Warriors | The Legend of Mir
    The Legend of Skull Island

    Experience a unique starter adventure on Arcadia: trapped in the Mineral Mines alongside the Islebound Kin; a small clan if islanders who have been isolated since the emergence of a great fiery harbinger. As the village scribes uncover lost magic, new heroes are rising to power. Discover the legend of Skull Island and harness your power to save the islanders from certain doom.

    Embark on new quests and face exciting challenges with the Arcadia community. Forge powerful new characters for your account and earn some much desired Elysian Ore.

    ALL new characters are welcome!
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imagine this get some flame but hey ho, would like to see an improvement in warriors survivability (which ive seen a few posts regarding now) think the biggest issue is that 130+ alot of the gear becomes universal in a sense meaning that taos and wiz have the same ac/amc on kit same as the warriors inculde the wiz and taos mdr/pdr shield ontop and they become alot more tanky then warriors can dream to be, awaken gives 0 hp increase just a minor hpr increase and protection field gives a few ac but nothing noticeable in terms of actual defence especially at higher levels.

imo hp/mp pools need to be increased for all classes pk these days is a 2 shot fest 90% of the time, protection field maybe increase pdr/mdr instead of flat ac ?

also remove para from pvp again takes the fun out of it when it becomes a game of luck :D

thats my 2p anyway
Keep slow, remove freeze and para.

Wars being the face tankers need a better way to mitigate damage. One of the ways I think it could work great is maybe create a war pet with an ability to share the dmg. Targetable by players and doesn't attack. That way when your pets dead you have to start really watching your hp again.

Call it SpongeBob.
Good idea! A Giant snail would be perfect with his shell as tank and slime that slow :)

I like that!

I think something like totems would be sweet. Only works in a certain range and has a relative cool down only able to summon one at a time to avoid abuse in pvp.

Damage totem - reduce hp by 10-15% and increase damage and ignore def by 10-15%

Health totem - share 25% damage but have an overweight like movement speed.

Defensive totem - increase mdr/pdr but lower damage output by x%.

These would allow wars to build more flexible kit instead of all defense or all out attack.
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