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New cave, cap rise announcement

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You cant remove bound kit without addressing high level players pking people 30+ levels under them in one hit.

Im speaking of GG items.

No one is going to buy GG items knowing they can drop them from some bored 195 player pking level 130s at iku.

Now if you're talking about removing the bound on the centipede/frost troll items, I can understand that and I never knew why they were bound to begin with.

But as I stated earlier, this server seriously needs to address the high levels pking noobs for fun and blocking bosses that drop books they need to progress, as all they are doing is driving those players away from the game.

As for removing pk protections from gp caves, that idea is asinine, as all that would do is let those same 195 players pk anywhere when bored. If you want to murder the server, be my guest but as the leader of the largest noob guilds I can tell you this is the number one complaint I get from my members before they walk. Second being poor drop rate.
Sorry if there was confusion, there was never any suggestion of changing gg shop items. When talking about bound kit the discussion is always about items from rdd/bdp/centi that have bound attribute
 
The solution I said to this problem before was simply have people 159 and under not drop items when they die.

After 160 you should understand the risk in the game and should know better.

But that doesnt address 195 players camping low level bosses.
That turns into an anti-grief game of whack-a-mole, solve one problem by creating another
The game would be full of level 159 chars being used for all sorts of grief play, never underestimate people's willingness to go the extra mile to cause problems and claim "it's technically allowed because the game makes it possible" as a defence
 
what about removing the bound thing an make them drop on death an people can see them when they drop one floor during wartime or make it like cannot use bounds during war. an fighting someone with full bound its like u getting nathing if he drops its hidden as u working on pve things i hope u work this shit kits and remove the sefazone from gp caves should be freezone more changes more good an add some new pots on gameshop
Think you've killed the server enough don't you? What a stupid idea. Haven't played in the past week, log on yesterday and go hunt with 3 others to be hunted down every cave just so you could pk so end up in planes. Its a joke. Need more SZ caves and guild caves not less.
And to drop bound items at war, there would need to be a war? But the 1 guild that went to war is no longer going to war because you've well and truly killed that to so well done 👍
 
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Think you've killed the server enough don't you? What a stupid idea. Haven't played in the past week, log on yesterday and go hunt with 3 others to be hunted down every cave just so you could pk so end up in planes. Its a joke. Need more SZ caves and guild caves not less.
And to drop bound items at war, there would need to be a war? But the 1 guild that went to war is no longer going to war because you've well and truly killed that so well done 👍
Yep agreed. I cba to even play now really, cos you can't do anything without constant pk and harassment. Pointless to play on a server that encourages that I'm just gonna play other things until there's an attitude change
 
Think you've killed the server enough don't you? What a stupid idea. Haven't played in the past week, log on yesterday and go hunt with 3 others to be hunted down every cave just so you could pk so end up in planes. Its a joke. Need more SZ caves and guild caves not less.
And to drop bound items at war, there would need to be a war? But the 1 guild that went to war is no longer going to war because you've well and truly killed that so well done 👍
I had same problem we Made TheLegendsExtra for those skull island chars and for any1 who new to the game that wanted a helping hand , we choose the name as it would tie into our main Guild which is purely PVE , I think out highest lvl member is like mid 160s, and biggest complaint when I log in is lvl 145s being PKed repeatedly by 2-3 individuals in low level caves not even for bosses and their kit you could buy for like 6-10 mil gold ........... Why , this has already caused 1 returning player and 1 newish player to say feck it and quit ................
WHY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
I had same problem we Made TheLegendsExtra for those skull island chars and for any1 who new to the game that wanted a helping hand , we choose the name as it would tie into our main Guild which is purely PVE , I think out highest lvl member is like mid 160s, and biggest complaint when I log in is lvl 145s being PKed repeatedly by 2-3 individuals in low level caves not even for bosses and their kit you could buy for like 6-10 mil gold ........... Why , this has already caused 1 returning player and 1 newish player to say feck it and quit ................
WHY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Happens to all levels unfortunately, people who can hold their own and people who can't alike. Fighting people who want to fight is fair enough, but just going after people who are trying to have a peaceful hunt purely for the purpose of wasting someone's time and having a little wank over it, is utterly pathetic
 
In all seriousness though, I do love the idea of losing souls from pk, but we need to be careful about what opportunities for griefing it opens up. Need to just have an open-ended rule that people should play in the spirit of the game and that's that

