Feature Request - Arena | The Legend of Mir

Feature Request Arena

ICCSTARZ

Active Member
Given the recent attention directed toward Arena this week, we believe it is important to highlight a significant flaw within the arena system—one we have encountered on multiple occasions but have, until now, chosen not to raise publicly.

Our guild has consistently held the wall, with challengers unable to defeat us outright.
This week, we have strategically resulted in a draw however, despite remaining undefeated, we still lose ownership of the wall simply because the opposing guild’s name appears first alphabetically.

When reviewing other walls, it appears that only an outright victory determines the result, making this rule inconsistent and, ultimately, unfair.

If the wheels are In motion for this feature to be reviewed as of the recent posts about it then we respectfully urge the developers to review this mechanic also.
A system that allows guilds to lose despite not being defeated undermines both fair play and competitive integrity. Ensuring that outcomes are decided by performance—rather than arbitrary factors such as name order—would strengthen confidence in the arena and create a more balanced, merit-based experience for all participants.

The fact that PVE chooses not to fill seats to breaking point and can accommodate guests on such competitions is irrelevant.
If any 100% PVE guilds feel this is unfair we are more than happy to collab in future just get in touch
 
I think its based off hitting score in quickest time or even amount of subs killed within a level. On this occasion i believe we just got to 42 quicker then you or killed more subs. Be nice for gm to clear it up. Id be surprised if alphabetical order of name effected it.
 
I can say that there is a bug or a system error preventing entry to Arena BDD, RDD, and EPIC. When a new member is added on the same day, they must wait a full week before being able to enter, as before.

You have taken advantage of this error by adding other members.

@Scorpian Please investigate this matter urgently.
 
Given the recent attention directed toward Arena this week, we believe it is important to highlight a significant flaw within the arena system—one we have encountered on multiple occasions but have, until now, chosen not to raise publicly.

Our guild has consistently held the wall, with challengers unable to defeat us outright.
This week, we have strategically resulted in a draw however, despite remaining undefeated, we still lose ownership of the wall simply because the opposing guild’s name appears first alphabetically.

When reviewing other walls, it appears that only an outright victory determines the result, making this rule inconsistent and, ultimately, unfair.

If the wheels are In motion for this feature to be reviewed as of the recent posts about it then we respectfully urge the developers to review this mechanic also.
A system that allows guilds to lose despite not being defeated undermines both fair play and competitive integrity. Ensuring that outcomes are decided by performance—rather than arbitrary factors such as name order—would strengthen confidence in the arena and create a more balanced, merit-based experience for all participants.

The fact that PVE chooses not to fill seats to breaking point and can accommodate guests on such competitions is irrelevant.
If any 100% PVE guilds feel this is unfair we are more than happy to collab in future just get in touch
Its easy to consistently win arena when you exploit a bug and recruit members of other guilds (which isn't allowed that's why Andy changed it)
That's the only flaw in arena system, the one you are exploiting weekly as it seems.

Our guild has consistently held the wall, with challengers unable to defeat us outright Lol this is funny.
 
Given the recent attention directed toward Arena this week, we believe it is important to highlight a significant flaw within the arena system—one we have encountered on multiple occasions but have, until now, chosen not to raise publicly.

Our guild has consistently held the wall, with challengers unable to defeat us outright.
This week, we have strategically resulted in a draw however, despite remaining undefeated, we still lose ownership of the wall simply because the opposing guild’s name appears first alphabetically.

When reviewing other walls, it appears that only an outright victory determines the result, making this rule inconsistent and, ultimately, unfair.

If the wheels are In motion for this feature to be reviewed as of the recent posts about it then we respectfully urge the developers to review this mechanic also.
A system that allows guilds to lose despite not being defeated undermines both fair play and competitive integrity. Ensuring that outcomes are decided by performance—rather than arbitrary factors such as name order—would strengthen confidence in the arena and create a more balanced, merit-based experience for all participants.

The fact that PVE chooses not to fill seats to breaking point and can accommodate guests on such competitions is irrelevant.
If any 100% PVE guilds feel this is unfair we are more than happy to collab in future just get in touch

Recruting other guild members then asking for fairness, funny.

How is this a guild competition when you are recruiting other guilds to help you win? No other guild has a chance this way its why Andy changed it. There is more PVE guilds nowadays that has no chance to win a castle because your exploiting.
Andy changed the rules that you cant jump guilds and compete in a guild challenge ie bdp rdd epic and arena, there is a bug and your exploiting it. This is an unfair tactic for ALL guilds, not just Immortals. I hope Andy does look in to this. Either way, a clear win should be the deciding answer. You should lose the castle if you dont have the clear win. Just make sure u get the highest score 🤷‍♀️
 
I always believed if two or more guilds got the same score the win went to whichever did it first. Is that not the case?
 
I always believed if two or more guilds got the same score the win went to whichever did it first. Is that not the case?
Nope it’s happened a few times

PVE holds wall PVe goes 1st Imms match the score wall goes to Imms
Imms hold wall Imms go 1st PVe match wall goes to Imms

This is why we think it’s done alphabetical
 
Fairness
Nope it’s happened a few times

PVE holds wall PVe goes 1st Imms match the score wall goes to Imms
Imms hold wall Imms go 1st PVe match wall goes to Imms

This is why we think it’s done alphabetical
Actually we lost pw castle to pve when we held the castle and scored the same and they lost it to us before to. Happened with TheLegends before also they won the castle when we draw.
I always believed if two or more guilds got the same score the win went to whichever did it first. Is that not the case?
This could be a reason also aswell as number of subs killed on the level.

Add more castles for arena win. 1st 2nd and 3rd place as game is more PVE now would solve alot 😃😃
 
Last edited:
Back
Top