Suggestion - Extraction Quest | The Legend of Mir

Suggestion - Extraction Quest

zad48231

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I'm aware a handful of people here, including me, have been partaking in a bit of Arc Raiders recently, and I think that style of extraction shooter idea could potentially work here as a high risk high reward quest cave, which can be entered like bdp/rdd, with a free guild hunt once per week or as often as you want at a high fee of demon souls.

The concept of an extraction shooter is that once you are in you are in, the only way out is to find an extraction point or lose everything. I'd water that down a bit and say maybe only lose your bag, not stuff you are wearing.

Use the sunken ship maps, put some NPCs dotted around the floors, maybe 3 or 4 NPCs per floor. Click an NPC to leave the cave safely. All scrolls (TT/RT/TH) won't work, and there's no reviving (via scroll or tao).

1st floor - level 160 mobs
2nd floor - level 180 mobs
3rd floor - level 200 mobs
4th floor - level 220 mobs
Absolutely ram it wall to wall, busier than SZT 7F so you can't run around, you have to clear as you go and find NPCs to extract from.

1 hour timer, and if you don't extract before the timer runs out, you die and lose your bag.
If you die on the map, you're done, you lose your bag.

Have the mobs drop hidden ores, all upgrade materials, socket items, as well as a high drop rate of regular items so lots of cash can be made if you extract safely to sell stuff to shops.

Maybe just to spice it up a bit, dot a few hellmouth (level 4 spell bosses) randomly around the place

What do people think about this idea? I'd love to hear constructive feedback. Would people play a challenge like that?
 
The problem is, items are harder to find on arcadia, arc raider stuff can be obtained at any time, so losing something on there is not a big deal. I'd rather not lose things on here.
 
The problem is, items are harder to find on arcadia, arc raider stuff can be obtained at any time, so losing something on there is not a big deal. I'd rather not lose things on here.
Thats why I suggested keeping your body, you only lose your bag. When you go in you'd just take pots, so you're losing what you've collected in this hunt only
 
Thats why I suggested keeping your body, you only lose your bag. When you go in you'd just take pots, so you're losing what you've collected in this hunt only
Sounds interesting, something to keep the casual player and hardcore entertained alike, probably too much time to code for busy admin tho...

Each progressive floor level higher exps % ?
 
Sounds interesting, something to keep the casual player and hardcore entertained alike, probably too much time to code for busy admin tho...

Each progressive floor level higher exps % ?
The idea I'm thinking of is that it's drop focused, getting things like ely ores, upgrade materials, gold bars, that kind of thing. And if you fail you lose the contents of your bag, so it leaves you to decide how much risk to take. Play it safe and extract at an easy to reach npc, or explore deeper for better loot but risk leaving with nothing. If it was exp focused, there would be nothing to lose, people would just go as deep as they can and willingly die when the time runs out
 
I like this idea, single player content would be decent as well. The maps already exist like ice temple, temple of ancients.. big vast maps you cant move up until a certain percentage of monsters remain. Extraction points could even be like the Emily quest in ice temple where the npc randomly teleports around certain floors.

If no equipment items drop at all then nobody can accidentally swap a piece of gear, or to make it more level playing field make it like arena where people enter naked with an empty bag & gear up as you go along. Still with the idea that if you do not evacuate in time then you would lose everything.
 
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