I have a few suggestions.
-Adding auto run to mini map locations. This is a awesome addition to Mir.
-Make pot bundles automatically open to refill belt instead of having to keep opening bundles
I will add more as I think of them.
I'd love to be able to bundle 6 pots together, the difficulty is because pots can be improved with blooms etc. I imagine it would involve some fundamental changes to the way pots are stored in the database.
Currently a single pot and a pot bundle are 2 separate items, when you use a bundle it destroys that item and generates 6 new items.
To store 6 pots as a bundle it's fairly simple just to do the opposite, destroy the 6 items and generate 1 new item (the bundle).
But adding extra stats to pots there are massive number of potential combinations, it would be an insane job to create new "bundle" items in the database for each possible combination, so that will never happen. Only way to do it is to modify the way the bundle items are stored in the database to allow them to store in the same record the added stats in the same way as the added stats are recorded against the pots now. Possible, but not a small task unfortunately.
I'd prefer the pots to stack, up to 99. Same pot type stack on top of each other instead of their own space in the bag. Played other mir's which has this implemented. Or give us the option to bundle 6 single pots together like euro mir had, except through the bag options so we wouldn't need to do it in town.
I like that idea also but that opens up other problems like being able to carry too many pots making everything easier than intended. Instead of this you could make bundle reload ur belt automatically but in the corner of ur pot on ur belt it could have a number indicating the total number of that pot you have left.
Not neccasarily, back in euro days you always had Bag weight and Hand weight, you could only carry so much, that could be reapplied to counter carrying too much for bag weight. Pots aren't exactly expensive nor hard to come by. I can go lvling just using pots dropped off mobs, stick a dura loss pot on and your there for hours.
When I think about item stacking a number of emotions run through my body. Mostly dread, as last time we had this feature (Project69 2.3) it was vulnerable to a dupe bug.
In reality I don't think it fits well with the game as it stands. And certainly a lot of other changes would need to be made (alchemy items are quite high value for example, particularly because they take up a premium of bag space making them harder to farm).
Bag size is pretty generous anyway, and infinite pots? What's the point in pots at all. At least with the way it is there's a certain hunt limit when you run out of bundles you'll need to slow down your hunt a little.
As for map running, sure that existed at launch but when I added support for new map types it wasn't updated (path-find errors). No one asked for it back! I can take a look into updating that..