Feature Request - Warrior defence @ Leveling | Page 3 | The Legend of Mir
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Feature Request Warrior defence @ Leveling

Agility and hp regen are your friends. Use them wisely and you'll find a massive difference.

The mana thing is easily managed, add mana runes to your kit, +300 mp per rune is OP, or if you're using gg pots add earthroots to them. On my warrior I have over 2000 max mp which lasts a full lure, don't even take pot bundles with me, I have a couple on my belt and use 1 per lure then pick one up to replace it
So thankyou for you're reply and help but i would like to remind you im level 150:ROFLMAO: im not talking about end game builds im talking about the levelling experience to the end game stuff you are talking about here. I don't have endless amounts of gold to add mana to all the kit i get as i level and im dam sure not spending ridiculous amounts of ££ to buy GG to buy the runes from the TM. I have since gotten the Awakened spell and some more AC with kit upgrades its helped a little BUT it still feels like a warrior is made of paper and i have to do tiny little lures compared to my wiz that can legit pull a whole room with ease, i know comparing wiz and war levelling speeds is silly but im just using an example.

Im working on a Darkthunderzuma i have been told there great for levelling i find it insane i need to drop £100 to buy the dragon stone but all gripes aside im enjoying playing the server with the team so im willing to do it for something ill keep forever like a pokem.... Archemon :)
 
Warriors need AC and an Agilty boost (No AMC)

Look around the server and in regards to these stats is unbalanced, Taos and Wizards after level 180 literally nearly have the same AC and Agility as a Warrior, this is not how it is meant to be. Taos should be balanced, Wizards high AMC, Warriors high AC

This is because the Elysian and rare items (Not so much the robes) carry very similar stats for all 3 classes.
 
warrior already very strong during pk instead is the best class with elyorb.. … so now wanna make it more op?
 
Warrior is fine leveling up to bug cave stage, then all of sudden it gets silly, you got para mobs and red poison mobs constantly.

Yes you may need to build kit like survive and that but problem is you level faster than you can attain such gear on special items, so your very limited.

Bloodlust procing on fire and frost frenzy would be a massive plus to survivability. It doesn’t make them more OP in anyway it just means they can survive longer on a simple thing called leveling.

As of current ive wpoken to many high level warriors and asked opinions on where they level, the responde i get is they dont bother and iust wait till events. Which kind of seems lame as most other classes have the ability to mass kill and a warrior pretty much has to kill 1 mob at a time.

Would be nice if a GM actually bothered to respond to this thread instead of repeatedly ignoring it…..
 
Trouble is Warriors tend to stack DC and build glass cannons (compared to wiz who stack defence and build tanks..). I think players would be best posting their stats and where they are struggling. It would be useful to know the blind spots

Objectively there's a pretty even balance of classes in the Heroes League which surely says something
 
Trouble is Warriors tend to stack DC and build glass cannons (compared to wiz who stack defence and build tanks..). I think players would be best posting their stats and where they are struggling. It would be useful to know the blind spots

Objectively there's a pretty even balance of classes in the Heroes League which surely says something
From my perspective it’s impossible to kill any lure en mass. My stats aren’t the best but not the worst. But any quick hunt location I get wrecked in a lure - even back to the wall it’s a challenge.

The thing is it’s not just about stacking DC as Ely kit is probably the best for ac/amc at 180+ and there’s only lower value runes for defensive stats.

Come hunt with me and I can demonstrate. I’ve pretty much given the game up as I’ve hit that wall.
 
For me i'd say its not kit, its the mobs hp and damage in the higher caves, you look at say bug cave mobs hp/dc compared to the stone tomb mobs for which im told to level in.

bug cave mobs hp - Range from 20kish-25kish on normal mobs (DC Range 1.1k - 1.5k top end)
catacombs mobs hp - range from 21k-42kish on normal mobs (DC Range 1.2k-2.4k top end)
west bichon mobs HP inside caves range from 20kish-60khp on normal mobs (DC Range 1.4k-2.7k top end)
Marbled stone tomb mobs hp inside caves range from 20k-60kish on normal mobs (DC Range 1.4k-2.7k top end)

You see how much the rise is on HP and DC alone, let alone the fact you can get Para'd/Red Poisoned in them and take even more damage.


