Scorp - can you DM me? Superspellman | The Legend of Mir

Scorp - can you DM me? Superspellman

senkoku

Newby
So, not one normally to moan, but this is kind of critical for me.

Why have Helping Heroes got player drops on? Its literally just killed the game for me. Like completely killed it.

I tele in fully kitted and potted with spare kit in bag (as i always do). I die instantly upon arrival due to tiny cave and all mobs seemed to be lvl 227 champs (dark orc). I drop 4-5 items from bag / body. I try to get these back, but upon reviving its instant death. 30+ rev scrolls later, several GG top ups to fund this and cant get any of it back. Its instant death each time I rev. So I've had to log out knowing I've lost all of the kit I've spent thousands of GG and years working towards. Not just the items, but all of them were upgraded by me over years.

Main thing I care about.
Guardian Cursed Spirit+ holy 9.8% SA2.8% ice Res+ 6% with ely orb on it and 5 x SA15... probably the best tao armour in game.

Also dropped
Tele ring dura 2
Frozen Ely Ring SA2.8% with rune
Burning Ely Ring Holy 11% PDR3% with rune
Gorgun Tusk+ with Holy 11% and numerous runes
Frozen Ely Belt with SA2.8% with Runes etc
Frozen Ely Helm, SA2.5% holy 5% Ice Res 14% with SA 15 x3
Holy 8% SA +2.5% cursed amulet with hp/mp regen
many more items which I cant even remember including stones etc.

Honestly man - what was your thinking here? Its impossible to get back.
 
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Damn man :( That stings!

I really hope this can get resolved for you. I agree, there's not really a good reason for these to be player drop areas. Or at least make it so that when you teleport in you're in a safe bit and can move into the mobs in your own time. Seems unfair to tele in and literally have mobs kill you instantly on arrival.

I don't do these very often just because I have very little spare time right now, but when I do, I'm always on a protection scroll and have nothing valuable in my bag except an easily replaceable tele ring. You know what I'm like though, super cautious and defensive.

Best of luck getting this resolved, if there's anything I can do to help please let me know <3
 
I enjoy things being hard, you know that. But this one was essentially just a death drop trap. It was the "find the fallen hero" cave which is like a small corridor and was packed wall to wall with champ mobs. Couldn't event start the quest. Didnt kill one single mob. On my first death drop I dropped 3 items from body + that main armour. I needed to rev .. then the games began.

Not sure what I even looking for from the DM tbh, just meh - thats a really shitty setup.
 
This situation appears to fall outside the reasonable expectations of fair gameplay, and the consequences seem disproportionately severe for a player engaging with the game.

I hope Scorp will be able to review the matter and help, was there possibly some oversight in the code that allowed this scenario to develop?
 
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