zad48231
Leading Contributor
Since pretty much every guild has 10 aura now, is there any plans to do anything with it?
I know it was designed originally to punish guilds that pk a lot and reward those who hunt PvE, but it seems the balancing is off a bit as you can pk to your hearts content and stay at 10 as long as there's a couple of people in the guild killing mobs.
I don't know if it would be too complex to code, but maybe some kind of mechanism that can detect when one group is killing a boss and another group finishes it, the guild of the finisher drops some aura even if they don't actually PK
Just some not-very-well-thought-out ramblings while I'm "working from home"
Interested to hear feedback and better ideas from all
I know it was designed originally to punish guilds that pk a lot and reward those who hunt PvE, but it seems the balancing is off a bit as you can pk to your hearts content and stay at 10 as long as there's a couple of people in the guild killing mobs.
I don't know if it would be too complex to code, but maybe some kind of mechanism that can detect when one group is killing a boss and another group finishes it, the guild of the finisher drops some aura even if they don't actually PK
Just some not-very-well-thought-out ramblings while I'm "working from home"
Interested to hear feedback and better ideas from all