I'm aware a handful of people here, including me, have been partaking in a bit of Arc Raiders recently, and I think that style of extraction shooter idea could potentially work here as a high risk high reward quest cave, which can be entered like bdp/rdd, with a free guild hunt once per week or as often as you want at a high fee of demon souls.
The concept of an extraction shooter is that once you are in you are in, the only way out is to find an extraction point or lose everything. I'd water that down a bit and say maybe only lose your bag, not stuff you are wearing.
Use the sunken ship maps, put some NPCs dotted around the floors, maybe 3 or 4 NPCs per floor. Click an NPC to leave the cave safely. All scrolls (TT/RT/TH) won't work, and there's no reviving (via scroll or tao).
1st floor - level 160 mobs
2nd floor - level 180 mobs
3rd floor - level 200 mobs
4th floor - level 220 mobs
Absolutely ram it wall to wall, busier than SZT 7F so you can't run around, you have to clear as you go and find NPCs to extract from.
1 hour timer, and if you don't extract before the timer runs out, you die and lose your bag.
If you die on the map, you're done, you lose your bag.
Have the mobs drop hidden ores, all upgrade materials, socket items, as well as a high drop rate of regular items so lots of cash can be made if you extract safely to sell stuff to shops.
Maybe just to spice it up a bit, dot a few hellmouth (level 4 spell bosses) randomly around the place
What do people think about this idea? I'd love to hear constructive feedback. Would people play a challenge like that?
The concept of an extraction shooter is that once you are in you are in, the only way out is to find an extraction point or lose everything. I'd water that down a bit and say maybe only lose your bag, not stuff you are wearing.
Use the sunken ship maps, put some NPCs dotted around the floors, maybe 3 or 4 NPCs per floor. Click an NPC to leave the cave safely. All scrolls (TT/RT/TH) won't work, and there's no reviving (via scroll or tao).
1st floor - level 160 mobs
2nd floor - level 180 mobs
3rd floor - level 200 mobs
4th floor - level 220 mobs
Absolutely ram it wall to wall, busier than SZT 7F so you can't run around, you have to clear as you go and find NPCs to extract from.
1 hour timer, and if you don't extract before the timer runs out, you die and lose your bag.
If you die on the map, you're done, you lose your bag.
Have the mobs drop hidden ores, all upgrade materials, socket items, as well as a high drop rate of regular items so lots of cash can be made if you extract safely to sell stuff to shops.
Maybe just to spice it up a bit, dot a few hellmouth (level 4 spell bosses) randomly around the place
What do people think about this idea? I'd love to hear constructive feedback. Would people play a challenge like that?