Feature Request - Warrior defence @ Leveling | Page 4 | The Legend of Mir

Feature Request Warrior defence @ Leveling

What is classed as good agility? I have around 250. Doesn’t seem to help a great deal 🤷🏻‍♂️
Only way i see it it max agility runes and survive where ever possible and try stack added Physical attack (2.4% and over would be good) and as much ice damage for leveling (for MST and BC anyway). I think currently i have 280+ agility (aint logged in for while) and still get clattered hence the reason why i havent logged in to level/play. I dont want warriors to be the superior class, but levelling should be a fair playground and this class is being shafted, just a few minor tweaks would rectify this, maybe a basic agility and AC boost will be all it takes and wouldnt effect PvP with other classes which lets be honest, doesnt exist anyway.

I have no intention of building a whole new kit and spending more money.

I have seen some players with 320+ agility, not sure if it makes much differece as i have not personally tested.
 
Only way i see it it max agility runes and survive where ever possible and try stack added Physical attack (2.4% and over would be good) and as much ice damage for leveling (for MST and BC anyway). I think currently i have 280+ agility (aint logged in for while) and still get clattered hence the reason why i havent logged in to level/play. I dont want warriors to be the superior class, but levelling should be a fair playground and this class is being shafted, just a few minor tweaks would rectify this, maybe a basic agility and AC boost will be all it takes and wouldnt effect PvP with other classes which lets be honest, doesnt exist anyway.

I have no intention of building a whole new kit and spending more money.

I have seen some players with 320+ agility, not sure if it makes much differece as i have not personally tested.
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With these stats I have zero issue in BC, luring cry and just clear everything with fire frenzy, absolutely no risk of death, and I don't think these stats are particularly extreme, a bit better than "average" but nothing wild by any means

Will give marbled stone tomb a try soon, I expect it'll be a little harder but not too much, hopefully the deeper floors will be more of a challenge. Once you get high enough level to entrap the ranged mobs (witches) then MST should become pretty simple, as they are the only ones that I can see as likely to cause a problem
 
View attachment 1371

With these stats I have zero issue in BC, luring cry and just clear everything with fire frenzy, absolutely no risk of death, and I don't think these stats are particularly extreme, a bit better than "average" but nothing wild by any means

Will give marbled stone tomb a try soon, I expect it'll be a little harder but not too much, hopefully the deeper floors will be more of a challenge. Once you get high enough level to entrap the ranged mobs (witches) then MST should become pretty simple, as they are the only ones that I can see as likely to cause a problem
I am way higher lvls than u r and i don t have those stats , most of the player that do not donate (a lot) do not have those stats, or it will take them years to make them! In the meanwhile we can't level alone and have fun while doing it, always risk of dying or taking ages to make few % while other classes fly through.
Same with helping-heroes quests, most of the time are not doable within time, even with full dc,rage etc etc .
for evil voices, not a skill issue sorry , I know this game very good to say that.

warr has been made way harder . considering disillusion gems do not appear anymore, we cant even make magic defense, while Physical defences are still in play. many things are de-classing what in the past was "the best class". i've seen wiz tanking better than we do and then they have ONLY 5 OP pets. Taos are always taos, they can do whatever they want with psn and pets...then there are warr s powerless , must use ACC and Agili to full to have a chance to do anything , no pets , no defences , same old buffs, latest skills we got are very grp oriented. nothing. a scarecrow send to death,
 
View attachment 1371

With these stats I have zero issue in BC, luring cry and just clear everything with fire frenzy, absolutely no risk of death, and I don't think these stats are particularly extreme, a bit better than "average" but nothing wild by any means

Will give marbled stone tomb a try soon, I expect it'll be a little harder but not too much, hopefully the deeper floors will be more of a challenge. Once you get high enough level to entrap the ranged mobs (witches) then MST should become pretty simple, as they are the only ones that I can see as likely to cause a problem
I had no issues in BC I was suggesting what I'd do if i went through it again. Go mass lure in MST with them stats you'll will see that death is very possible especially if supers and champs are involved and you get red poisoned and paralyzed and under certain moon it's even harder, it's definitely doable, I don't die but warriors without your or my kit would definitely struggle.
 
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