Group hunts | The Legend of Mir
  • EXCLUSIVE NEW PLAYER EVENT
    The Legend of Skull Island

    Experience a unique starter adventure on Arcadia: trapped in the Mineral Mines alongside the Islebound Kin; a small clan if islanders who have been isolated since the emergence of a great fiery harbinger. As the village scribes uncover lost magic, new heroes are rising to power. Discover the legend of Skull Island and harness your power to save the islanders from certain doom.

    Embark on new quests and face exciting challenges with the Arcadia community. Forge powerful new characters for your account and earn some much desired Elysian Ore.

    ALL new characters are welcome!
    read more..
    Download Arcadia

Group hunts

zad48231

Leading Contributor
Bored of all the moaning threads recently... lets start a more fun thread

Think about a group hunt you were on recently and answer the following questions about it

Q1. How many people were in the group
Q2. What was average level of players in the group
Q3. How long did the hunt last
Q4. Tell me one thing the players could have done that would have made the hunt more successful
Q5. Tell me one thing the players did really well

I'm just interested to hear what people are up to :)
 
Nobody has been group hunting because nobody has any resting exp!!! What a way to rattle the cage! Flame flame flame
 
Bored of all the moaning threads recently... lets start a more fun thread

Think about a group hunt you were on recently and answer the following questions about it

Q1. How many people were in the group
Q2. What was average level of players in the group
Q3. How long did the hunt last
Q4. Tell me one thing the players could have done that would have made the hunt more successful
Q5. Tell me one thing the players did really well

I'm just interested to hear what people are up to :)
Q1 too many
Q2 3x 150+ the rest all around 120
Q3 till lower level players bags are full
Q4 not jumping on drops from boss
Q5 gained exp from higher level players that worked there socks off
 
Bored of all the moaning threads recently... lets start a more fun thread

Think about a group hunt you were on recently and answer the following questions about it

Q1. How many people were in the group
Q2. What was average level of players in the group
Q3. How long did the hunt last
Q4. Tell me one thing the players could have done that would have made the hunt more successful
Q5. Tell me one thing the players did really well

I'm just interested to hear what people are up to :)

A1: 15
A2: x7 155+
A3: completed the hunt ( took longer than anticipated)
A4: Too many hero’s running ahead causing unnecessary lures ( causing few high levels to Rev )
A5: noted down players name who don’t follow instruction and not invite them in future hunts :)
A6: Only hunt with people who has Mir experience
A7: Hate it when a wizard or wrong class grabs MightyPotion ( fykin moron I need that )
 
Long time ago but the most recent memory I'd say would be the good old trip to the Ruins.

Q1. How many people were in the group
14 (or near enough)
Q2. What was average level of players in the group
110-130
Q3. How long did the hunt last
3-5 Hours
Q4. Tell me one thing the players could have done that would have made the hunt more successful
Utilise those empty bag spaces to store the dropping reagents instead of complaining about not having the funds to repair kit afterwards!
Q5. Tell me one thing the players did really well
Great player coordination and chemistry, supportive leadership and most importantly everyone had some bloody good fun!
 
Back
Top