TimeTunner
Active Member
I’m level 186, and the map is full of mobs in the 190s+
I’ve died countless times in there — burned through 4–5 revive scrolls and still couldn’t make any progress.
This is absolutely ridiculous.
Resists Freeze doesn’t fully protect you from freeze effects.
Frozen and slow are treated as two separate mechanics, like Zad explained.
So in reality, slow is completely unavoidable.
The mechanics here are getting more and more absurd.
Take Poison Resistance for example — even at 100% resistance, you still get poisoned.
Even at 10,000% resistance, you still get poisoned.
It reminds me of those ads claiming their beef burger is 120% beef.
Or people talking about 100% pure gold and 350% pure gold.
So how much is actually pure gold?
Players in the high 180s are being forced into maps with level-190+ mobs.
That alone is bad enough.
But in the early versions of Mir I played, if you were lower level and killed higher-level monsters, you actually got more EXP.
Here, that’s not even a thing.
And then there’s armor upgrading.
A level-172 Zuma armor requires you to go into a level-185 Plan map just to do a quest and get Corrupt Gems.
It makes about as much sense as having 200% Poison Resistance — completely illogical.
I’ve died countless times in there — burned through 4–5 revive scrolls and still couldn’t make any progress.
This is absolutely ridiculous.
Resists Freeze doesn’t fully protect you from freeze effects.
Frozen and slow are treated as two separate mechanics, like Zad explained.
So in reality, slow is completely unavoidable.
The mechanics here are getting more and more absurd.
Take Poison Resistance for example — even at 100% resistance, you still get poisoned.
Even at 10,000% resistance, you still get poisoned.
It reminds me of those ads claiming their beef burger is 120% beef.
Or people talking about 100% pure gold and 350% pure gold.
So how much is actually pure gold?
Players in the high 180s are being forced into maps with level-190+ mobs.
That alone is bad enough.
But in the early versions of Mir I played, if you were lower level and killed higher-level monsters, you actually got more EXP.
Here, that’s not even a thing.
And then there’s armor upgrading.
A level-172 Zuma armor requires you to go into a level-185 Plan map just to do a quest and get Corrupt Gems.
It makes about as much sense as having 200% Poison Resistance — completely illogical.