@underlvl160freexp | The Legend of Mir

@underlvl160freexp

you dont need 200% i made 154 to 181 in 2 and a half days, erm 150-160 can be done in a quarter of a day via private caves
 
should bring it back for good, at least the XP part, so people can catch up a little easier using GG
 
Could be an earner for the server, maybe time limited and with no special drops
 
I'll throw my 2 cents in here.

The original mir, the xp was the grind. Xp and leveling spells.

That's the way it should be. Only the rarest items and highest level books/gear was hardest to find.

This server is the complete opposite. Xp is easy to grind. Books and items, which are needed to level, are impossible to find unless you spend obscene amounts of gg on them.

If my brother hadn't found my Cele Armour in lor in arcane wall for 8.9 mil, I would still be in Holy crystal and 20 levels under my current level. I also would have probably given up the game by now.

A lot of players that skipped mass amounts of levels in Easter are now gone. 6 to 12 of my daily active players in my 2 guilds are on sebaticle for the exact reason I just stated. They can't find or afford gear or books they need to carry on. We do daily boss hunts and nothing is dropping.

We were all believing there was going to be a "trickle down" effect on gear as people leveled, but there hasn't been. That gear is still expensive, and bosses don't drop.

The amount of active players has also dropped precipitously. So things aren't selling in the AH.

The sad reality is, this is an event server. People log on for moons and events and try to farm the items they need and leave when they don't get it.

I've said it before. The carrot stick analogy.

People need a carrot to chase and atm there isn't one.

Whenever I bring this up people will tell me that too many items is bad, blah blah whatever. There has to be some give or take. I have one member, bhramabull2, who has grinding 16 damned levels in isle of the dead looking for awakened.

How is that right? Most people would have given up, but he plugs away at it day after day.

This entire system only works if things actually drop outside of the GG market. Because all you end up with is 2 dozen 190+ people who sit in towns, log on for wars, and stash everything on multiple mule accounts and never sell them until THEY need something.

Well if the casual players have no carrot or even a hope of a carrot to chase, they eventually leave.

And those 3 dozen 190+ that only log on for wars and sit in town all day are all that's going to be left.
 
I'll throw my 2 cents in here.

The original mir, the xp was the grind. Xp and leveling spells.

That's the way it should be. Only the rarest items and highest level books/gear was hardest to find.

This server is the complete opposite. Xp is easy to grind. Books and items, which are needed to level, are impossible to find unless you spend obscene amounts of gg on them.

If my brother hadn't found my Cele Armour in lor in arcane wall for 8.9 mil, I would still be in Holy crystal and 20 levels under my current level. I also would have probably given up the game by now.

A lot of players that skipped mass amounts of levels in Easter are now gone. 6 to 12 of my daily active players in my 2 guilds are on sebaticle for the exact reason I just stated. They can't find or afford gear or books they need to carry on. We do daily boss hunts and nothing is dropping.

We were all believing there was going to be a "trickle down" effect on gear as people leveled, but there hasn't been. That gear is still expensive, and bosses don't drop.

The amount of active players has also dropped precipitously. So things aren't selling in the AH.

The sad reality is, this is an event server. People log on for moons and events and try to farm the items they need and leave when they don't get it.

I've said it before. The carrot stick analogy.

People need a carrot to chase and atm there isn't one.

Whenever I bring this up people will tell me that too many items is bad, blah blah whatever. There has to be some give or take. I have one member, bhramabull2, who has grinding 16 damned levels in isle of the dead looking for awakened.

How is that right? Most people would have given up, but he plugs away at it day after day.

This entire system only works if things actually drop outside of the GG market. Because all you end up with is 2 dozen 190+ people who sit in towns, log on for wars, and stash everything on multiple mule accounts and never sell them until THEY need something.

Well if the casual players have no carrot or even a hope of a carrot to chase, they eventually leave.

And those 3 dozen 190+ that only log on for wars and sit in town all day are all that's going to be left.
I get where your coming from I killed biles etc on this account to try and get awaken for my Skull Island toon , not dropped once .
EXP events bring about that void in gear and skills your level fast but dont have the gear to match unless you spend shed loads .
To be honest prior to event drops were very poor and past event is also very hit and miss its the nature of the server , finding pot sub plus trinket killed countless Turkeys and Balors lucky to get 1 uni a day ......
I was asked is it worth buying finding pot from Gameshop the other day as a guildie was suffering from no drop quest items after 2 months banging his head with fruitless hunts ....
I had to be quite honest with him and say no it wont help much at all save your gg , only thing I could suggest is stick to sub trinket and have a eradication weapon to keep it up high as only thing i found to help get a better chance quest items to drop , unfortunatly for him he dont have the gear yet to do the area where the quest items drop and thus can never maintain the eradication quota needed ............. another blow for him ....

