Few myths from ingame i would like to know | The Legend of Mir

Few myths from ingame i would like to know

JnavI

Active Member
1) Does yim poison overrides the other caster, (eg player A higher MC yim cast poison first, then player B yim (lower MC) cast)
Does it override the previous player A yim's poison?

2) Swapping treasurer stone before boss death, does the benefit still applies by swapping to treasurer amulets just before boss death?

Please feel free to add what other thoughts you have, thanks.
 
1. I'm not sure about yims poison overriding, but its moot. It's only the red poison debuff and the difference would be negligible. Apparently a while back yims poison was nerfed to not be more than a taos. what I was told not 100%

2. I was told magic find and drop rate are only useful at the time of mobs death. I've asked several people about this and this is the answer I was given 90% of the time. As for pets, scorpian answered this before and said pets do not mess up drops.

I am not an expert just regurgitating what I've been told when I asked the same questions.
 
About this do i always put on rest before boss dies, had past expeirnence before when arcamons killed a boss and the drop was terrrible. Not sure if it changed now but i still used to rest pets b4 a boss dies.
 
I still rest pets because im superstitious lol, but i dont think it makes a difference

I tried to test the yim poison thing, but the debuff it causes on players doesnt show on my stats. So i dont know exactly what it debuffs.
 
GM has stated categorically that pets getting the kill 100% don't affect it. The drop is exactly the same as if they player who owns the pet killed it

However, my own experience negates that assertion. It can be easily tested in baal/diablo where you need to kill all subs to wake main boss. If pets get the kill on subs it often doesn't trigger, so there's definitely something different going on
 
GM has stated categorically that pets getting the kill 100% don't affect it. The drop is exactly the same as if they player who owns the pet killed it

However, my own experience negates that assertion. It can be easily tested in baal/diablo where you need to kill all subs to wake main boss. If pets get the kill on subs it often doesn't trigger, so there's definitely something different going on
Yeah so its s till a mystery, and about swapping stones to treasurer one, do we still get the benefit? or we need to kill a boss from the beginng and no swapping, coz i always swap from DC amulet to treasurer one just before boss dies.

Need a clarification from @Scorpian thx
 
GM has stated categorically that pets getting the kill 100% don't affect it. The drop is exactly the same as if they player who owns the pet killed it

However, my own experience negates that assertion. It can be easily tested in baal/diablo where you need to kill all subs to wake main boss. If pets get the kill on subs it often doesn't trigger, so there's definitely something different going on
yep the fact that baal/diablo etc bugs when pets get the kill shows that there is a clear difference in player getting kill compared to pets and i do honestly think this correlates with drops too, ive done plenty of testing not only with my own pets but other peoples pets etc and find a clear difference in drop between pet getting the kill and player.. same with the "drop space" around a boss when killing it, its meant to extend or stack the drop if not enough space but I have seen clear differences between a boss stuck in a small corner or wall compared to the drop being in an open clear space

1. I'm not sure about yims poison overriding, but its moot. It's only the red poison debuff and the difference would be negligible. Apparently a while back yims poison was nerfed to not be more than a taos. what I was told not 100%
Yim does both green and red its why quite a few high levels especially pvpers have fed GG food to their yim so that it ticks around 3k damage a second when poisoned, extremely over powered in pvp especially with no tao around... as for if a "stronger" yims poison takes priority or not I honestly don't know never really thought about it to test it, could be interesting to know tho tbh as this would probably be the same with players poisons
 
OK so let's say we're warriors without pets, killing a boss with DC amulet then before boss dies i swap to a treasurer stone. Do we still get the benefit of the 'Treasurer' amulet?
 
Yim does both green and red its why quite a few high levels especially pvpers have fed GG food to their yim so that it ticks around 3k damage a second when poisoned, extremely over powered in pvp especially with no tao around... as for if a "stronger" yims poison takes priority or not I honestly don't know never really thought about it to test it, could be interesting to know tho tbh as this would probably be the same with players poisons

Yeah just wana know cuz when during hunts everyone would summon 1, just need to know does it apply? to the first poison and then other player's yim poison dont do nothing or overrides it?
 
OK so let's say we're warriors without pets, killing a boss with DC amulet then before boss dies i swap to a treasurer stone. Do we still get the benefit of the 'Treasurer' amulet?

Yes.

I confidently make this bold statement from the fact that if you started killing a boss and got it down to 10 hp and decided to whack 10x Wisdom items on, you would see the 100% exp benefit reflected upon its death.

As for poison, I have ALWAYS worked to the rule that whichever is applied first is what actually has the effect. Could need some testing as maybe the game as breached beyond those limitations.

Also red poison is red poison no matter who applies it and green is what varies the most because higher SC (or MC in Yimoogi case) makes the ‘tick’ do higher damage.

Again, maybe testing this with modern updates is worth doing and will take minimal effort (5-10mins).
 
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Right about the wisdom items, but dunno about the drop with a treasurer amulet cause the drops arent very generous sometimes u kill a boss with treasurer stone it drops fine grind oil + bene, then forgetting to switch amulets killing other bosses using DC amulet it drops 1-2 uni. Makes u wonder.

And about yim u know that we've fully GG fed yims about, and by that we know the power and lenght of the poison, just that if some other player cast his own yim thats quite normal stats, does it cancel the previous poison on that was on the target and apply to that normal yim damage?
 
Right about the wisdom items, but dunno about the drop with a treasurer amulet cause the drops arent very generous sometimes u kill a boss with treasurer stone it drops fine grind oil + bene, then forgetting to switch amulets killing other bosses using DC amulet it drops 1-2 uni. Makes u wonder.

And about yim u know that we've fully GG fed yims about, and by that we know the power and lenght of the poison, just that if some other player cast his own yim thats quite normal stats, does it cancel the previous poison on that was on the target and apply to that normal yim damage?

I would say that the treasurer makes minimal difference if any at all, but I stand by my theory that your stats on it’s time of death are what effects anything. As far as I’m aware there isn’t a ‘warm up’ period of a minute after equipping an item, your DC will change immediately after you equip it and so will any other stats that the item offers.

The poison I think you’d be effected by the initial poisoning until it wears off.. I don’t think just because a higher poison comes along it would automatically take its place but you can easily test that way quicker than posting here and once you’ve done it let us know the results.
 
If ur yim poisoned the boss before u hit it and is still alive when u kill the boss pretty sure the yim gets the exp. The psn ticks so often that ur hits wont steal the aggro. U need to kill ur pet and put treasurer stone on before it dies
 
I've got one, If i have a drop potion on and I kill a player does this affect/increase the chance of the player dropping items at all?
Dont think so as the player has no generated static drop file , on players death is a random % chance of remove from x y z etc slot yet it does seem that this has now become somewhat questionable as it must be very very unlucky to drop 1 item let alone 2-3 items on 1 single death to PK .
Not sure if Karma plays any significant role in this either High Karma less chance of body drop to PK .
Also does drop pot and trinket plus heroes leauge actually trigger a better % of drops or is there a hidden cap ........ where actually overwriting itself.......and there is % max spot .....
 
Dont think so as the player has no generated static drop file , on players death is a random % chance of remove from x y z etc slot yet it does seem that this has now become somewhat questionable as it must be very very unlucky to drop 1 item let alone 2-3 items on 1 single death to PK .
Not sure if Karma plays any significant role in this either High Karma less chance of body drop to PK .
Also does drop pot and trinket plus heroes leauge actually trigger a better % of drops or is there a hidden cap ........ where actually overwriting itself.......and there is % max spot .....
thanks, wish Gm could just end the myths by telling us :sneaky: he knows everything
 
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