Yo love the point system on Sabuk Wall but.... | The Legend of Mir
  • SUMMER EVENTS AND BUFFS

    THREE DAY BUFFS

    XP Multiplier x1.3 for 24 h from 4th August
    Double Drops for 24 h from 5th August
    Double Supers & 30% More Spawns from 6th August

     

    THE BADLANDS

    THE BADLANDS starts FRIDAY 7th August
    ..more information to be released

Yo love the point system on Sabuk Wall but....

YazooUK

Newby
I've played and been in many Sabuk Wall fights from EU to many private servers and holding the palace inside has always been so hard to break a good defensive position. Noticed you added a point system where you can get points outside and inside. Was wondering if you was thinking about trying holding an area outside as well as inside for points. So for example, get 3 points inside the palace, 3 points for a screen sized area outside the palace say in the middle of the map and 1 point for everywhere else. Would make people have to rotate and would open it up to many more tactics.
 
The point of the 3 points inside and 1 point outside is to reward the extra risk, because inside you can drop kit and outside you can't. If your idea went ahead everyone could just camp the no drop area outside without risk of dropping
 
The point of the 3 points inside and 1 point outside is to reward the extra risk, because inside you can drop kit and outside you can't. If your idea went ahead everyone could just camp the no drop area outside without risk of dropping

That’s gay, it’s pvp. No safe zones bring what you can afford to lose. Non of this carebear shit. You can’t get camped on sabuk spawn like you could on EU
 
That’s gay, it’s pvp. No safe zones bring what you can afford to lose. Non of this carebear shit. You can’t get camped on sabuk spawn like you could on EU

It works well though, people can be outside and get 1 point per tick with no risk, or be inside and get 3 points per tick and risk same as any other war. Plenty other castles work the same, being inside is the goal, that's where the risk is. I think it's great that way as it gives newer players a chance to build their experience and learn about wars without necessarily risking it, but of course they get no rewards either.
 
Having a "Hillzone" rotate around SW would be cool tho rather than just SW Palace for 2hrs.. Maybe 30mins at the gate , 30mins on the path up to palace, 30mins in that big area to the right of the castle, then finale with 30mins in palace with bonus points . (all hill areas are player drops on :D)
 
It works well though, people can be outside and get 1 point per tick with no risk, or be inside and get 3 points per tick and risk same as any other war. Plenty other castles work the same, being inside is the goal, that's where the risk is. I think it's great that way as it gives newer players a chance to build their experience and learn about wars without necessarily risking it, but of course they get no rewards either.

Its a "War" shouldn't be noob friendly imo. Like I said the point was the advatage the defenders have is strong. Can only enter through 2 places, or 3 but basically brings you out in the same tile almost or get recalled in and you're all clumped up. And as you pointed out there are plently of other castle that they can learn the ropes on np. Personally think any small area/map gets dominated by wizards since you can just spam firewall / FF or whatever the skills are on this. Also there's far to many pets that take up space as well so even less room to maneuver. Just my two cent anyways <3

- - - Updated - - -

You mentioned about newer players learning the ropes. I left the Palace the other day and got dropped in two hits. They're either all inside the palace or all outside. Newer players aren't learning anything apart from where you respawn, and lets be honest the newer players aren't risking that much. But I'm probs biased since i love full loot pvp.
 
Last edited:
Back
Top