Drops of late | The Legend of Mir

Drops of late

DarkStyle

Active Member
Drops seem trash lately. Not finding any decent ID items. Everything is 2-4 stars. Boring. Back to the pornstar girlfriend that don’t put out.
Also massive lack of super and champ bosses? What’s the point of having awesome stuff when it never happens.
Bored

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Also fed up of getting decent upgrades but having -4% fire resist. Load of shit design.

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Also bored of seeing wiz tank more damage from bosses than warriors (the tank class)
Doesn’t matter what kit I wear, king obould 2 hits me.

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Bloodlust don’t work enough either

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Gem crafting sucks fat fucking horses cock aswell. Attepted to craft 12 orbs last night and got 1.

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And I’m not happy about the ninja nerf on azure tigers. Lucky if they blue bosses at all now. Another massive waste of gg

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Il add more rants when I think of them
 
I'm getting a sense that you aren't entirely happy. I'm only an amateur psychologist though, so I don't want to make any assumptions.
 
Drops seem trash lately. Not finding any decent ID items. Everything is 2-4 stars. Boring. Back to the pornstar girlfriend that don’t put out.
Also massive lack of super and champ bosses? What’s the point of having awesome stuff when it never happens.
Bored

- - - Updated - - -

Also fed up of getting decent upgrades but having -4% fire resist. Load of shit design.

- - - Updated - - -

Also bored of seeing wiz tank more damage from bosses than warriors (the tank class)
Doesn’t matter what kit I wear, king obould 2 hits me.

- - - Updated - - -

Bloodlust don’t work enough either

- - - Updated - - -

Gem crafting sucks fat fucking horses cock aswell. Attepted to craft 12 orbs last night and got 1.

- - - Updated - - -

And I’m not happy about the ninja nerf on azure tigers. Lucky if they blue bosses at all now. Another massive waste of gg

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Il add more rants when I think of them
try using FireThrust when your HP is low and see the difference.
 
Don’t have fire damage kit. Why should a fire damage spell regen more hp than tdb. Tdb hits twice. FT hits once. Not logical.
 
Don’t have fire damage kit. Why should a fire damage spell regen more hp than tdb. Tdb hits twice. FT hits once. Not logical.

TDB also ignores 80% of target defences, so why should it trigger BloodLust the exact same, or better than a normal damage spell? FireThrust wasn't added by accident, and FireDamage is a bonus stat which you could invest in, just because you chose to invest in Dark Damage doesn't mean everything in the game should be attuned to that element, otherwise what would be the point in having other options on a warrior at all?

If you think Warriors are hard done by please go and spend a month on a tao

If tigers were nerfed, good move by dev team, but do I think they have been? No, I actually think you're being a bit paranoid there.

A lot of orbs failed for me lately too, but its just a purple patch, sometimes I craft 8 and 7 work, don't see any body complain when that happens and say its way over 50% scorp please change it?

Upgrades have been similar for me, too

Drops aren't too bad, didn't you all get a Cele Guard from a boss literally earlier this week? Ammar has it... and claymorewiz got a Cele Staff yesterday too

Hopefully just helping you calm down a bit and helping you to realise that things are not as bad as they might seem, not trying to flame or cause arguments as it gets very boring.
 
Don’t have fire damage kit. Why should a fire damage spell regen more hp than tdb. Tdb hits twice. FT hits once. Not logical.

Tdb hits twice bl applies to 1 of the 2 hits. For a tdb hit to give back more hp would have hit to for double the damage fire thrust does.
 
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Game needs areas that are above all people, level 200+ mobs and mobs of all attack styles, fire, ice, lightening, dark etc, so as to try all classes in various kits, a province that needs you to be 170 to transport there for instance, seriously need to challenge and keep the higher levels happy and not bored of the game, but what do I know ��
 
Game needs areas that are above all people, level 200+ mobs and mobs of all attack styles, fire, ice, lightening, dark etc, so as to try all classes in various kits, a province that needs you to be 170 to transport there for instance, seriously need to challenge and keep the higher levels happy and not bored of the game, but what do I know ��

Actually this sounds really good.
 
