Guide - ** NEW ** Maze updates | The Legend of Mir

Guide ** NEW ** Maze updates

zad48231

Top Contributor
Forum Guru

Firstly...​


I want to thank GM for producing extra complicated mazes for us to explore.

It's given me a great fun experience of not only exploring, but also mapping them out.

Maze Evolution​


Shadow Zuma was fun, 26 rooms, didn't take too long
Marbled Stone was even better, 30 rooms, and they were bigger too, took a little longer and I put a bit more effort into the presentation of it on my site
Then Eldric appeared, 72 rooms (not including the witch head route). It sounded like it was going to take exponentially longer, but I discovered quite a few clues along the way that helped speed the process up.

You can see a clear evolution in the amount of effort that's gone into the mazes themselves, and I wanted to replicate that by evolving the effort I put into the maps.

Some people haven't really understood the ZT and ST maps, and didn't realise they were interactive, even though it literally said interactive in the title. So I've updated them with a little bit of header text to explain what to click on, hopefully that helps a bit.

Now for the main event!​


Eldrics Library! This doesn't follow the normal format of the other mazes, it's really not quite as simple as just having "a route". Technically there are routes to wherever you want, but they can be very long indeed. For example the quickest tour of all the KRs (except witch) is 24 doors.

I hope the explanation at the top of the page makes sense, please read it!

You get out of this what you put in, if you just look at the boxes and go "uhhh, what" then I'm not going to help you. Read it, try to understand it, and try following it. If you have put effort in to try to understand it and it's really not clicking for you, comment here exactly what part you don't get, and I'll try to explain it clearer, but be specific. Help me to help you.

It maaaay be usable on mobile, but I don't recommend it. It was enough of a riot fitting all the info into a desktop screen. So use on desktop is definitely better. It's pretty much untested on mobile so don't expect any magic there.

Links - READ ABOVE BEFORE CLICKING​

 
Awesome work and great effort to support the community!!! Nice job you done there, you put alot of brains to solve and make those maps interactive.
 
Great work, well presented. It would be nice to see updated bits to your site as well, Upgrade List(now we have up to 204 weapons and Armours) , Socket calculator (with new 15mc and MA 1.5 runes out). Always use your site as a first go to, then forum.

And yes nice one @Scorpian love this addition to game, can solo there, can grp hunt there, can use it for gbp.
 
Great work, well presented. It would be nice to see updated bits to your site as well, Upgrade List(now we have up to 204 weapons and Armours) , Socket calculator (with new 15mc and MA 1.5 runes out). Always use your site as a first go to, then forum.

And yes nice one @Scorpian love this addition to game, can solo there, can grp hunt there, can use it for gbp.
Yeah, the upgrades page is by far the most visited, so it really should get some love and attention. I haven't touched it in years because maps are more fun to do. Maybe I'll get round to it at some point :)

Tbh I think the upgrades page needs a redesign so the upgrade paths are clearer and how you make/collect certain items is easier to understand
 
Technically there is one lol but we're not cruel enough to actually do it to people (yet) 😅

Very nice work on the guide as always, and for sharing with the greater community of course!
If it's possible and not random then I'll figure it out :D
 

Firstly...​


I want to thank GM for producing extra complicated mazes for us to explore.

It's given me a great fun experience of not only exploring, but also mapping them out.

Maze Evolution​


Shadow Zuma was fun, 26 rooms, didn't take too long
Marbled Stone was even better, 30 rooms, and they were bigger too, took a little longer and I put a bit more effort into the presentation of it on my site
Then Eldric appeared, 72 rooms (not including the witch head route). It sounded like it was going to take exponentially longer, but I discovered quite a few clues along the way that helped speed the process up.

You can see a clear evolution in the amount of effort that's gone into the mazes themselves, and I wanted to replicate that by evolving the effort I put into the maps.

Some people haven't really understood the ZT and ST maps, and didn't realise they were interactive, even though it literally said interactive in the title. So I've updated them with a little bit of header text to explain what to click on, hopefully that helps a bit.

Now for the main event!​


Eldrics Library! This doesn't follow the normal format of the other mazes, it's really not quite as simple as just having "a route". Technically there are routes to wherever you want, but they can be very long indeed. For example the quickest tour of all the KRs (except witch) is 24 doors.

I hope the explanation at the top of the page makes sense, please read it!

