Defo in support of removing bound property from items
I know the idea of this was to help pve players become less of a target to pvp players, but it's had the exact opposite effect. Casual players don't have the funds to make a full bound kit, the only people who do are those who are going out to pvp, now they can do it with no risk so it makes the problem even worse.
10000% should remove the concept of bound kit, puts everyone back on fair playing field and will make greedy people think twice before attacking casual players
Not sure that I agree with you here bud.
Bound was an attempt to make wars more enjoyable and address 'ganking' issues.
Regarding wars, it must always be remembered that bound kit is just that, bound to the character. It is not un-droppable. That is why, during wars, if some of this servers less salubrious players realise that a player has dropped an item, despite it being hidden (and bound) they will try to defend the area where they think it dropped and prevent the player from getting it back. i.e. acting out of pure spite.
That the 'I love PK' mob also wear bound items is just a visible example of their 'duality of morals'. It would be a mark of honour if they lived by their 'code' and yet they don't. I wonder why?
Regarding 'ganking' the greedy people do also tend to be rather cowardly in their actions, happy to pk someone many lvls below them (and hence kit limited), someone in the middle of a mass lure or someone who has been red poisoned by a mob. PK is a bit of a mindset and that your attacker may drop doesn't really figure into it if any of my previous comments apply.
Plus, the sever still has the 'whack, whack, oh, I am dead' factor. It is probably this aspect that has lost the most amount of players and the one that I also struggle with. 'Whack, whack' coupled with 'I just dropped an item worth hundreds if not thousands of gg' does tend to leave a bad taste is the mouth and a strong desire to go and find something else to play.
Although I think Grits suggestion (above) has some merit, with the server as it is, it would just mean that the 'greedy' players get even more resource to hoard. However, I do appreciate that if wars became non-drop (but with a server awarded reward for winning), a far greater number of players would take part and, who knows, maybe the position wouldn't be as it is now?