Future of server | The Legend of Mir

Future of server

oldwolf

Active Member
Were currently in the post event lull so numbers are down across server. i havent managed to log much myself in last few days because of being busy but worryingly quite a few people i know have decided to leave server for one reason or other.

It would be helpful for gm to release some sort of outline for plans he has for the server. I feel were at a point where the server has become very unbalanced and therefore quite stale. We also need a new rdd/bdp quite badly.

Wars are non existent. Only the mega rich have fully orbed kit and it takes way to long to collect ores normally now.

Be sad to see server die out as its one of the longest running private servers, but if people start leaving it becomes abit of a vicious cycle and before you know it, everyone has moved on and its a dead server.

We also need new wiz pets, some range pets be nice to have some variety. And new arcamons be nice.

Maybe another evo stone added and can be used to upgrade any arcamon in game to a tougher version etc...

Be interesting to see how server recovers in next few months.
 
I’d like to see some more stuff for the casuals. Some week I can only play 3hrs a week. So at 180+ levelling becomes difficult but I love the game.

Arcamon, agree. Would like to see more of them useful. Maybe more with useful skills, and other options and strengths. But not locked behind challenges like yim that’s unachievable for me.

What I think I’d like to see, though no idea how to implement it. Some kind of ‘battle pass’ or ‘season pass’ where you can buy a pass (quest line?) which you can complete for rewards (DS, Gold, GS items?, EXP?, Runes etc Maybe even season items that are bound based on level - not sure). Giving something different to do.

Would be good to see some Easter egg type stuff that needs solved maybe. Stuff that isn’t just about sinking all the time in to the event but also gives the casual player more to aim for.
 
Oh and new spells be nice, surely some work can be done around these to release newer higher level spells.

Off top of my head i can think of ideas...

Tao - poison cloud which acts like holyfreeze but is instead poison (red and green). Dark damage orientated.

Wiz - call of ice dragon which is like call of pheonix but is instead ice based. Has chance to slow and also blue freeze targets. Ice damage orientated.

War - rage of the gods 10 second buff which boosts pdr/mdr by 50% and also increases ITD by 10%. Cooldown is around 30 seconds and is primarily to be used for bossing/pvp scenarios.

this would boost the economy as books would have value for a good while as everyone will need them.
 
Oh and new spells be nice, surely some work can be done around these to release newer higher level spells.

Off top of my head i can think of ideas...

Tao - poison cloud which acts like holyfreeze but is instead poison (red and green). Dark damage orientated.

Wiz - call of ice dragon which is like call of pheonix but is instead ice based. Has chance to slow and also blue freeze targets. Ice damage orientated.

War - rage of the gods 10 second buff which boosts pdr/mdr by 50% and also increases ITD by 10%. Cooldown is around 30 seconds and is primarily to be used for bossing/pvp scenarios.

this would boost the economy as books would have value for a good while as everyone will need them.
They won’t help me but I get it’s a good idea. For warrior I think something like a rage where say AC is converted to DC or a % of for a frenzied attack. Could be used tactically.

I’d just like to build out the story and rewards to keep the causal element. This is the best private server. Bar none. Would like to see it get the attention it deserved with higher player base maybe.

I hope he considers the season pass type idea. They could end with the big event so only a few a year.
 
From my perspective, the two main reasons people stop playing are the toxicity around pvp, and boredom.

To look briefly at the pvp element, it mostly revolves around castles and top bosses. These things are pay to win, no matter what way you look at it, it's just the truth. When people lose, they get upset, that's only natural. Ego trumps decency and good people lose out, again, that's just how life is in the game and elsewhere. GM has made some good progress around that by putting a fair amount of content into demon souls areas that are safe, and making events more co-op friendly, castles maybe need revisited though.

The way it is now for castles worked for a long time, but there's no way for anyone to compete realistically any more. Keep some PVP of course, but maybe the idea that spawned PW going to arena winner could be extended a bit to some other castles too, with some more PVE related leaderboards.

Such PVE goals may have the side-benefit of alleviating some of the boredom element too. We need more variety of things to keep us interested, goals that actually do something, not just arbitrary task lists.

For me, the only thing to aim for is pure exp, I'm falling behind in levels because I just don't have the attention span or time that I used to for hundreds of hours of grinding. That's on me, absolutely. When I was at the top of leaderboard I deserved to be there because I put the work in, now I'm not and that's fine. I'm exactly where I deserve to be for the work I'm actively putting in, which is low.

