I wouldnt say its noob friendly, you can level quick but u will have a lot of trouble gettin skills. People like Zade will help but most will ignore you, untill ur a decent player 140+ with skills u will stuggle to join one of the active guilds, u wont get much of a chance to kill bosses as they mainly go to a select few characters, Noto / Immortals and both will pk u on sight. I have also heard people complainin about high levels pkin noobs at the best leveling places like Jungle or new maps.
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Do u think there should be some kind of cap. Players can only pvp characters 10 lvls above or below anyone got a better idea?? Magicman has been pkin low lvl noobs at Jungle so he can hog the map, they stuggle to get to the stage where it starts to pay off befor they quit, there needs to be some kind of protection for low lvls against high lvl players.
With all due respect, I'll strongly disagree with most of what you've said mate
"untill ur a decent player 140+ with skills u will stuggle to join one of the active guilds"
By "active" guilds I assume you mean the top guilds that fight in wars and get all the attention. There are lots of guilds that are active and have many players, mostly lower levels, but nobody knows about them because they don't fight in wars.
"u wont get much of a chance to kill bosses as they mainly go to a select few characters"
Again, this is exaggerated. The top bosses are probably killed 90% by about 10 or 15 people, but a new player joining the game won't be interested in these for months to come. The lower level and even mid level bosses are ripe for picking.
"Do u think there should be some kind of cap. Players can only pvp characters 10 lvls above or below anyone got a better idea??"
Capping PVP would be a disaster, everyone would just make level 100 characters and cause all sorts of untold grief in the mid and high level hunting areas, and there's nothing anyone could do about it
"Magicman has been pkin low lvl noobs at Jungle so he can hog the map"
I hear a lot of reports of this, part of the magic of an MMORPG is that players have the freedom to do that if they want, and equally players have the freedom to fight back. If they are too low level to fight back and he's leaving nothing for them, then they need to go somewhere else. It seems harsh but that's how the game has always and will always work.
"they stuggle to get to the stage where it starts to pay off befor they quit, there needs to be some kind of protection for low lvls against high lvl players."
A few isolated incidents does not a problem make. There's lots of high level players, how did they get there? Everyone was low level once and we all managed. Improvise, adapt, overcome
