SUMMER EVENTS AND BUFFS
THREE DAY BUFFS
XP Multiplier x1.3 for 24 h from 4th August
Double Drops for 24 h from 5th August
Double Supers & 30% More Spawns from 6th August
THE BADLANDS
THE BADLANDS starts FRIDAY 7th August
..more information to be released
i think there is a system in the way these blue and reds spawns... you have to kill the one thats already spawned before a new one can spawn... or there is a set number of blues or reds that can exist in the game.. something along that line.. maybe some1 can clarify?
Kongen is right. They spawn at a random rate. If that rate is 1/100 then in a full respawn of a 500 monster cave would give 5 supers.
The "issue" here is that when players run through and cherry-pick the supers, there is then only a respawn of 5 monsters, and thus a 1/20 chance one of them will be super.
This won't be changed. It is an effort-reward driven feature as opposed to, for example, bosses that spawn regardless of any input effort
I see thank you for reply. So if an area like lakes or isles has say 125 mobs on floors I would only get a return of 1 blue per floor. So to have any chance of keeping guild points even I have to grind in a lower exp cave with higher mob volume.Kongen is right. They spawn at a random rate. If that rate is 1/100 then in a full respawn of a 500 monster cave would give 5 supers.
The "issue" here is that when players run through and cherry-pick the supers, there is then only a respawn of 5 monsters, and thus a 1/20 chance one of them will be super.
This won't be changed. It is an effort-reward driven feature as opposed to, for example, bosses that spawn regardless of any input effort
I see thank you for reply. So if an area like lakes or isles has say 125 mobs on floors I would only get a return of 1 blue per floor. So to have any chance of keeping guild points even I have to grind in a lower exp cave with higher mob volume.
Best wishes
TaoLoaf