Wars vs Hunts | Page 2 | The Legend of Mir

Wars vs Hunts

He will say it’s a choice for guilds to have castles, no one is forcing people to do wars as much as no one is forcing people to do group hunts, everyone has a choice everyday, maybe if guilds had to 2 or 3 each max would solve it, but then that would take away the desires for wars, so really spoil that aspect of the game, smaller guilds enjoy just playing the game for what it is without all the drama that wars for walls bring !
 
I respect your opinion ,I think that may be the conclusion to what the GMS will say . It’s always been this way so why change it ? I just think the games evolving all the time . More group challenges so I think it should definitely Atleast be reviewed . As the commitment to go war every night can become a bit much at times . Especially around irl commitments . If some tweaks around wars and how they’re made etc was changed to improve the overall gameplay I can’t see a reason why it shouldn’t . I would be interested to hear others views as well even ppl that would rather things stay as they are . :)
 
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