But there's really nothing else for me to do though. One of the fun things for me to do is building new kit, but it feels like just throwing time and money at it for the sake of having better kit than other players to stand in town and show off. There's really no other benefit to having better kit. For example my wiz kit is mostly 4+ years old now. Back then it was ridiculously OP and I was tanking entire enemy guilds in it. Nowadays it would barely be competitive in pvp, I'm sure I wouldn't stand a chance, that's fair, the server has moved onwards and upwards and I haven't. But even with that old kit I can still comfortably hunt pve without any real risk, pve really is that easy. Same thing happened with other classes, with tao I got into a bit of an SC arms race a while back. I stopped competing in that too when I realised it was pointless, I could comfortably kill any pve things I encounter with half the power I have, so what's the point in improving the kit I have any further. Warrior too, my 190 warrior I just started building some new kit for then stopped, I realised the 180 kit that I have is easily able to handle level 195+ mobs in lures, so again, why bother making newer stuff.

New skills, spells, kit etc. are all short term fixes. Everyone gets excited for a few months then we are back where we are today. It feels like it needs a more fundamental adjustment to game progression.

Got to be honest, I log in a couple times a week now mostly to banter with the guild and other friends, maybe do one of the daily quests or a short guild hunt, that's about it. I'd love to be more engaged and back to the commitment and excitement I used to have, but the lack of goals is draining my enthusiasm.

I should add, I've fully mapped out the entire Eldric's Library Maze, every room, every door, every boss. That was a lot of fun for me, I do enjoy maze mapping!! The difficult part is how to display it. I put a lot of work into the interactive ST maze map, but the way Eldric is structured it's not really a 2d thing, so I'm undecided how to actually draw it, it just exists as a spreadsheet at the moment. But watch this space, it's coming once I figure that out! More mazes please GM :p
 
From my perspective, the two main reasons people stop playing are the toxicity around pvp, and boredom.

To look briefly at the pvp element, it mostly revolves around castles and top bosses. These things are pay to win, no matter what way you look at it, it's just the truth. When people lose, they get upset, that's only natural. Ego trumps decency and good people lose out, again, that's just how life is in the game and elsewhere. GM has made some good progress around that by putting a fair amount of content into demon souls areas that are safe, and making events more co-op friendly, castles maybe need revisited though.

The way it is now for castles worked for a long time, but there's no way for anyone to compete realistically any more. Keep some PVP of course, but maybe the idea that spawned PW going to arena winner could be extended a bit to some other castles too, with some more PVE related leaderboards.

Such PVE goals may have the side-benefit of alleviating some of the boredom element too. We need more variety of things to keep us interested, goals that actually do something, not just arbitrary task lists.

For me, the only thing to aim for is pure exp, I'm falling behind in levels because I just don't have the attention span or time that I used to for hundreds of hours of grinding. That's on me, absolutely. When I was at the top of leaderboard I deserved to be there because I put the work in, now I'm not and that's fine. I'm exactly where I deserve to be for the work I'm actively putting in, which is low.

But there's really nothing else for me to do though. One of the fun things for me to do is building new kit, but it feels like just throwing time and money at it for the sake of having better kit than other players to stand in town and show off. There's really no other benefit to having better kit. For example my wiz kit is mostly 4+ years old now. Back then it was ridiculously OP and I was tanking entire enemy guilds in it. Nowadays it would barely be competitive in pvp, I'm sure I wouldn't stand a chance, that's fair, the server has moved onwards and upwards and I haven't. But even with that old kit I can still comfortably hunt pve without any real risk, pve really is that easy. Same thing happened with other classes, with tao I got into a bit of an SC arms race a while back. I stopped competing in that too when I realised it was pointless, I could comfortably kill any pve things I encounter with half the power I have, so what's the point in improving the kit I have any further. Warrior too, my 190 warrior I just started building some new kit for then stopped, I realised the 180 kit that I have is easily able to handle level 195+ mobs in lures, so again, why bother making newer stuff.

New skills, spells, kit etc. are all short term fixes. Everyone gets excited for a few months then we are back where we are today. It feels like it needs a more fundamental adjustment to game progression.

Got to be honest, I log in a couple times a week now mostly to banter with the guild and other friends, maybe do one of the daily quests or a short guild hunt, that's about it. I'd love to be more engaged and back to the commitment and excitement I used to have, but the lack of goals is draining my enthusiasm.

I should add, I've fully mapped out the entire Eldric's Library Maze, every room, every door, every boss. That was a lot of fun for me, I do enjoy maze mapping!! The difficult part is how to display it. I put a lot of work into the interactive ST maze map, but the way Eldric is structured it's not really a 2d thing, so I'm undecided how to actually draw it, it just exists as a spreadsheet at the moment. But watch this space, it's coming once I figure that out! More mazes please GM :p

Was waiting for a response from zade and i think this one surprised me and really hits the nail on the head, personally i feel like the introduction of the elysian orbs has turned alot of heads away, normal everyday casual players just do not have the time or energy to farm these and the fact there is such a huge gap between using them and not using them in terms of stats means people simply cant complete in pvp with those that have the time to farm them and also unfairly farm them…. Both of these topics had been bought up numerous times and by the time something was done about it it was far too late.

