I see your point about GameShop pricing. It's important to note that GameGold can be both bought and earned in-game. Higher-level players typically earn GameGold faster than those at lower levels. This means there's a big difference in how hard it is for different players to get the same amount of GameGold. A pricing system that considers this difference in how fast players can earn gold might make things fairer for everyone, especially for those who put in the effort to earn their GameGold through gameplay.
I actually understand what you are saying, just my way of thinking is probably a little bit more pragmatic than yours is on the subject.
I don’t think the speed at which a level can hunt resources that other players may buy with their gg should dictate the cost of things their level in the gameshop.
Edit: I actually don’t think that there are very many people getting by on in-game sales anymore. The economy is very, very bad in my opinion, people have resorted to overpricing things just to try squeeze the market.
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