EpicFailWizard
Newby
Greetings, fellow adventurers!
As the EpicFailWizard, a humble novice in this mystical realm, I wish to propose an idea for the equitable slaying of fearsome bosses.
My journey in boss hunting has been mostly serene, yet I find myself at a mere level of ~140, grappling with the quest of acquiring skills. In my pursuit, I venture towards bosses of level 100-120, hoping to glean missing skills. Alas! These formidable creatures seem to be perpetually defeated by others.
Just the other day, in the land of IKU, I witnessed the remnants of a vanquished boss and lingered almost an hour for the next spawn. During my vigil, I observed no less than four fellow adventurers, some of imposing level 170+, inspect the site. One such was a friendly soul, but engaging a boss with onlookers poses its own perils. Hence, I wonder, could we not consider a queue system? It appears many have a keen interest in besting these bosses, yet we novices, for whom these challenges are intended, find ourselves at a disadvantage.
Moreover, in the Sunken Temple, even as I make my approach, more seasoned warriors often vanquish the main adversary before I can even engage. Though I myself may be slightly beyond the recommended prowess for this temple, there seems little else available for my quest.
Such a queue would ensure a fair chance for all, especially us fledgling mages and warriors, to test our mettle against these legendary foes. What say you, oh great community of Mir?
With hope for equitable adventures,
EpicFailWizard

TL;DR: Suggesting a queue system for boss fights to give new players (~lvl 100-150+) a fair chance at battling and getting skills. Currently, higher-level players often defeat these bosses, leaving few opportunities for noobs. A queue could ensure everyone gets a turn, especially in high-traffic areas like IKU and the Sunken Temple.
As the EpicFailWizard, a humble novice in this mystical realm, I wish to propose an idea for the equitable slaying of fearsome bosses.
My journey in boss hunting has been mostly serene, yet I find myself at a mere level of ~140, grappling with the quest of acquiring skills. In my pursuit, I venture towards bosses of level 100-120, hoping to glean missing skills. Alas! These formidable creatures seem to be perpetually defeated by others.
Just the other day, in the land of IKU, I witnessed the remnants of a vanquished boss and lingered almost an hour for the next spawn. During my vigil, I observed no less than four fellow adventurers, some of imposing level 170+, inspect the site. One such was a friendly soul, but engaging a boss with onlookers poses its own perils. Hence, I wonder, could we not consider a queue system? It appears many have a keen interest in besting these bosses, yet we novices, for whom these challenges are intended, find ourselves at a disadvantage.
Moreover, in the Sunken Temple, even as I make my approach, more seasoned warriors often vanquish the main adversary before I can even engage. Though I myself may be slightly beyond the recommended prowess for this temple, there seems little else available for my quest.
Such a queue would ensure a fair chance for all, especially us fledgling mages and warriors, to test our mettle against these legendary foes. What say you, oh great community of Mir?
With hope for equitable adventures,
EpicFailWizard


TL;DR: Suggesting a queue system for boss fights to give new players (~lvl 100-150+) a fair chance at battling and getting skills. Currently, higher-level players often defeat these bosses, leaving few opportunities for noobs. A queue could ensure everyone gets a turn, especially in high-traffic areas like IKU and the Sunken Temple.