As for wars and pvp again many solutions have been bought up to counter them but nothing being done and now i cant even feel sorry for the game its kind of done it too itself.
 
This happens over and over. People hit the top and get bored and stop playing. There’s just as many new players starting out right now as have left the game. There is also another busy private server at the moment that will probably die out in the not to distant future.
If you scan back through the years on Arcadia news you will see that everything is already planned for the future. Updates and events happen at the exact same time every year. Next thing will be Christmas warm up buffs then Xmas event then new year cool down events then we can expect an update 6weeks ish before Easter.
 
This happens over and over. People hit the top and get bored and stop playing. There’s just as many new players starting out right now as have left the game. There is also another busy private server at the moment that will probably die out in the not to distant future.
If you scan back through the years on Arcadia news you will see that everything is already planned for the future. Updates and events happen at the exact same time every year. Next thing will be Christmas warm up buffs then Xmas event then new year cool down events then we can expect an update 6weeks ish before Easter.


The issue is not simply that “players reach the top and get bored.
The real problem is that reaching the top has become heavily dependent on spending money, and this is exactly why many players quit not because they completed the game, but because the balance and fairness have been lost.

Yes, new players join, but at the same time many long-time and strong players are leaving for the same reasons.
The fact that new players are starting out doesn’t mean the system is healthy it only means they haven’t reached the problematic parts yet.

Regarding other private servers “dying soon that isn’t a justification for anything.
Players don’t care about other servers; they care about fairness, balance, and enjoyment in the server they are playing right now.

And about everything being already planned that’s fine, but having a yearly schedule of events does not mean the core system doesn’t need adjustments.
Annual updates do not fix the main issues players are talking about:
balance, fairness, and reducing the heavy pay to win direction.

Players are not asking to change the timing of events.
They are asking to fix the internal system, so everyone new players and veterans can enjoy the game without feeling forced to spend money just to compete.

In the end:
The issue is not events, not schedules, and not players getting bored
The issue is clear:
the balance is broken, the fun has declined, and the financial pressure is too high.

If this is not addressed, players will continue to leave, regardless of how many new ones start.
 
Pay to win is obviously the easy way to get what you want. but that is the way online games are.
you can grind your way to the top or just put some $$ into it for a little boost.
I will not speak for anyone else, but I think I have a decent kit with a decent level and I'm playing this game for free.
People leave because things are not going the way they want.
You can't make everyone happy, but the game is fairly balanced, with so many kits options.
You can't expect to have one kit that works in every map and pk, game changed so you always have something to aim for.
Exp kits - HP/Res kits - damage kits - etc. You will always have a project to work on.
 
Pay to win is obviously the easy way to get what you want. but that is the way online games are.
you can grind your way to the top or just put some $$ into it for a little boost.
I will not speak for anyone else, but I think I have a decent kit with a decent level and I'm playing this game for free.
People leave because things are not going the way they want.
You can't make everyone happy, but the game is fairly balanced, with so many kits options.
You can't expect to have one kit that works in every map and pk, game changed so you always have something to aim for.
Exp kits - HP/Res kits - damage kits - etc. You will always have a project to work on.
Fair as in ?
 
Some element of pay isn’t bad. Helps the server and those without time to invest. But it’s hard to balance.
 
There needs to be some housekeeping on server and gm needs to show his face more. Some comments here be nice.

Stuff like gps and shields need to be addressed, atm they are like a job and the daily requirements and costs are too high. Games are mean to be fun and when you see other servers without these costs, you see how restricting they are and take fun from game. Im not saying remove entirely but costs should be way less. This server hasnt the playerbase to exist with these high costs and my hat goes off to the grinders making these requirements each day for their respective guilds. The thing is, if those people then arent available for a week or so the gps then go to shit very quickly. It shouldnt be like this.

Lots of people who were very active in server have now quit recently. I have personally gave the server until after xmas event, if nothing improves then ill also walk away. It doesnt matter if you were friends or enemies. If people leave server it turns into a death spiral. You will have no one to compete with, no economy to sell your rares. Why boss if you cant then sell any rares you get? It becomes pointless and server feels lifeless. I hope server goes on but if we continue to have an unbalanced server with absent gm, it will eventually die.
 
Its min-maxxers that ruin the game, not the actual game itself. Hard for that to be managed by a gm

Its like having a game of footy as a kid and its a good game then some adult joins the other team and you're getting battered 6-0, everyone just ends up losing interest and going home
 
There needs to be some housekeeping on server and gm needs to show his face more. Some comments here be nice.