I feel also some carrot is needed to assist the GEAR Gap my fear is then it will get farmed and those who really need it will miss out or have to pay yet again at some point for gearing up etc ....
 
should bring it back for good, at least the XP part, so people can catch up a little easier using GG
See i know alot of people will probably disagree with this but it totally should not be brought back for good at least not yet. Everyone just wants to fly to the top have the best kit straight away sadly it does not work like that . Personally as much I as enjoyed the last event it was also abit disheartening to myself and probably alot of higher lvl players when you take the fact people have been playing for yrs now investing grinding it out just to be caught upto in a matter of weeks because of all the “catch up mechanics” I feel like all the new players now just want to be given lvl 190 and op kit just so it’s “fair”? As I said I know my self and many others who spent 4 + yrs now and find it extremely unfair when people who have been on server couple months have caught up due to the “catch up mechanics” when as I say all the top players you see have grinded to get to where they are now for many yrs so personally no they shouldn’t be anymore so boosts atm.
 
The key issue is the disparity in the means of players

If it's possible to get to the top quickly through sheer gg spending, then people who can't (or don't want to) buy the gg will be frustrated at being left behind

But at the same time, if spending a lot of gg doesn't get you to the top, then the big spenders won't bother and that harms the server's revenue

It's one of those balances that's probably impossible to hit, if a good middle ground exists then it's a tiny spot that will be hugely difficult to find, and will move over time
 
My complaint has not much to do with leveling so much as it has to do with drops to be honest.

I have level 160+ wizzies in my guild that still can't get dragon break or firestorm. I have warriors that can't get luring cry, awakened, slice, frostfrenzy books. Taos that can't get enlightenment, master summoner, etc... the list is endless.

Most, 95%, of my 45 to 50 guild members are all from the noob Island event. Less than 6 to 7 months old. I've only been playing since september.

I farm those bosses hourly to get them their books and they just don't drop, and the bosses that do drop some of them are so farmed that the books are unattainable. Can kill supers and champs during double drop moon, and I have at length, but they still don't drop.

These are core skills NEEEDED to progress and they can't get them.

This isn't about trying to jump ahead with the 190s as NONE of my guildies have any interest in pvp or walls at all.

At this point it's about player retention, and let me tell ya, it's NOT going well.
 
My complaint has not much to do with leveling so much as it has to do with drops to be honest.

I have level 160+ wizzies in my guild that still can't get dragon break or firestorm. I have warriors that can't get luring cry, awakened, slice, frostfrenzy books. Taos that can't get enlightenment, master summoner, etc... the list is endless.

Most, 95%, of my 45 to 50 guild members are all from the noob Island event. Less than 6 to 7 months old. I've only been playing since september.

I farm those bosses hourly to get them their books and they just don't drop, and the bosses that do drop some of them are so farmed that the books are unattainable. Can kill supers and champs during double drop moon, and I have at length, but they still don't drop.

These are core skills NEEEDED to progress and they can't get them.

This isn't about trying to jump ahead with the 190s as NONE of my guildies have any interest in pvp or walls at all.

At this point it's about player retention, and let me tell ya, it's NOT going well.
Yh I defo see your point mate like I found extremely frustrating trying to get them skills but tbf I just kinda accepted the fact ima go have to buy them and now obviously I don’t need any skills but tht doesn’t help the lower lvls tht do and don’t want to invest . Now I do believe tht scorp did try do something to resolve this in a event where books was just dropping stupidly but think if got abit of backlash because of how they was dropping so much so it is trying to find that balance. Now you probably already know this but traders will have skills you might not expect if you keep checking them might come across them I found call of the pheonix on bw one which I thought was mad I paid full price for mine before the skills books went all to 100gg on gameshop.

I will say tho I think items and skills right now are cheap when I first played I remember cele arm going for like 5k obviously now it’s Elysian atm but then I don’t think even a fresh Elysian is going for that (not that I seen) so stuff is a lot cheaper now then why it use to be apart from runes they seem to be the only thing tht stays the same . Even goldbars they was going for 30+ Gg now they were going for 10 few weeks back so things are alot easier to obtain then what they use to be .
My advice would be to anyone if you can buy some Gg grab your skills can find most of them on ah or Gg shop there going to be useful for your whole Mir experience so there worth it in my opinion 💁‍♂️.
 
