Bug Report - Another round of negative optimization | The Legend of Mir

Bug Report Another round of negative optimization

TimeTunner

Active Member
1
With the warrior skill Entrapment, the petrification duration on targets is reduced to almost nothing. Archer-type classes become extremely hard to kill.
now they break free in one second
The Whirlwind skill has also had its duration greatly reduced. Previously, I tested it and it could last all the way until you left the map.





2
The Acheron Relic Fragment cannot be found in the Kill Quota Bounties mission.

3 Magic Avoid
Random attributes used to give up to +5 points, and overall could reach 20%+. Now they’re completely invisible. The four gems I carefully crafted for Everlast have been removed from the gear.

4 Not Updated Kill Quota Bounties system
It used to refresh every hour, now it only refreshes once a day. This isn’t an upgrade—it’s a downgrade.

5
All the regular gear that requires tons of materials to upgrade has really terrible stats. For example, the level 182 warrior armor’s HP regen was originally 10%. After spending a whole year collecting materials to upgrade it, all I got was another +10%, for a total of just 20%…


6
The game is getting less and less fun.


There’s no fun at all. I just played Shadow Zuma, and those archers are extremely hard to kill. The Entrapment skill used to petrify them for at least 5 seconds, but now they break free in one second, and I end up chasing them for a whole minute.
 
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1. Entrapment seems fine for me? Maybe some else can test?
Whirlwind - same

2. Yes, that's right

3. As you were told before Magic Avoid isn't functional in game it was removed years ago. It is an irritating stat that had no counter and other stats/functions have been added to perform the same function with a more natural effect

4. It is still 1 hour for the random bounty

5. Well it is always a balance isn't it, and this is how it was designed when it was added 4 years ago. The armour also gives 20 AC, 20 MAC, 1.5% Physical damage reduction and 1% Magic damage reduction

6. This content is 3-4 years old so shouldn't be affected too much by current events
 
Also please check the hero quest requirements. 3 small stones I was asked for today which is 9x XS fragments. Very very hard to collect them for a daily quest.
 
Magic Avoid is still getting added with essence and designs. Are you saying it isn’t functional and does nothing? Then can we have it removed so that it’s not possible that it would be added and therefore it would add another stat?
 
Magic Avoid is still getting added with essence and designs. Are you saying it isn’t functional and does nothing? Then can we have it removed so that it’s not possible that it would be added and therefore it would add another stat?
Yeah that would be nice to see. It's been many years now that it's done absolutely nothing as a stat, it's been removed from all calculations, so it's only there to confuse people now :)
 
Yeah that would be nice to see. It's been many years now that it's done absolutely nothing as a stat, it's been removed from all calculations, so it's only there to confuse people now :)
First I heard of it doing nothing. I got a decent roll with magic avoid +4 too and though that’s awesome. But alas it’s the emperors new clothes.
 
I've been unable to pinpoint when it was actually removed, but I did find a post from 6 years ago from someone asking to get magic avoid added back into the game. It doesn't feel like that long ago but apparently it was!
 
It was basically agility vs wiz spells. With enough of it wizards would totally miss you. With warriors and agility that’s fine because the warrior can get more acc to counter it. Accuracy doesn’t work on wizard spells so eventually wizz just wouldn’t be able to hit anyone
 
It was basically agility vs wiz spells. With enough of it wizards would totally miss you. With warriors and agility that’s fine because the warrior can get more acc to counter it. Accuracy doesn’t work on wizard spells so eventually wizz just wouldn’t be able to hit anyone

Instead now they can zap you from far with multiple hits in succession at a high rate of damage, yay.
 
I used to have an added necky in euro mir. I cant remember what the stat was called but it used to miss spells. I think the necky had an extra 10% ontop of what it naturally had. I could run about and wiz couldn't hit me with tbolt or fireball. It was proper OP at time
 
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