Been doing some testing on this.
Players don't affect the stutter at all. No matter how many people are in party.
The stutter is 100% based on the amount of pets you have as a tao. Pet levels dont matter. No specific pet makes any noticeable difference.
It's simply, the more pets you have as a tao, the more stutter you get when casting NEW UE buffs, meaning you have no buffs and cast UE with 4 pets and arcamon, your game locks up for 1-2 seconds.
NOT SURE---->It doesnt seem to be connection issue, as it locksall game animations, Pet/mob movements for the time of the stutter.
Items and stats don't seem to have any noticeable impact on it.
-edit-
I'll update this more as i test it.
-update-
Stutter starts at 4 pets, no matter what map you or your pets are on, even if seperated. Also doesnt matter if its 3 core pets and an arcamon. As long as its 4 pets total. 5 pets makes the stutter worse.
Players don't affect the stutter at all. No matter how many people are in party.
The stutter is 100% based on the amount of pets you have as a tao. Pet levels dont matter. No specific pet makes any noticeable difference.
It's simply, the more pets you have as a tao, the more stutter you get when casting NEW UE buffs, meaning you have no buffs and cast UE with 4 pets and arcamon, your game locks up for 1-2 seconds.
NOT SURE---->It doesnt seem to be connection issue, as it locks
Items and stats don't seem to have any noticeable impact on it.
-edit-
I'll update this more as i test it.
-update-
Stutter starts at 4 pets, no matter what map you or your pets are on, even if seperated. Also doesnt matter if its 3 core pets and an arcamon. As long as its 4 pets total. 5 pets makes the stutter worse.
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