And why are prices dropping? People can speculate about why bar prices and item prices tanked but it happened during Easter if you were paying attention.

The game was more active during Easter. More people were playing. Gold bar prices went back up to almost 16 to 18 gg. That was mainly driven by the xp bunny gold sink, but they were selling all day because of the amount of people online.

People had a reason to play. At that particular junction is was to farm xp and what little items the event pooped out.

But as soon as the event ended? Like I predicted? Gold Bars back to 10 to 12 gg, items in ah rarely selling, and economy is at a standstill again.

Why? People logged off and don't log back on except for events/moons/wars.

It's player retention.

This has turned into an event server and the casuals that grind day in and day out to get their books/items and grind slow xp are the ones punished for it because of crappy drop rates outside of events.

More casual players would play if drops were even slightly better.

Now why does that matter?

Because the casual slow grind players are what drives the economy. We buy your crap, we sell you crap. But when we have nothing to sell due to poor drops 95% of the time, and people only sell items for hundreds of GG at a time? It drives the casual players off the game.

Somewhere along the line yall forgot that people don't have hundreds of $ to throw at a game.
 
Well firstly I can tell you tht this has and always will be the case events always brings players back then soon as it’s done it goes back down ask anyone you want it’s always been like that I don’t think tht will change .

Also drops have always been pretty crap tbh maybe tht could be looked into defo runes anyway getting xs is abit annoying when you killing high end bosses but it what it is tbh .

Also you have joined at pretty bad time server is not as active as it use to be but to be honest I see a few old players playing again and few new players about so it is on the rise again.


Also you said want you joined in the skull island event? And your on about items and kit like mate thfact your even able to wear orc stuff just goes to show how much scorp has helped the newer players to me it sounds like a lot of ppl just want to have top tier kit straight without any grind and have things basically give to them on a plate .

You are right people don’t have 100s to throw at this game so it is abit shit tbh I get it and it kinda makes it feel like you kinda have to get somewhere.
 
Like I said, most of my guildies are from noob island, and noob island was a great event. It gave you the levels, but more importantly it gave you the skills and kit you needed at your level. I joined before hand, but even I made 2 new characters during those event. It did bring in a lot of new players, which this server direly needs. New players. But at this point what the server needs is player retention.

Easter was also a great event, but it was just an xp event, and now that its over there is a massive gap in players levels and their kit. They cannot hunt or level where they should be due to not having the kit or skills they require to do so.
 
should bring it back for good, at least the XP part, so people can catch up a little easier using GG
No they should not it's fully p2w, I went from level 153 - 190 in less than 4 days online time.
If this was in project 69 I'd be very very frustrated and upset I didn't level on that server for years just for someone to reach the same level in 4 days,

You should think about the f2p players who don't donate and had to grind months upon months for that level or two, how would they feel?
Would they be happy?

Also GG cave is far far more faster than you could even fathom you could make a level every 30minutes at lvl 154, if u was 154 outside event it would take 1-2 days to do that well solo it would take even longer
 
The key issue is the disparity in the means of players

If it's possible to get to the top quickly through sheer gg spending, then people who can't (or don't want to) buy the gg will be frustrated at being left behind

But at the same time, if spending a lot of gg doesn't get you to the top, then the big spenders won't bother and that harms the server's revenue

It's one of those balances that's probably impossible to hit, if a good middle ground exists then it's a tiny spot that will be hugely difficult to find, and will move over time
This post needs to be pinned, that's straight up facts right there.
There is nothing gm can do if he were to change something it would still disappoint a number of players.
Things like these need to be left unchanged.
 
My complaint has not much to do with leveling so much as it has to do with drops to be honest.

I have level 160+ wizzies in my guild that still can't get dragon break or firestorm. I have warriors that can't get luring cry, awakened, slice, frostfrenzy books. Taos that can't get enlightenment, master summoner, etc... the list is endless.

Most, 95%, of my 45 to 50 guild members are all from the noob Island event. Less than 6 to 7 months old. I've only been playing since september.

I farm those bosses hourly to get them their books and they just don't drop, and the bosses that do drop some of them are so farmed that the books are unattainable. Can kill supers and champs during double drop moon, and I have at length, but they still don't drop.

These are core skills NEEEDED to progress and they can't get them.

This isn't about trying to jump ahead with the 190s as NONE of my guildies have any interest in pvp or walls at all.

At this point it's about player retention, and let me tell ya, it's NOT going well.
Levelling doesn't need changing but books does, drop rate needs to be upped for low level gears and books it's ridiculous atm
 
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