This isn't gonna be a popular post, but... | The Legend of Mir

This isn't gonna be a popular post, but...

dote

Active Member
So Scorp is either thinking of the future (or he is not). How to take the server forward. How to redress some of the imbalance issues.

Anyone here used to play WoW? I did. Who remembers when 'Wrath of the Lich King' was released?

Virtually overnight, the armours and items you had fought for, crafted and upgraded were made obsolete by the stats of the new. The sum total of gold you had accumulated made pitiful by the sale price of new ores.

I would suggest that this may be one way of taking this server forward. Now, I can hear the howls of protest from those that have sunk gg into their kit. This would also be painful for me too, I have sunk gg into my kit (however no where near as much as some...)

There should always be an element of luck in a game. There should always be reward for those prepared to grind away, day after day, bossing, crafting, whatever.

What the game shouldn't be, however, is a reflection of how deep are your pockets.
 
It's simple. Add new stats for higher level gear when raising the level cap. That's how the game is supposed to progress.

If you saying add new stats to low level gear to make current obsolete it would would be the end.

-edit-

Adding to this.

Gear isn't content btw. Gear is what allows people to enjoy content.

Gear is what allows people to drive forward in levels.

So as I've said before. When people can't get the Gear they need through bossing, it makes the grind, tedious.
 
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'Add new stats for higher level gear when raising the level cap' ummm...this is pretty much what I said / meant. However, I have suggested it be to such an extent that most of the kit proceeding it be rendered obsolete.

I stayed away from the 'content' side of things as it would be an unfair comparison, on one side WoW with a well paid, full time development team and on the other, Andy! I wouldn't want to destroy the bloke suggesting that he ought to be able to output content at the same rate, size and quality as Blizzard :)

I am not sure by use of the word 'Gear' you mean wearable items or the consumable crafting / quest items?

Good luck with boss drops. Either camped or drop nothing.

The grinding crafting items side of things is, as you say tedious. An extermination weap, treasure stone, drop pot and with a favourable moon take some of the tedium out but it does tend to be a bit of a slog. Particularly when the items you need drop in a free zone and one of the servers 'I love PK morons' spend more time RT'ing around to try to find you (so as to stop you grinding) than they do playing the game...
 
'Add new stats for higher level gear when raising the level cap' ummm...this is pretty much what I said / meant. However, I have suggested it be to such an extent that most of the kit proceeding it be rendered obsolete.
What you're suggesting, would alienate a large group of people that play this server.

If he adds new content that would require the "new" higher stat gear to complete, then that content is locked behind group play. How do you expect solo casual players to ever complete it to aquire gear needed to complete it?

It's the heroes quest thing all over again. Requiring 3 people to even start it. I see noobs daily in town shouting for someone to be their second and third and never getting it done. It wouldn't be so bad if he allowed players to repeat it to help others but that's not possible.

But making a cave and gear that is purely group content alienates those people. Not everyone on this server is UK time zones. Not everyone plays the same times everyone else does.

I have several people in my guild that purely hunt solo.

How would they hope to accomplish getting new gear if the new content requires group play?

All this would do is make the high level player guilds have absolute market share on said items.
 
Honestly, a true balance will not and can not ever happen

No matter what GM does, someone or some group of people will be unhappy

Some updates I've been happy with and others didn't like, some updates other people liked and I didn't. It's swings are roundabouts take the rough with the smooth and don't worry about it 😊
 
So Scorp is either thinking of the future (or he is not). How to take the server forward. How to redress some of the imbalance issues.

Anyone here used to play WoW? I did. Who remembers when 'Wrath of the Lich King' was released?

Virtually overnight, the armours and items you had fought for, crafted and upgraded were made obsolete by the stats of the new. The sum total of gold you had accumulated made pitiful by the sale price of new ores.

I would suggest that this may be one way of taking this server forward. Now, I can hear the howls of protest from those that have sunk gg into their kit. This would also be painful for me too, I have sunk gg into my kit (however no where near as much as some...)

There should always be an element of luck in a game. There should always be reward for those prepared to grind away, day after day, bossing, crafting, whatever.

What the game shouldn't be, however, is a reflection of how deep are your pockets.
Sorry I never actually played WoW so not sure how it worked in there. But armour again never played wow so don’t how it worked so mistake me if I’m wrong but is tht not essentially what Elysian and so on is ? Like before it was cele then ely makes them stats on cele not so good ?.

Ores I don’t know how worked on wow so don’t rly know wht to say about them did they work like the mineral ores you got on here or like old School mir when you mined them ?.
 
Sorry I never actually played WoW so not sure how it worked in there. But armour again never played wow so don’t how it worked so mistake me if I’m wrong but is tht not essentially what Elysian and so on is ? Like before it was cele then ely makes them stats on cele not so good ?.

Ores I don’t know how worked on wow so don’t rly know wht to say about them did they work like the mineral ores you got on here or like old School mir when you mined them ?.

Easiest way I can explain it was that the new kit from the expansion was, even at its lowest tier, of far better stats than even the highest tier pre-expansion.

The ores were just a source of income. Again, as an example, you played WoW for 4 years and accumulated 5,000 gold in that time. After the expansion, ores would sell for 5,000 each.

However, all the new kit was an order of magnitude more expensive (so you didn't actually have more gold).

It really was a big 'reset' of kit and gold.

However, not all items were affected. Using a mir analogy, your Yimm was as 'valuable' (in a fight) after the expansion as it was before as this is more of a 'player aid' than a tradeable commodity.
 
What you're suggesting, would alienate a large group of people that play this server.

If he adds new content that would require the "new" higher stat gear to complete, then that content is locked behind group play. How do you expect solo casual players to ever complete it to aquire gear needed to complete it?

It's the heroes quest thing all over again. Requiring 3 people to even start it. I see noobs daily in town shouting for someone to be their second and third and never getting it done. It wouldn't be so bad if he allowed players to repeat it to help others but that's not possible.

But making a cave and gear that is purely group content alienates those people. Not everyone on this server is UK time zones. Not everyone plays the same times everyone else does.

I have several people in my guild that purely hunt solo.

How would they hope to accomplish getting new gear if the new content requires group play?

All this would do is make the high level player guilds have absolute market share on said items.

Yup, 100% would alienate some of the server.

Not sure where the content being locked behind 'group play' comes into it. Would new areas, mobs and items be higher level? Almost certainly. I expect solo players would do the same as I did, find a group whenever you can, if solo take things a lot slower until you are of a lvl and have the kit such that things become a bit easier.

I think there is a big difference between 'solo' players and 'casual' players. I would probably suggest that, given the grind needed in MIR, if you want to play somewhere near the top half, unless you have deep pockets (which really was the point of my original post) you are not going to get much satisfaction as a 'casual' player.

You will not have the level, the resources, the items or the added stats to make the game enjoyable in the later stages.
 
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