Game needs areas that are above all people, level 200+ mobs and mobs of all attack styles, fire, ice, lightening, dark etc, so as to try all classes in various kits, a province that needs you to be 170 to transport there for instance, seriously need to challenge and keep the higher levels happy and not bored of the game, but what do I know ��

Thinking back to when RDD and BDP were introduced, it was months before anyone even saw those bosses.

New ZT is great fun but we had the boss dead within 2 days of the update, far too easy.

We need something that will take months of solid teamwork and practice and kit building to even have a realistic shot at
 
Tdb hits twice bl applies to 1 of the 2 hits. For a tdb hit to give back more hp would have hit to for double the damage fire thrust does.

Both slashes should proc bloodlust.
FT and tdb do circa the same damage.
FT and tdb proc paralysis circa the same.
FT hurts some things more than tdb
Tdb hurts some things more than FT

SO why should FT. make you regen twice as much hp as tdb
 
Both slashes should proc bloodlust.
FT and tdb do circa the same damage.
FT and tdb proc paralysis circa the same.
FT hurts some things more than tdb
Tdb hurts some things more than FT

SO why should FT. make you regen twice as much hp as tdb

TDB stun preventing to cast all spells & ignore target defence by 80% ... both spells should have their pros and cons and the way it is now, they have.
 
Both slashes should proc bloodlust.
FT and tdb do circa the same damage.
FT and tdb proc paralysis circa the same.
FT hurts some things more than tdb
Tdb hurts some things more than FT

SO why should FT. make you regen twice as much hp as tdb

I don't really have an opinion on it. Was just explaining how it works.
 
TDB stun preventing to cast all spells & ignore target defence by 80% ... both spells should have their pros and cons and the way it is now, they have.

Well stun clearly don’t work vs mobs. I’ve never once noticed I’ve disabled a bosses spells with a stun. My pun here is my spells vs bosses. Not vs people. Don’t think I’ve ever bloodlusted in pk

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And the ignore target defence don’t make tbd hurt more than FT. So what’s ignore for? It’s useless
 
Both slashes should proc bloodlust.
FT and tdb do circa the same damage.
FT and tdb proc paralysis circa the same.
FT hurts some things more than tdb
Tdb hurts some things more than FT

SO why should FT. make you regen twice as much hp as tdb

It shouldnt but it does, surly you know this and this is sarcasm im actually not sure?

Agree with most of your original post, did bosses all day sat past not 1 decent drop, gained 500 ds so a fair few bosses. then when I ID'd all the uni items (I had several bags full) I only got 1 6 star everything else was below.

Im getting loads of gems also but over the course of the past 2 weeks im having about a 10% orb rate.
 
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TDB stun preventing to cast all spells & ignore target defence by 80% ... both spells should have their pros and cons and the way it is now, they have.

It doesn't ignore 80%, one of the hits ignores 80 and the other is a standard hit. Tested with 90% pdr the other night. First hit was terrible witch I assume procs bl, 2nd was the 80% ignore but procs the stun. Give us bladestorm with the ability to proc bl then we'll be on par with wizzys with bloodstorm
 
Don’t have fire damage kit. Why should a fire damage spell regen more hp than tdb. Tdb hits twice. FT hits once. Not logical.

You have a dc and acc kit tho? Don’t need mad fire damage for FT to work. My dark damage is about 80%+ with high dc yet I use FT when my hp goes low. Anyways try this method.
 
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Also fed up of getting decent upgrades but having -4% fire resist. Load of shit design.

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I can tell you this only happens when you use the mats from a designed and salvaged item thats been designed already.. which is stupid as fuck
 
Arcamon are way to weak pve. All my pets die in 1-2 hits.

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I can tell you this only happens when you use the mats from a designed and salvaged item thats been designed already.. which is stupid as fuck

You gritt?
Thanks for pointing that out il start monitoring that on my account.
 
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