Announcement - Mini update: Riftshattered Mongchon | The Legend of Mir

Announcement Mini update: Riftshattered Mongchon

Scorpian

Administrator
Staff member
⚡ A new rift has torn through reality, Hero…

Introducing Riftshattered Mongchon – a new safe leveling zone for those ready to rise up to the Heroes League.

With the level cap rise, it’s time for high-level Heroes to grind harder, faster, and smarter.

🗺️ More mobs. More EXP. No excuses.​









Riftshattered Mongchon is a devastated alternate reality, overrun by monsters from Hellmouth and the Infernal Rifts. Step through the portal into a new SAFE hunting ground—packed with super monster spawns and boosted XP for faster leveling.







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Should bring back the Bounty quests . With caves now costing 1 DS every 2 mins . I don't see the harm having the daily bounty ?
 
Should bring back the Bounty quests . With caves now costing 1 DS every 2 mins . I don't see the harm having the daily bounty ?
This is intentional design, so you can't just spend 24/7 in the safe cave. You have to mix up where you hunt, go free caves for a bit of levelling or bosses to earn souls, which you can then spend in the reward cave.
 
Had a little run around there . Looks nice . Nothing really new to see could do with a few more mobs I think seems a bit too spread out : but nice to see a a new GP cave implemented 👍
 
Where to find this?, my time in game is much too limited to spend hours exploring like I used to, don't even know how to get to the last update content, lol
 
Thank you, maybe I can stop slipping down the rankings now lol, dropped roughly 30 places since last update patch despite the xp increases !
 
Thank you, maybe I can stop slipping down the rankings now lol, dropped roughly 30 places since last update patch despite the xp increases !
I'm in your club there. Haven't levelled properly in about a year 😂 I just do bosses and mess about and chat to friends. Should really do some levelling at some point
 
Ive only gone in briefly on tao, i think more densely packed with mobs would be better. Maybe offset with less exp per mob to achieve this. That way a good grp can smash through it and be constantly killing large crowds. Stops it being boring and having large gaps where mobs are sparse.
 
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