Warrior LVLing | The Legend of Mir
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Warrior LVLing

I am a lvl 186 Warrior with 1300 DC (no buffs) 470-900 AC 400-900AMC.
Im recommended to lvl in BugCave because this is the only cave to lvl in as a warrior, because the scaling of the higher caves is a drastic jump from BugCave not allowing warriors to actually hunt this cave unless u are able kill the mob before it batters u. Requiring u to have drastically more DC and basically playing a gamble with every lure attempt on will i die this time or not.
Im also not allowed to go back to old content and lvl there because of the way mobs are designed so im forced to hunt in caves that are within 10 lvl range of my current lvl.
Currently Having to struggle to find mobs in caves at it is, the density is dire and i dont understand why compared to lower lvl caves and older content the density just doesnt aline with the progression.
Alongside this im required to "get lucky" with bloodlust procs with my blazing and flaming sword while in lures to withstand the dmg the mobs actually do because I do not meet the requirement DC to "kill it before it kills me". If i dont "get lucky" im forced to run for my life and "get lucky" with these again, or spam fire thrust on mobs and slowly "get lucky" and get bloodlust procs to get back to a decent hp pool / back to full to complete the lure.

While doing this i am able to nearly reach 4% an hour (1bill exp requirment to lvl atm) with the current 50% xp boost to caves alongside having a subscription on and a couple hp% recovery items with wisdom on to try assist my survivability because there is little to none beside "kill it before it kills me".
I could grind the lvls out slowly and get to 187 188 189 190, and then eventually end up in a point where im unable to hunt BugCave anymore because of the way the mob lvl gap is designed, and by doing these lvls ive gained nothing to enable my lvling potential.
Returning back to the "kill it before it kills me" mentality.

I could abuse the exploit like alot of people do where i drag a low lvl player around with me in lower lvl caves, make them hit the mobs first then I kill them to obtain the exp that you would normally gain for being in that lvl range but that is awful game design, and not possible to do solo.

Any advice ( i use to be a 2.2k DC Warrior and was able to lvl and hunt but this was purely down to me having drastically good kit so i had crazy DC (for at the time it was good) and i was able to "kill it before it kills me".
Also seriously think the density in alot of caves is dire, the events have great spawns in comparison making it feel pointless to try and lvl unless your on for event caves.
 
Yea join an active guild and just hunt regularly with them. Im currently 189 on my war and majority of leveling is done with guild and if i do solo i usually do go bc as its best survivability for me. St isnt too bad either just dont lure too much. Make liberable use of whirlwind within lures. Even if mobs higher level they get trapped, so its good to stop whole lure hitting you at once.

Also helping hero quest is decent for exp. I just had one today and made 6% clearing cave. (I was on pot and yes its currently 1.5% exp i know so its boosted slightly).
 
Remember you can pull a lure then stand in a corner or against a wall so there's only half as many mobs hitting you at once, makes surviving a lot easier

Also if you are low HP, change to frost frenzy for 2 or 3 swings, it doesn't do much damage unless you have high ice stat, but will slow or freeze most of the mobs around you for a few seconds, giving your hp a chance to recover better if you spam some hp pots

If you're in a map with ranged mobs, use entrapment to pull them to you first and kill them with tdb, then you will have a much easier time surviving in a lure of non-ranged mobs

And don't underestimate the effectiveness of added agility, orbs can be added relatively cheaply for a useful boost
 
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