Feature Request - Warrior defence @ Leveling | Page 3 | The Legend of Mir
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Feature Request Warrior defence @ Leveling

Agility and hp regen are your friends. Use them wisely and you'll find a massive difference.

The mana thing is easily managed, add mana runes to your kit, +300 mp per rune is OP, or if you're using gg pots add earthroots to them. On my warrior I have over 2000 max mp which lasts a full lure, don't even take pot bundles with me, I have a couple on my belt and use 1 per lure then pick one up to replace it
So thankyou for you're reply and help but i would like to remind you im level 150:ROFLMAO: im not talking about end game builds im talking about the levelling experience to the end game stuff you are talking about here. I don't have endless amounts of gold to add mana to all the kit i get as i level and im dam sure not spending ridiculous amounts of ££ to buy GG to buy the runes from the TM. I have since gotten the Awakened spell and some more AC with kit upgrades its helped a little BUT it still feels like a warrior is made of paper and i have to do tiny little lures compared to my wiz that can legit pull a whole room with ease, i know comparing wiz and war levelling speeds is silly but im just using an example.

Im working on a Darkthunderzuma i have been told there great for levelling i find it insane i need to drop £100 to buy the dragon stone but all gripes aside im enjoying playing the server with the team so im willing to do it for something ill keep forever like a pokem.... Archemon :)
 
Warriors need AC and an Agilty boost (No AMC)

Look around the server and in regards to these stats is unbalanced, Taos and Wizards after level 180 literally nearly have the same AC and Agility as a Warrior, this is not how it is meant to be. Taos should be balanced, Wizards high AMC, Warriors high AC

This is because the Elysian and rare items (Not so much the robes) carry very similar stats for all 3 classes.
 
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