That's our first guild run in and good fun once your in and figured out what's what and killed a couple of hours, no complaints about exp or drops as think the cave is great for what it is, a cave for guilds to compete on a level playing field as far as you can.
Would like to see (although probably impossible) HP/MP evened out so all lvl's have the same advantage/disadvantage as would start the same. Currently higher level players have the advantage of higher base stats. No real benefit of dropping pots as your starting with base stats anyway so they don't make a huge difference.
The only issue we had was with the staging area, where people can tele in from the staging area separately we lost a member of the group as it was locked before we even started which was a bit harsh, it would be better if the group leader tele'd everyone in at the same time with the group not being able to tele in until all pets had been slaughtered and bags/belts completely empty.
Would like to see (although probably impossible) HP/MP evened out so all lvl's have the same advantage/disadvantage as would start the same. Currently higher level players have the advantage of higher base stats. No real benefit of dropping pots as your starting with base stats anyway so they don't make a huge difference.
The only issue we had was with the staging area, where people can tele in from the staging area separately we lost a member of the group as it was locked before we even started which was a bit harsh, it would be better if the group leader tele'd everyone in at the same time with the group not being able to tele in until all pets had been slaughtered and bags/belts completely empty.