Orc cave f4 | The Legend of Mir
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Orc cave f4

DarkStyle

Active Member
Would it be possible to allow rt/translocation/tele ring on this map?
I believe that small change would massively open up this cave to a lot more people. I doubt an orog has been killed in the last month. This in turn will make Gruumsh rs more frequently aswell.
Thanks
 
Would it be possible to allow rt/translocation/tele ring on this map?
I believe that small change would massively open up this cave to a lot more people. I doubt an orog has been killed in the last month. This in turn will make Gruumsh rs more frequently aswell.
Thanks

I disagree , I quite like the fact you have to clear the way to the boss , as a wizz being able to hop those walls would be far to easy to exploit kill the all the supers and subs then TT.
 
I disagree , I quite like the fact you have to clear the way to the boss , as a wizz being able to hop those walls would be far to easy to exploit kill the all the supers and subs then TT.

We can jump all the walls anyway so I’m trying to even the playing field by asking for rt/tele/trans.

:)
 
So it’s fine how it is then by the sounds of it, pointless making it any easier, perhaps make it harder by putting the orc warriors in there to make it a bit more interesting up the mobs by 20% and don’t allow recall on map would really make it a challenge and fun
 
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So it’s fine how it is then by the sounds of it, pointless making it any easier, perhaps make it harder by putting the orc warriors in there to make it a bit more interesting up the mobs by 20% and don’t allow recall on map would really make it a challenge and fun

Fun? You from the planet of wives?
 
Would it be possible to allow rt/translocation/tele ring on this map?
I believe that small change would massively open up this cave to a lot more people. I doubt an orog has been killed in the last month. This in turn will make Gruumsh rs more frequently aswell.
Thanks

I would say only change it needs is to remove recall option. Bosses should be group hunts and not easy to get too. You played euro you know how it should be and was a lot for fun for the end result.
 
Fact is no one hunts here because zt is better. I think some may confuse easy with more accessible. It won't be much easier and running it currently takes almost no time on a high lvl war.

Many want the cave to be more viable. Currently there's no reason to hunt there besides upgrade mats.
 
Make another type of RT where it would cost 500k or 3gg for one.. or make mobs on that floor to drop it - This RT can be used on maps where normal RT's are not allowed.. Never seen a mir game where there are 2 types of different RT's so dunno how this can be done.. but it will be interesting
 
Fact is no one hunts here because zt is better. I think some may confuse easy with more accessible. It won't be much easier and running it currently takes almost no time on a high lvl war.

Many want the cave to be more viable. Currently there's no reason to hunt there besides upgrade mats.
It's a great cave for leveling tbh bos is a bit of an ass but thats what you expect when soloing it.
 
It's a great cave for leveling tbh bos is a bit of an ass but thats what you expect when soloing it.

ZT still 100 times better the amout of mobs you get in a lure is crazy compared to Orc, only part that can be as good as this is Middle (near KR) or on the Top
 
I would say only change it needs is to remove recall option. Bosses should be group hunts and not easy to get too. You played euro you know how it should be and was a lot for fun for the end result.

Bosses on euro had a chance to drop super rares. Orog and eye of Gruumsh don’t.
 
o0 whose your char?

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Not seen drop files but i would imagine the boss has cele items in the drop files.


nope,why would DS even talk about it then?
we talked to GM month ago,in the end the cave is pointless. Only Good for Orc upgrade...
So again,Orog/eyeofgruumsh/Gruumsh dont got any rares in Dropfiles, but x2 mythic chance
 
Orog and eyes where o my even ment to be subs as there easy to kill, grummish however isn’t (solo/group), orcs is still fun solo or in group, orcs GP Though, imo I would say has not had the desired outcome Scorpian had hoped for which is a pity, introducing the orc warrior into city so that people can be stunned/Paralysed would make it harder and he could then increase the drop rate as it would really be a challenge and unable to solo so much there, but personally I think it’s ok as is, but always open to change.
 
Orog and eyes where o my even ment to be subs as there easy to kill, grummish however isn’t (solo/group), orcs is still fun solo or in group, orcs GP Though, imo I would say has not had the desired outcome Scorpian had hoped for which is a pity, introducing the orc warrior into city so that people can be stunned/Paralysed would make it harder and he could then increase the drop rate as it would really be a challenge and unable to solo so much there, but personally I think it’s ok as is, but always open to change.

Lol the caves are dog shit period. Could be 100x better but crystal temple will always be busier and better.
 
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