Question - This event private map is absolute bullshit. | The Legend of Mir

Question This event private map is absolute bullshit.

TimeTunner

Active Member
I’m level 186, and the map is full of mobs in the 190s+


I’ve died countless times in there — burned through 4–5 revive scrolls and still couldn’t make any progress.


This is absolutely ridiculous.

Resists Freeze doesn’t fully protect you from freeze effects.


Frozen and slow are treated as two separate mechanics, like Zad explained.


So in reality, slow is completely unavoidable.

The mechanics here are getting more and more absurd.


Take Poison Resistance for example — even at 100% resistance, you still get poisoned.


Even at 10,000% resistance, you still get poisoned.





It reminds me of those ads claiming their beef burger is 120% beef.


Or people talking about 100% pure gold and 350% pure gold.


So how much is actually pure gold?
Players in the high 180s are being forced into maps with level-190+ mobs.


That alone is bad enough.


But in the early versions of Mir I played, if you were lower level and killed higher-level monsters, you actually got more EXP.


Here, that’s not even a thing.

And then there’s armor upgrading.


A level-172 Zuma armor requires you to go into a level-185 Plan map just to do a quest and get Corrupt Gems.


It makes about as much sense as having 200% Poison Resistance — completely illogical.
 
I find the normal map fine, however when i tried a GG cave with my exp kit on i got destroyed and had to fight more tactical, im yet to try a GG cave in my full kit so ill respond once i have.
I’m level 186, and the map is full of mobs in the 190s+


I’ve died countless times in there — burned through 4–5 revive scrolls and still couldn’t make any progress.


This is absolutely ridiculous.

Resists Freeze doesn’t fully protect you from freeze effects.


Frozen and slow are treated as two separate mechanics, like Zad explained.


So in reality, slow is completely unavoidable.

The mechanics here are getting more and more absurd.


Take Poison Resistance for example — even at 100% resistance, you still get poisoned.


Even at 10,000% resistance, you still get poisoned.





It reminds me of those ads claiming their beef burger is 120% beef.


Or people talking about 100% pure gold and 350% pure gold.


So how much is actually pure gold?
Players in the high 180s are being forced into maps with level-190+ mobs.


That alone is bad enough.


But in the early versions of Mir I played, if you were lower level and killed higher-level monsters, you actually got more EXP.


Here, that’s not even a thing.

And then there’s armor upgrading.


A level-172 Zuma armor requires you to go into a level-185 Plan map just to do a quest and get Corrupt Gems.


It makes about as much sense as having 200% Poison Resistance — completely illogical.
 
I’m level 186, and the map is full of mobs in the 190s+


I’ve died countless times in there — burned through 4–5 revive scrolls and still couldn’t make any progress.


This is absolutely ridiculous.

Resists Freeze doesn’t fully protect you from freeze effects.


Frozen and slow are treated as two separate mechanics, like Zad explained.


So in reality, slow is completely unavoidable.

The mechanics here are getting more and more absurd.


Take Poison Resistance for example — even at 100% resistance, you still get poisoned.


Even at 10,000% resistance, you still get poisoned.





It reminds me of those ads claiming their beef burger is 120% beef.


Or people talking about 100% pure gold and 350% pure gold.


So how much is actually pure gold?
Players in the high 180s are being forced into maps with level-190+ mobs.


That alone is bad enough.


But in the early versions of Mir I played, if you were lower level and killed higher-level monsters, you actually got more EXP.


Here, that’s not even a thing.

And then there’s armor upgrading.


A level-172 Zuma armor requires you to go into a level-185 Plan map just to do a quest and get Corrupt Gems.


It makes about as much sense as having 200% Poison Resistance — completely illogical.
So the mob thing comes down to the level bracket your in I believe so anyway.

So your in the 180-199 bracket meaning your have mobs between that level not all the mobs in there are 190+ I’m in the same bracket and I have mobs less then lvl 190.

The resistance doesn’t mean you completely immune otherwise it just be completely broken again as I believe what it does is lower the damage count so if you getting poisoned for 500 damage for 10 seconds with 0 poison res lets say. When you stack the 100 poison res it be 250 for 10 seconds and the time scale for it comes down to the poison recovery so if you had 100 poison recovery it then be for 5 seconds or so I believe maybe I’m wrong on that I’m sure someone would be able to clarify.

But no having 100% poison does not make you immune it’s just be soo broken otherwise.
 
Xmas event always been tougher for warriors because of slows and not being able to tank with pets like other classes. Invariably its all down to kit. I havent logged for event yet, plan to do some on warrior when double supers is on, hes 191 or 192 with pretty crap kit so will see how it goes for me lol
 
Was chatting with a tao friend about this last night. I am a 195 warrior with pretty ok kit and the GG cave is just so stressful and tough, I have reved dozens of times and had to buy approx 6 rev scrolls last night.

To me anyway this just isnt fun, on tao and wizz the map is a breeze 10mins and its clear for me it takes 20-30mins and I have to be careful as fuck.
 
I think there's a lot of warriors on here who have forgotten to boost their agility. The magical underrated stat. My 190 warrior with 300+ agility is barely even getting hit in the gg caves
It's not all about damage, I see so many warriors focus on getting more DC PA and fire damage, but please trust me, agility is so incredibly helpful in caves like this, it makes a huge difference. Orb your kit up, use agility sockets, and survive mythic, and you'll wonder why you didn't do it sooner
 
I think there's a lot of warriors on here who have forgotten to boost their agility. The magical underrated stat. My 190 warrior with 300+ agility is barely even getting hit in the gg caves
It's not all about damage, I see so many warriors focus on getting more DC PA and fire damage, but please trust me, agility is so incredibly helpful in caves like this, it makes a huge difference. Orb your kit up, use agility sockets, and survive mythic, and you'll wonder why you didn't do it sooner
You make it sound way too easy. Do you really think getting Agility over 300 is that simple?


So a level-180 character has to go to a level-190+ map and still push Agility past 300.


Since you’re level 190, why don’t you go to a 200+ map and really experience it yourself?

😀😀😀😀
 
You make it sound way too easy. Do you really think getting Agility over 300 is that simple?


So a level-180 character has to go to a level-190+ map and still push Agility past 300.


Since you’re level 190, why don’t you go to a 200+ map and really experience it yourself?

😀😀😀😀
Is there any way to access the 200+ instances if you aren't 200+?
If there is I'd be happy to try it and let you know how it goes
 
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