Saw the poll on Facebook and it seems pretty clear where the community lies on these.
As they are, they are pretty good for people who have top spec kit. But for the majority, it's clearly too hard, and it seems the community generally doesn't like them.
It's a shame, because it seems like a really well thought out idea, it's just been tuned to suit the few at the top rather than the masses.
I've been brainstorming this and want to propose a suggestion that might work for both sides of the camp. I've discussed this with a few people and the response has generally been favourable, I may have even mentioned it on the forum before but can't find it so I might have dreamt it
Give the player a very very easy quest the first time, with rewards to match. If they succeed, then the next one will be an increment more challenging, and the drops/rewards will improve at the same rate. Keep doing that, so every time you complete one, the next one gets a bit harder and a bit more rewarding.
If you skip one, or fail one, or don't attempt it for some (3? 5? something like that) days, then you go back to the easiest one again and have to build up your streak again to get to the good stuff!
The map settings could be tweaked to go with the streak level too, so the first couple be no player drops, but you lose that protection when you get to the harder ones, godda have a bit of risk to keep it exciting
As they are, they are pretty good for people who have top spec kit. But for the majority, it's clearly too hard, and it seems the community generally doesn't like them.
It's a shame, because it seems like a really well thought out idea, it's just been tuned to suit the few at the top rather than the masses.
I've been brainstorming this and want to propose a suggestion that might work for both sides of the camp. I've discussed this with a few people and the response has generally been favourable, I may have even mentioned it on the forum before but can't find it so I might have dreamt it
Give the player a very very easy quest the first time, with rewards to match. If they succeed, then the next one will be an increment more challenging, and the drops/rewards will improve at the same rate. Keep doing that, so every time you complete one, the next one gets a bit harder and a bit more rewarding.
If you skip one, or fail one, or don't attempt it for some (3? 5? something like that) days, then you go back to the easiest one again and have to build up your streak again to get to the good stuff!
The map settings could be tweaked to go with the streak level too, so the first couple be no player drops, but you lose that protection when you get to the harder ones, godda have a bit of risk to keep it exciting