The Halloween event was great for the following reasons:
It had a bit of something for everyone, regardless of your level you could get involved and for the mid-level character range it was a great opportunity to really power through some levels. It was good for group/solo hunting and it gave lower level people a chance to make some decent revenue instead of all of the top level players continuing to hoard the wealth.
I felt as though especially in our guild it brought us together, since the xp rate was so good on highest lvl map, group hunts were beneficial for Lvl 150+ as well as the lowliest noobs. Also a good few of us are relatively new to the server so chatting about the event and how make best use of it - for me personally a huge part of the appeal of mir is the community spirit and I believe the Halloween event brought that out in the most of us.
Moving forward....
I've played heaps of servers over the years as I'm sure most of us have - Arcadia is one of the best I've experienced and I'm not sure of the market at the moment, but I'd feel confident in betting that it's the most active mir 2 "private" server around. I mean I remember the very very early days of p69 and to have come this far and it still be a success then Scorp must be doing something right.
For the XMAS event as long as it's geared towards being beneficial for everything then I think that's the most important factor, however this decides to manifest itself should remain a mystery for the time being! A fun Xmas feature I remember on a mir 3 server were snowballs as a weapon, they did pretty much no damage, but who can honestly say they don't enjoy chucking a snowball at their mate when they're not expecting it (even if it's in a game

).... it doesn't all have to be about the financial/exp/kit gains in events - if it's too focussed on these things then it's just a pk fest and everyone gets pissed off. So in summary, bit of xp, bit of difficult bosses/difficult xmas tree hunting quests or whatever - as long as we have a laugh!
What I would like to see in the server in the New Year:
The quests - Border Village quests & the first batch of farmers quests, I found to be beneficial, the rewards were consistent with the level I was doing them at and they were challenging and enjoyable. After having completed heroes quest and the rest of the tier 2 and tier 3 farmer quests opened up, I've barely touched them... the "end-game" reward when you complete the full tier of them seems like a reasonable reward, a non lvl restricted exp pot for 2 hours and 100m xp yea it's not to be sniffed at, but I feel like the individual quests on each tier are basically just time wasters and I feel no incentive to try to complete them. Perhaps this is the point, I'm not sure? But it would be nice to see some updated and fresh quest themes, rather than kill 2000 of everything on every floor etc? I always enjoyed a good old fashioned chain quest where you needed to go find a random NPC at an undisclosed location somewhere in a dungeon, get something from them, take it to someone else, kill this boss, rely on a particular item dropping from said boss before being able to give that item to another npc for a final reward. I fully appreciate that quests are a pain to code and ensure are bug free, but would be nice to see something new.
Red Cave/Blue Temp - brilliant places, they give a decent challenge to even a group of high levelled experienced players who know how to play their class/build effectively. I think that the entry fee is fair and stops people from abusing and taking advantage of the exp rates/drops from subs/bosses. If I could change anything I would make it so Red cave was the same as blue in terms of, when a group is inside on 1f, the dungeon is locked and I would ask that Red Cave doesn't r/s - I was in with a group the other night, we cleared KingHog room and I was last through the door to next map by a split second, r/s happened I couldn't move forward and my group couldn't move back, which was pretty frustrating at the time. I would imagine that in the coming year another, harder dungeon which follows the same idea as red/blue. A really disgusting version of Mystery Ship or Desert Tunnel springs to mind....
To reiterate the point that has been made a few times on this thread and also other threads recently - SR prices / Guild Wars over castles etc. For me at as a Lvl 132 Tao, with pretty bloody terrible kit overall - I'm looking at about a 5m SR bill or thereabouts, if I had decent kit lord only knows. I can't imagine what repair bills look like for the people will full artefact gear, however those are generally the people who are in control of the castles so therefore get the 50% discount... I don't understand the coding involved but if you could go to Heroes Village SR NPC and pay a fixed SR price based on your level rather than the item level then I think that would be fairer for everyone since the higher level you are the easier it is to earn. I don't know, all I do know is that the vast majority of people are unhappy with the currently system and the cost.
Other than that I think the place is run well and with the exception of a couple of people who just love the pk, everyone else is a pleasure to play with. I could probably mention a whole list of things we could add/remove from the server, I think the main points have been covered in detail. Maybe a few low detail ideas as a footnote?:
Marriage - Exp bonus of 20% if you go hunting with your spouse? Wedding rings
do not work like personal recall sets as I have seen in past... would leave the system open to too much abuse.
Even though I'm not near the level yet - next batch of spells should be on the cards for the next 3-6 months or so I guess?
The slot is there for mounts, I don't know if you can get them anywhere and on a server where you can tele everywhere is there really any point? Jury is out on that one...
Cheers for everything done by Scorp & anyone else involved in the server running who doesn't get the exposure and regular praise. :smile: *thumbs up emoji*