You get out of this what you put in, if you just look at the boxes and go "uhhh, what" then I'm not going to help you. Read it, try to understand it, and try following it. If you have put effort in to try to understand it and it's really not clicking for you, comment here exactly what part you don't get, and I'll try to explain it clearer, but be specific. Help me to help you.

It maaaay be usable on mobile, but I don't recommend it. It was enough of a riot fitting all the info into a desktop screen. So use on desktop is definitely better. It's pretty much untested on mobile so don't expect any magic there.

Links - READ ABOVE BEFORE CLICKING​

Just to give you an idea how it looks on my Mi15T Pro screen, its usable tbh.
Screenshot_2025-12-07-14-55-07-861_com.android.chrome.jpg
 

Firstly...​


I want to thank GM for producing extra complicated mazes for us to explore.

It's given me a great fun experience of not only exploring, but also mapping them out.

Maze Evolution​


Shadow Zuma was fun, 26 rooms, didn't take too long
Marbled Stone was even better, 30 rooms, and they were bigger too, took a little longer and I put a bit more effort into the presentation of it on my site
Then Eldric appeared, 72 rooms (not including the witch head route). It sounded like it was going to take exponentially longer, but I discovered quite a few clues along the way that helped speed the process up.

You can see a clear evolution in the amount of effort that's gone into the mazes themselves, and I wanted to replicate that by evolving the effort I put into the maps.

Some people haven't really understood the ZT and ST maps, and didn't realise they were interactive, even though it literally said interactive in the title. So I've updated them with a little bit of header text to explain what to click on, hopefully that helps a bit.

Now for the main event!​


Eldrics Library! This doesn't follow the normal format of the other mazes, it's really not quite as simple as just having "a route". Technically there are routes to wherever you want, but they can be very long indeed. For example the quickest tour of all the KRs (except witch) is 24 doors.

I hope the explanation at the top of the page makes sense, please read it!

You get out of this what you put in, if you just look at the boxes and go "uhhh, what" then I'm not going to help you. Read it, try to understand it, and try following it. If you have put effort in to try to understand it and it's really not clicking for you, comment here exactly what part you don't get, and I'll try to explain it clearer, but be specific. Help me to help you.

It maaaay be usable on mobile, but I don't recommend it. It was enough of a riot fitting all the info into a desktop screen. So use on desktop is definitely better. It's pretty much untested on mobile so don't expect any magic there.

Links - READ ABOVE BEFORE CLICKING​

Awesome work as usual. Cheers
 
ehhehe i do still remember that quest on p69 probably more than 15years ago where you enter a complete pitch black room and u have to find the exit, there was no time limit back then if i'm not wrong , but hell if it took time to find the exit ahhahaha
Keep up with the good job you doing little Zade ;) ,
And thanks Gm/mods for the updates.
 
If it's possible and not random then I'll figure it out :D
Possible yeah, but pretty brutal.

Drew up some designs for it but would need heavy consideration and a lot of tidying up but basically it was a challenge dungeon that would feature the three heroes (must have a warrior, a wizard and a tao in the party) and would require the player to use unconventional means to navigate through instead of just raw power - so essentially one big puzzle. Each floor would have a unique puzzle that would really test player's knowledge of the game and all the different mechanics, and each class would need to have certain spells in order to get through but it wouldn't be made obvious if you had the right ones or not. You'd be expected to really think outside the box to successfully reach the next floor. The short of it is you'd teleport in, stripped down to absolutely nothing, similar to the arena. You teleport in with a buffer of points which gradually decrease the longer you spend inside the dungeon and with each successful completion, you accumulate a series of 'points' (placeholder) where, every 3 zones you'd be able to spend those accumulated points on much needed character upgrades in preparation for the final encounter but this was also a risk - if your group hit 0 points = fail, teleported back out. So, if you forfeit upgrades, you gave yourself more time, but in doing so would penalise the group and make the final encounter increasingly more challenging.

In amongst the different floors there would be a maze that you can't just brute-force through it but would require real-world knowledge to decipher proper clues to navigate through as well as in-depth knowledge of game mechanics as above which you would have to use in conjunction with each other.

The brutal part - failing a challenge can lead to instant death, no res scrolls - restart from the beginning. Hard puzzles, likely some upset people hating our existence or reporting a 'looks-like-a-bug-but-is-not'.
 
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Possible yeah, but pretty brutal.

