New cave, cap rise announcement | The Legend of Mir

New cave, cap rise announcement

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optimusprime

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Can the people of Mir have some long awaited info on this @Scorpian !!
A lot of the top levels have had nothing for months now, so we long over due the information thanks in advance!!
 
I'd love to see a cave like rdd/bdp with higher level mobs that drop west bichon and St items / 180+ items. Luthics neckys are just not cutting it anymore 😅😅
 
It comes when it comes 😀 sooner than later I hope.
I would love to see the following
1) gp cave 195+
2)more than 1 cave system for general levelling, 1 for mixed levels and 1 for 194 and above but not a gp cave
3) solo weekly cave for quest line drops
Orc PB etc
4) level 4 skills
5) more PVE orientation for a castle maybe a new castle with weekly hand ins of tokens thus encouraging smaller guilds with members who often are in the lower gp caves to get something that doesn’t require strength kit etc
Can think of a few more ideas but I’ll save that for feature requests forum
 
I'd love to see a cave like rdd/bdp with higher level mobs that drop west bichon and St items / 180+ items. Luthics neckys are just not cutting it anymore 😅😅
Yeah a third challenge cave along the same idea as rdd/bdp but higher level would be brilliant. Something that actually takes a big team to complete
 
I do love the hourly quota quests that are currently used to get chips for upgrade quests, would be cool to see some expansion on that too, maybe with other rewards such as "kill 1000 mobs in XYZ cave" to get a random mythic source or some item from game shop like exp/finding elixer, torches etc.
 
It is on the cards of course but issues keep getting in the way and we've been tackling some back-end bugs like when maps have been randomly breaking and kicking players off server. It is hopefully going to be a decent sized update too with changes to orbs, rune, (maybe) crafting..

I know it sucks, thanks for your patience!
 
It is on the cards of course but issues keep getting in the way and we've been tackling some back-end bugs like when maps have been randomly breaking and kicking players off server. It is hopefully going to be a decent sized update too with changes to orbs, rune, (maybe) crafting..

I know it sucks, thanks for your patience!
Any information is appreciated bud. That now moves it out of rumor territory and helps me keep people from losing interest in the game when they ask me.
 
It is on the cards of course but issues keep getting in the way and we've been tackling some back-end bugs like when maps have been randomly breaking and kicking players off server. It is hopefully going to be a decent sized update too with changes to orbs, rune, (maybe) crafting..

I know it sucks, thanks for your patience!
what about removing the bound thing an make them drop on death an people can see them when they drop one floor during wartime or make it like cannot use bounds during war. an fighting someone with full bound its like u getting nathing if he drops its hidden as u working on pve things i hope u work this shit kits and remove the sefazone from gp caves should be freezone more changes more good an add some new pots on gameshop
 
what about removing the bound thing an make them drop on death an people can see them when they drop one floor during wartime or make it like cannot use bounds during war. an fighting someone with full bound its like u getting nathing if he drops its hidden as u working on pve things i hope u work this shit kits and remove the sefazone from gp caves should be freezone more changes more good an add some new pots on gameshop
Please dont remove the safezone applied to GP caves , its 1 of the only places people of all levels can level in peace not every 1 is PK oreintated on this server...........
As for bound gear at wars fair enough , most go back to wearing 200k gold shop crap like the old days , spend 1 mil gold on stuff you dont give a shit loosing for a chance of a 1000gg item its happened before and then that person went apeshit .........
Rather see a WAR Cache that spawns 15 mins after war has ended which contains Gold Chests some Items (maybe uber rare now and then ) and make wars non drop anyway :p pretty sure you would have some fun wars then if your fighting for a Decent Cache at the end .....
E.G:
Sabuk Cache .....
3-10 Gold Chests
10 Finding pots
3 Mythics - random items including Elsyian
10 Unis - min 6Star....
Random Shield token (apllies bronze - gold shield of your choice)
 
Defo in support of removing bound property from items

I know the idea of this was to help pve players become less of a target to pvp players, but it's had the exact opposite effect. Casual players don't have the funds to make a full bound kit, the only people who do are those who are going out to pvp, now they can do it with no risk so it makes the problem even worse.

10000% should remove the concept of bound kit, puts everyone back on fair playing field and will make greedy people think twice before attacking casual players
 
Defo in support of removing bound property from items

I know the idea of this was to help pve players become less of a target to pvp players, but it's had the exact opposite effect. Casual players don't have the funds to make a full bound kit, the only people who do are those who are going out to pvp, now they can do it with no risk so it makes the problem even worse.

10000% should remove the concept of bound kit, puts everyone back on fair playing field and will make greedy people think twice before attacking casual players
Not sure that I agree with you here bud.

Bound was an attempt to make wars more enjoyable and address 'ganking' issues.

Regarding wars, it must always be remembered that bound kit is just that, bound to the character. It is not un-droppable. That is why, during wars, if some of this servers less salubrious players realise that a player has dropped an item, despite it being hidden (and bound) they will try to defend the area where they think it dropped and prevent the player from getting it back. i.e. acting out of pure spite.

That the 'I love PK' mob also wear bound items is just a visible example of their 'duality of morals'. It would be a mark of honour if they lived by their 'code' and yet they don't. I wonder why?

