Seems like MP regen has been slowed down a lot since update. It's made a massive difference, not sure if it was intended to have such an impact. I use a MP regen +100% stone and still use MP way faster than it regens, I've taken to bursting a maxifluid bundle and using all 6 of them at the same time, just so I don't need to remember to use one every 20 seconds. There's no danger of my MP bar getting filled up.
It used to be a problem if I used a high level stone when levelling as I'm constantly using mass kill spells, so when levelling I'd use a MP regen stone, but it was ok when doing bosses as the single hit spells use a lot less MP. Now I just need to use my regen stone all the time and even then it's still too slow, my nice collection of high level stones are now useless.
The only option I can see now is to find a celestial armour from somewhere for the MP regen bonus, and even then I'd still be using an MP regen stone.
Can this change be undone, or at least dialed down a bit? I almost never die when levelling, but I've died so many times because I've tried to cast a spell but had not enough MP. It's like having a massive cooldown on spells, when you wait for a cooldown then the spell becomes active but you still need to wait another couple of seconds before using it, it just makes hunting massively more challenging and frustrating.
It used to be a problem if I used a high level stone when levelling as I'm constantly using mass kill spells, so when levelling I'd use a MP regen stone, but it was ok when doing bosses as the single hit spells use a lot less MP. Now I just need to use my regen stone all the time and even then it's still too slow, my nice collection of high level stones are now useless.
The only option I can see now is to find a celestial armour from somewhere for the MP regen bonus, and even then I'd still be using an MP regen stone.
Can this change be undone, or at least dialed down a bit? I almost never die when levelling, but I've died so many times because I've tried to cast a spell but had not enough MP. It's like having a massive cooldown on spells, when you wait for a cooldown then the spell becomes active but you still need to wait another couple of seconds before using it, it just makes hunting massively more challenging and frustrating.