Drew up some designs for it but would need heavy consideration and a lot of tidying up but basically it was a challenge dungeon that would feature the three heroes (must have a warrior, a wizard and a tao in the party) and would require the player to use unconventional means to navigate through instead of just raw power - so essentially one big puzzle. Each floor would have a unique puzzle that would really test player's knowledge of the game and all the different mechanics, and each class would need to have certain spells in order to get through but it wouldn't be made obvious if you had the right ones or not. You'd be expected to really think outside the box to successfully reach the next floor. The short of it is you'd teleport in, stripped down to absolutely nothing, similar to the arena. You teleport in with a buffer of points and with each successful completion, you accumulate a series of 'points' (placeholder) where, every 3 zones you'd be able to spend those accumulated points on much needed character upgrades in preparation for the final encounter but this was also a risk - if your group hit 0 points = fail, teleported back out. So, if you forfeit upgrades, you gave yourself more time, but in doing so would penalise the group and make the final encounter increasingly more challenging.

In amongst the different floors there would be a maze that you can't just brute-force through it but would require real-world knowledge to decipher proper clues to navigate through as well as in-depth knowledge of game mechanics as above which you would have to use in conjunction with each other.

The brutal part - failing a challenge can lead to instant death, no res scrolls - restart from the beginning. Hard puzzles, likely some upset people hating our existence or reporting a 'looks-like-a-bug-but-is-not'.
That sounds like something that would be enjoyed by exactly one person on this server. Gets my vote 😂
 
Possible yeah, but pretty brutal.

Drew up some designs for it but would need heavy consideration and a lot of tidying up but basically it was a challenge dungeon that would feature the three heroes (must have a warrior, a wizard and a tao in the party) and would require the player to use unconventional means to navigate through instead of just raw power - so essentially one big puzzle. Each floor would have a unique puzzle that would really test player's knowledge of the game and all the different mechanics, and each class would need to have certain spells in order to get through but it wouldn't be made obvious if you had the right ones or not. You'd be expected to really think outside the box to successfully reach the next floor. The short of it is you'd teleport in, stripped down to absolutely nothing, similar to the arena. You teleport in with a buffer of points and with each successful completion, you accumulate a series of 'points' (placeholder) where, every 3 zones you'd be able to spend those accumulated points on much needed character upgrades in preparation for the final encounter but this was also a risk - if your group hit 0 points = fail, teleported back out. So, if you forfeit upgrades, you gave yourself more time, but in doing so would penalise the group and make the final encounter increasingly more challenging.

In amongst the different floors there would be a maze that you can't just brute-force through it but would require real-world knowledge to decipher proper clues to navigate through as well as in-depth knowledge of game mechanics as above which you would have to use in conjunction with each other.

The brutal part - failing a challenge can lead to instant death, no res scrolls - restart from the beginning. Hard puzzles, likely some upset people hating our existence or reporting a 'looks-like-a-bug-but-is-not'.

Lost me at unconventional.
 
Possible yeah, but pretty brutal.

Drew up some designs for it but would need heavy consideration and a lot of tidying up but basically it was a challenge dungeon that would feature the three heroes (must have a warrior, a wizard and a tao in the party) and would require the player to use unconventional means to navigate through instead of just raw power - so essentially one big puzzle. Each floor would have a unique puzzle that would really test player's knowledge of the game and all the different mechanics, and each class would need to have certain spells in order to get through but it wouldn't be made obvious if you had the right ones or not. You'd be expected to really think outside the box to successfully reach the next floor. The short of it is you'd teleport in, stripped down to absolutely nothing, similar to the arena. You teleport in with a buffer of points and with each successful completion, you accumulate a series of 'points' (placeholder) where, every 3 zones you'd be able to spend those accumulated points on much needed character upgrades in preparation for the final encounter but this was also a risk - if your group hit 0 points = fail, teleported back out. So, if you forfeit upgrades, you gave yourself more time, but in doing so would penalise the group and make the final encounter increasingly more challenging.

In amongst the different floors there would be a maze that you can't just brute-force through it but would require real-world knowledge to decipher proper clues to navigate through as well as in-depth knowledge of game mechanics as above which you would have to use in conjunction with each other.

The brutal part - failing a challenge can lead to instant death, no res scrolls - restart from the beginning. Hard puzzles, likely some upset people hating our existence or reporting a 'looks-like-a-bug-but-is-not'.
Don’t tease us with that naughty talk 😩😂
 
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