Ive got 180+ kit with pretty decent stats id say. but honestly if your trying to level solo on a warrior around the 190 mark, its very very difficult to do so with out killing maybe 2-5 mobs a time which kind of negates the idea of having a skill called Luring cry if you ask me?

I'm only saying they need looking into more so because every warrior i speak to, when i ask where they level or how they managed to level to them levels, all i get in reply is, dont bother just wait for events to level, kind of defeats the point of playing imho, so does that mean i have to play seasonally and just wait for events to play?
 
The primary purpose of Bug Cave was casual no stress levelling - but I see your point.
It’s absolutely not that at level 183 and I have reasonable stats. Not the best not the worst. No frost frenzy is a world of hurt.

I think the reason so many warrs are in hero league is down to event players smashing those to level.
 
MP Runes are a warriors best friend when caves get rough.

The best levelling experience on mir has always been in a group, regardless of which class you are. They all add something. Events have been stupidly quick to gain exp since the addition of the private caves.
 
MP Runes are a warriors best friend when caves get rough.

The best levelling experience on mir has always been in a group, regardless of which class you are. They all add something. Events have been stupidly quick to gain exp since the addition of the private caves.
I usually have 1200 mana by using earth root - doesn’t seem to help.

Problem is finding a group these days. It’s just not the same Mir. Exp drop off is rough, anyone I’ve asked to group up while in the caves just never interested.
 
Maybe someone needs to actually build a pdr mdr agil kit for a warrior and see if it changes stuff. I’ve seen a warrior in my kit and it barely gets hit.
 
The thing with warriors is you cant have it both ways like you can with wizz / tao, they are able to negate power and defence to their liking as they have pets to pick up the slack, with a warr you have no choice but to build a glass cannon even then your never going to clear mobs the same way as a wizz / tao all while getting truly demolished, quite frankly this is the reason i only level in events and it does me ok, i only stay 4 levels behind the top ranked players while using this system and im fine with that.

For pk building the glass cannons works a treat due to the implementation of the dreaded Elysian orb, most high level chars now have 80% res across the board which makes up for any loss of defence to achieve the maximum Damage, coupled with the rejuve pots.
 
Maybe someone needs to actually build a pdr mdr agil kit for a warrior and see if it changes stuff. I’ve seen a warrior in my kit and it barely gets hit.

Fair point but why should we have to build yet another kit? The cost of building and time to build it will be huge just so that we can level as easily as a wizz or tao? Doesnt seem fair based on the fact most wizz and taos are able to deal substantial damage in both pk and pve we should also be able to level as easy as a wizz or tao does.
 
Well I built a full dmg kit when I made a tao and it was dogshit. Great for dmg and comments but that’s it. Constantly dieing trying to lvl solo. Now I’ve had to make an agility kit and now I can lvl solo. Still got my dmg kit in store but barely using it now
 
Well I built a full dmg kit when I made a tao and it was dogshit. Great for dmg and comments but that’s it. Constantly dieing trying to lvl solo. Now I’ve had to make an agility kit and now I can lvl solo. Still got my dmg kit in store but barely using it now

I think this is where we have gone down the wrong path though, taos shouldn't be doing high damage they are a support class… wizzies are a AOE class with superior pets and now single cast powerful spells ( T-bolt) to be specific with noticeable damage aswell as the ability to trans and keep themselves safe in fw and ice, warriors are up against it at the moment… sure they do high damage but at a cost of defence, or we go defence and wizz/tao just laugh at the damage in pvp, its called the three heroes as all 3 classes are meant to make a good team, not individual classes with the same power output as the warrior class which should always be superior in damage.
 
I totally get the agil kit build idea. But that’s a tough ask when the runes are so rare to add agil to kit.

When it comes to a warrior/tao/wiz maxing attack power with Ely kit the warrior is just worse off. And there’s no better kit in terms of balance for the class which is why you still see the 200+ in 185 gear.

Fundamentally even with an agil build I still would have to factor in MP as I’d use more because I wouldn’t hit as hard.

Warriors can’t really mass kill effectively and can’t take damage in lures. Events are where most high level warriors do their %.
 
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