Guild Members | The Legend of Mir
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Guild Members

yea this 30 member limit sucks.. should be increased to at least 50 without it making it any harder to get guild perks
 
maybe once you reach the capacity you have the ability to buy another 5 seats or when you reach lvl 10/20/30/40 it increases by 5/10
 
It hasn't stopped them lol


I dont see that domniation from one guild you have been meantion in one or two threads.. I feel wars are pretty equal. Some nights Imms/allies win some night Dragons/Notorius wins. If alot on then we split castles.
 
I dont see that domniation from one guild you have been meantion in one or two threads.. I feel wars are pretty equal. Some nights Imms/allies win some night Dragons/Notorius wins. If alot on then we split castles.

Your right. Considering you guys usually out number us at most wars. Maybe he on about you guys and not immortals.

I'd agree and the guild seat increase is a good idea.

Alot of guilds have a 1 character per person rule. The current system is preventing us in imms from giving newer players the chance to be a member as often they just aren't active every day making it so we have to remove them. Some of whom then stop playing.
 
If this were to change then maybe do it online with guild level? Ie lvl 35 would have 35 seats

It currently is in line with guild level, seats is level+10

At level 0 you can have maximum 10 seats, and the maximum seats increases each guild level, so at level 20 you can have 30 seats. But above level 20 the seat cap stops increasing and just sticks at 30. I think the proposition here is to allow the seat cap to continue to rise with guild level as it does but instead of stop at 30 seats at level 20, keep going to maybe 40 seats at level 30?
 
I dont see the problem with how it is now, 30 is a great number, and with server growing it could pave the way for more competition.

Allowing guilds to have potentially 1/3rd of average online count in 1 guild would bring us back 5years when there was no guild cap and best guild had every competitive player.

Justdoone declaring on walls was interesting and imms allied guild growing aswell. Let these guilds grow and new guilds to start.

Work better with your allies the !#notorius chat is just as common as !~ in our guild.

Branch out make friends have fun :D
 
We used to have 2 guilds. One for all the "nice guys" which was 80% of the server, and another for all the pker types who were almost forced to band together in order to win wars

Competition was really flat. Wars were really boring.

That's what you risk
 
We used to have 2 guilds. One for all the "nice guys" which was 80% of the server, and another for all the pker types who were almost forced to band together in order to win wars

Competition was really flat. Wars were really boring.

That's what you risk


This hasn't really changed? Now its still 2 guilds? Imms vs Noto,Mongs & dragons. It's now just done with alliances instead of one guild. The restrictions, as stated just prevent guilds recruiting new players and not allow more than 1 character per person.

I get the logic behind the system. But its still just the same.
 
We used to have 2 guilds. One for all the "nice guys" which was 80% of the server, and another for all the pker types who were almost forced to band together in order to win wars

Competition was really flat. Wars were really boring.

That's what you risk

with the player base changed how it has maybe give it another go see what happens? or as suggested above make seats purchasable via guild page dependin on lvl :D
 
This hasn't really changed? Now its still 2 guilds? Imms vs Noto,Mongs & dragons. It's now just done with alliances instead of one guild. The restrictions, as stated just prevent guilds recruiting new players and not allow more than 1 character per person.

I get the logic behind the system. But its still just the same.

Having lots of guilds means DEEA has somewhere new to go every time he fucks someone off :D
 
Introduce members tax. 1million per member per day. This tax will either have people donating gold to guild fund or prevent the purchase of buffs. Right now guild fund juts buy the perks. This would allow guilds to recruit but not stupidly or they will never have buffs.
 
This hasn't really changed? Now its still 2 guilds? Imms vs Noto,Mongs & dragons. It's now just done with alliances instead of one guild. The restrictions, as stated just prevent guilds recruiting new players and not allow more than 1 character per person.

I get the logic behind the system. But its still just the same.

You've just contradicted yourself by saying it's just two guilds and then naming 4 lol. Just for clarification noto drags and mongols are all separate guilds with different goals in mir different policies and politics.

Whilst the alliance is currently strong it has nearly fell apart before and could do again. Best example I can give of fragile alliances of is when dragons were neutral allies of both immortals and noto but gideon I believe it was decided we wernt aloud to be allied to both so he broke the alliance and started pking us.

Guild limit is fine, branch out make friends make meaningful alliances most importantly have fun ��
 
Yeah I really don't know - I kind of want to give you more seats but worry about the effects it will have.

The tax thing is a good idea but I think this is actually already achieved through needing more Build Points and shields cost more when you have more members
 
Gonna be so depressing needing 600 points per day to maintain stability after event is finished
 
You've just contradicted yourself by saying it's just two guilds and then naming 4 lol. Just for clarification noto drags and mongols are all separate guilds with different goals in mir different policies and politics.

Whilst the alliance is currently strong it has nearly fell apart before and could do again. Best example I can give of fragile alliances of is when dragons were neutral allies of both immortals and noto but gideon I believe it was decided we wernt aloud to be allied to both so he broke the alliance and started pking us.

Guild limit is fine, branch out make friends make meaningful alliances most importantly have fun ��

My point was you guys may aswell be one. There's 2 sides as there always has been.

We are friendly with justdoone pk and legends.....

Guild caps fine for smaller guilds. But as stated we find we have to remove a lot of low levels or less active members because of the cap. I'm sure this is very disappointing for the players.

Not being able to have a 2nd chara in guild sucks when you want to log to save pots. But still wanna remain active in chat.

Game politics won't alter because of guild sizes. 1 guild with 3 tags is still 1 guild. May claim to have different styles etc. But so do fractions of players in a guild but when we go to war/pk we all on the same team just like your alliance.
 
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