You've been great when it comes to plugging holes where grief play can thrive, such as the arena issue, and now you're clearly looking at improving things around pk, but it does feel like a game of whack-a-mole. Every time you solve a problem they just find some other new way to cause problems

It needs solved at the source by issuing actual direct punishments to people who are acting against the spirit of good gameplay
 
Maybe re-energise the idea of karma, at the moment basically everyone has maximum karma, kill a few bosses etc and there you go

Make pk massively drop your karma score, and make it actually difficult to get it back, need to clear lots of mobs etc. so it's an actual grind to recover from

Low karma = you drop more in pk and people you pk drop less
 
Had this thought a while back why not make the person non accepable to attack by another player if peaceful mode is turned on , can not switch modes unless back in town ... that way pker gets nothing for griefing time and time gain , if your not in peace mode while hunting then its that individuals look out ....
 
In all seriousness though, I do love the idea of losing souls from pk, but we need to be careful about what opportunities for griefing it opens up. Need to just have an open-ended rule that people should play in the spirit of the game and that's that

You've been great when it comes to plugging holes where grief play can thrive, such as the arena issue, and now you're clearly looking at improving things around pk, but it does feel like a game of whack-a-mole. Every time you solve a problem they just find some other new way to cause problems

It needs solved at the source by issuing actual direct punishments to people who are acting against the spirit of good gameplay
Yeah, the problem with anti pk measures has always been those that run into your attack to turn you brown before they pk you and get defence from murder. As a relatively peaceful player you just can't win. Hunt with attack enabled, they will turn you brown and pk you. Hunt with peace on, they will still try to make you brown, realise you are on peace (and can't defend yourself) and they will pk you.

If only the twats would realise it isn't all about pk, but alas, they only see it from their point of view.

I think the twats have, unfortunately, taken over this server. Shame.
 
Maybe re-energise the idea of karma, at the moment basically everyone has maximum karma, kill a few bosses etc and there you go

Make pk massively drop your karma score, and make it actually difficult to get it back, need to clear lots of mobs etc. so it's an actual grind to recover from

Low karma = you drop more in pk and people you pk drop less
This idea is very good, this is how the game should be, one thing to add on is that low karma should affect you more for example with orbs working with upgrades (crafting) and potentially with boss drops?

I'm in favor of this idea
 
Had this thought a while back why not make the person non accepable to attack by another player if peaceful mode is turned on , can not switch modes unless back in town ... that way pker gets nothing for griefing time and time gain , if your not in peace mode while hunting then its that individuals look out ....
That would remove the element of Pk off the game and it probably wouldn't feel like mir anymore tbh
 
This idea is very good, this is how the game should be, one thing to add on is that low karma should affect you more for example with orbs working with upgrades (crafting) and potentially with boss drops?

I'm in favor of this idea
Plus lower drop rate from mobs and bosses too, and lower exp rate. Make it an actual cost that takes time grinding to recover from
 
Think you've killed the server enough don't you? What a stupid idea. Haven't played in the past week, log on yesterday and go hunt with 3 others to be hunted down every cave just so you could pk so end up in planes. Its a joke. Need more SZ caves and guild caves not less.
And to drop bound items at war, there would need to be a war? But the 1 guild that went to war is no longer going to war because you've well and truly killed that to so well done 👍
i'm sorry i don't really understand u, during easter event, u & crew didnt think twice to attack us in caves & others, when i've already said we pk after event with full gear/buff, so now event is over, turns out ur being hunted and singing a different tune now, make up ur mind

u want it, u've got it
 
Don't understand why you stopping/punishing pkers, it's part of the game, maybe teach ur crew to use rt / tt, always available. Don't get me wrong i do not support pkers pking peaceful (non-pk guild) players/beginners, most of us experience this at some point when started playing and just adapt, rt, tt or fight back.
 
Don't understand why you stopping/punishing pkers, it's part of the game, maybe teach ur crew to use rt / tt, always available. Don't get me wrong i do not support pkers pking peaceful (non-pk guild) players/beginners, most of us experience this at some point when started playing and just adapt, rt, tt or fight back.
Pk in fair fight is one thing. People who want to fight can fight. But these people just search dedicate their lives to searching the server for anyone who wants to hunt peacefully and recall on them. That's not pk that's just bullying.

When you want to focus on fighting mobs and bosses but 90% of your attention is on watching out for pk appearing, it becomes not fun at all, game becomes pointless
 
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