Guild stability | The Legend of Mir

Guild stability

When guild is low level it's pretty easy

I maintained a level 20 guild entirely solo for quite a while

Only takes a concentrated group effort when you level the guild up more

If there's not many active players in your guild, let it drop a few levels and the requirement will go down significantly

There's a calculator on my site that shows you exactly how many points needed per day based on level and members, have a look and you'll see. What level is your guild at the moment and how many members are there?
 
It’s still a load of nonsense, no matter how you try and spin it.
Can you elaborate why you think that?

What problem are you facing? What level is your guild and how many members are there?

If you just want to rant but don't want a solution carry on. If you want solutions, work with us, answer the basic questions, and you can get some actionable guidance

If neither of those, you want to rant, don't want to help, but want others to help you, then the answer is "skill issue"
 
it’s a pointless part of the game i.e there’s no need for it, it just needs removed. Unsure what you don’t understand.
It encourages activity
It encourages teamwork
It encourages people to join guilds and share experiences

Now let's hear some examples of what problems it causes

There's no need for the tree that's outside maggot lair, it does nothing, but nobody is asking GM to remove it. Why not?
 
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