Regarding 'ganking' the greedy people do also tend to be rather cowardly in their actions, happy to pk someone many lvls below them (and hence kit limited), someone in the middle of a mass lure or someone who has been red poisoned by a mob. PK is a bit of a mindset and that your attacker may drop doesn't really figure into it if any of my previous comments apply.

Plus, the sever still has the 'whack, whack, oh, I am dead' factor. It is probably this aspect that has lost the most amount of players and the one that I also struggle with. 'Whack, whack' coupled with 'I just dropped an item worth hundreds if not thousands of gg' does tend to leave a bad taste is the mouth and a strong desire to go and find something else to play.

Although I think Grits suggestion (above) has some merit, with the server as it is, it would just mean that the 'greedy' players get even more resource to hoard. However, I do appreciate that if wars became non-drop (but with a server awarded reward for winning), a far greater number of players would take part and, who knows, maybe the position wouldn't be as it is now?
 
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I understand the goal of why bound items were introduced, and I agree with that goal

But the reality is the opposite

The people who go out just to pk are all kitted out in full bound sets now while the casual players can't even dream of that. So now the pkers can be even more bold in their attacks without risk of loss

Pking while wearing bound kit is the ultimate display of cowardice and lack of confidence in their own skills, yet none of them seem to care

I've been vaguely near the top of the game for quite some time now and as much as I don't really enjoy pvp, it's not even in my top 5 things to do on the server, I'll participate when there's something to be gained. With all the pk cowards wearing bound kit there's no longer anything to be gained, so why bother fighting

I consider myself a casual player now, due to a change in life circumstances I don't have anywhere near as much play time as I used to, so after next update I'll definetly be left behind in rankings and kit. I'm fine with that as long as I can log on, peacefully bash some mobs for a couple of hours then go to bed

Theres a lot of people in the same position who are quitting because everywhere they go there's pkers in bound kit just trying to harass them, it's not fun and I'll not bother engaging in that kind of play. That's what needs to be tackled here
 
I understand the goal of why bound items were introduced, and I agree with that goal

But the reality is the opposite

The people who go out just to pk are all kitted out in full bound sets now while the casual players can't even dream of that. So now the pkers can be even more bold in their attacks without risk of loss

Pking while wearing bound kit is the ultimate display of cowardice and lack of confidence in their own skills, yet none of them seem to care

I've been vaguely near the top of the game for quite some time now and as much as I don't really enjoy pvp, it's not even in my top 5 things to do on the server, I'll participate when there's something to be gained. With all the pk cowards wearing bound kit there's no longer anything to be gained, so why bother fighting

I consider myself a casual player now, due to a change in life circumstances I don't have anywhere near as much play time as I used to, so after next update I'll definetly be left behind in rankings and kit. I'm fine with that as long as I can log on, peacefully bash some mobs for a couple of hours then go to bed

Theres a lot of people in the same position who are quitting because everywhere they go there's pkers in bound kit just trying to harass them, it's not fun and I'll not bother engaging in that kind of play. That's what needs to be tackled here
You legit just hit the nail on the head . Literally this
 
"Theres a lot of people in the same position who are quitting because everywhere they go there's pkers in bound kit just trying to harass them, it's not fun and I'll not bother engaging in that kind of play. That's what needs to be tackled here"

Fully agree with this but I don't think taking away their (and your) bound items will stop the hyenas in game doing what they do. Even now, the hyenas still plead for safe areas to be removed from caves - despite there being plenty of opportunity for them to PK. They don't even want you to have that respite.

I still feel that, come a cap rise and higher lvl kit, the advantage of having bound kit to go pk'ing in will be somewhat negated by the lure of higher stats and having the ability to kill another player even quicker...

Also, the hyenas seem to have the upper hand so they will be in the higher level kit, fully crafted and fully runed far, far quicker than you or I.
 
They have the upper hand because they paid for it, no other reason. They'll continue to pay for it regardless of what happens

I'm guilty of the same, I've put a lot of gg into my kit, and I'd still change the system in a heartbeat. Rewards should go to skilled players, as it stands anyone can sign up make a char pay a ton of cash to be OP and strut around calling themselves the best
 
You cant remove bound kit without addressing high level players pking people 30+ levels under them in one hit.

Im speaking of GG items.

No one is going to buy GG items knowing they can drop them from some bored 195 player pking level 130s at iku.

Now if you're talking about removing the bound on the centipede/frost troll items, I can understand that and I never knew why they were bound to begin with.

But as I stated earlier, this server seriously needs to address the high levels pking noobs for fun and blocking bosses that drop books they need to progress, as all they are doing is driving those players away from the game.

As for removing pk protections from gp caves, that idea is asinine, as all that would do is let those same 195 players pk anywhere when bored. If you want to murder the server, be my guest but as the leader of the largest noob guilds I can tell you this is the number one complaint I get from my members before they walk. Second being poor drop rate.
 
The solution I said to this problem before was simply have people 159 and under not drop items when they die.

After 160 you should understand the risk in the game and should know better.

But that doesnt address 195 players camping low level bosses.
 
It is on the cards of course but issues keep getting in the way and we've been tackling some back-end bugs like when maps have been randomly breaking and kicking players off server. It is hopefully going to be a decent sized update too with changes to orbs, rune, (maybe) crafting..

I know it sucks, thanks for your patience!
Any information is appreciated thank you so much :)
 
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