Stuff like gps and shields need to be addressed, atm they are like a job and the daily requirements and costs are too high. Games are mean to be fun and when you see other servers without these costs, you see how restricting they are and take fun from game. Im not saying remove entirely but costs should be way less. This server hasnt the playerbase to exist with these high costs and my hat goes off to the grinders making these requirements each day for their respective guilds. The thing is, if those people then arent available for a week or so the gps then go to shit very quickly. It shouldnt be like this.

Lots of people who were very active in server have now quit recently. I have personally gave the server until after xmas event, if nothing improves then ill also walk away. It doesnt matter if you were friends or enemies. If people leave server it turns into a death spiral. You will have no one to compete with, no economy to sell your rares. Why boss if you cant then sell any rares you get? It becomes pointless and server feels lifeless. I hope server goes on but if we continue to have an unbalanced server with absent gm, it will eventually die.

The game master should be available at all times, or appoint someone with strong authority if the manager is unavailable or doesn't have the time. They should be available to listen to and respond to others' opinions, not just see posts and ignore them. Long-time players who have been on the server for years deserve at least to have their opinions shared or their feedback received, especially since some of us contribute to the server's upkeep regularly.


We want the server to succeed, but it needs balance and active management before it’s too late.
 
No wonder players are quitting.
Brolly is the one who ruined this server.

He buys player IDs for cheap and sells them for higher GG, not fair for players who paid the real price.

He also uses cheap leveling services from low-currency countries to gain unfair advantage.

Everyone knows this, and @Scorpian you also know about this and yet u chose to ignore the problem..
 
Problem is main 2 controlling guilds of server atm just generate negative vibes and people are falling out of love with server. Ammar and Brolly are like trump and Vance in the latest Southpark episode (I’ll let you decide which way round)
 
Dragging mine and Ammar’s names every time someone complains is getting silly now.
People are talking about balance, updates, PvE, PvP… then suddenly the problem becomes “Brolly and Ammar”? Be serious.

Everyone uses levelers. Everyone buys GG. Everyone spends their money how they want.
So what’s the issue if I do it? I pay my money, my GG, same as everyone else.
Nothing I’ve done is against the rules if it was, Scorpion would’ve dealt with it already.

And let’s be real…
A lot of the people who quit didn’t leave because of “P2W” or “imbalance.”
They left the moment Ammar took Popcorn Brace and suddenly they couldn’t win anymore.
Instead of saying “we lost,” they run to the forum, cry, and start blaming GM, the server, and now even us.
It’s easier to point fingers than admit defeat.

But blaming two players for every issue on the server is just nonsense.
If anyone thinks me or Ammar did something wrong, ask GM directly. He knows exactly what’s going on and what’s allowed.

I’m here to play the game like everyone else not to be the excuse every time someone loses or gets bored.
 
People keep saying “GM is inactive” or “the server is broken,” but let’s be honest most big changes were made because players asked for them. Stop acting like nothing has been done.

Here’s a quick list of real changes that were made after the community asked:

1. War system & teleport timing adjusted based on feedback about unfair teleports and timing.


2. BDP / RDD system reworked after players asked for fairness; Dani quit when it didn’t suit them.


3. Epic caves system changed: you can’t RT inside anymore, exactly how people requested.


4. Arena system reworked so multiple guilds can run at the same time, like many asked for.


5. KR safemap for event bosses implemented to stop griefing during events.


6. Event pay2win changes GM added Demon Souls / Loyalty / Mythical-ess caves and other farmable options after complaints.


7. Elys orb limits added to prevent abuse, again because the community pushed for it.


8. New leveling areas (fully safe maps) made for players who wanted safer levelling.


9. Chat bans enforced against people who were abusing global chat and harassing others.



There’s more, but these are the big ones. So please before you post “GM does nothing,” remember he changed a lot of systems exactly how people demanded.

If the game still feels “unbalanced” to you, it’s not just about updates. People want conflicting things: easier events, but also harder bosses; less P2W, but more rewards for those who spend; more PvP, but no griefing. You can’t have everything perfect for every player.

Bottom line: GM listened and acted. Stop blaming him every time someone loses or gets bored. If you want more change, suggest something constructive and stop making the same drama threads.
 
Why it is always Brolly?!
many people use leveler and no1 cares, using levelers is not forbidden it is stated that your account can be stolen if you let someone level your character. so, they do it on their own risk.

and what's unfair about using levelers?!

every time it goes Brolly and ammar, I do not know why.
the other side started fights on so many occasions, so if they win it is fair if they lose it is unfair and Brolly/ammar ruined the server?!

I believe the server will keep going and the GM doing a good job with the new maps and events. maybe the lake of response can be annoying but my experience in this area is that you always get a reply maybe a bit late, but the admins always reply.

It is sad to see people leave but it is what it is, I wish you all the best of luck in game and irl.
 
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