Demon souls | The Legend of Mir
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Demon souls

DarkStyle

Active Member
Why u making them so scarce.
All the decent places where we can find lots of supers don’t give souls anymore.
Lava caverns and thunder pass no souls
Orcs gp no souls
Rdd no souls
Naga gp no souls.
 
Why u making them so scarce.
All the decent places where we can find lots of supers don’t give souls anymore.
Lava caverns and thunder pass no souls
Orcs gp no souls
Rdd no souls
Naga gp no souls.

Haven't played for a while but occasionally check the player numbers online and they're getting scarce too. Not so long ago 200+ online but now sometimes about a quarter of that.
 
Those areas never gave souls?

Those areas are good places to hunt because they require souls to be in. Hence you need to go out to earn the souls to enjoy those areas.
 
Those areas never gave souls?

Those areas are good places to hunt because they require souls to be in. Hence you need to go out to earn the souls to enjoy those areas.

Out of the place Darkstyle mentioned th only place that did give Demons was RDD which the new update doesn't. Current BDP still gives demons as well.
 
Perhaps increase the daily gp challenge. Or make it unlimited and make it harder each time. Like 1000 mins for 42 souls. Then 10k mobs for 42 then 10000 mobs for 42.
Give us unlimited hunting then. Imagine how many mobs would get killed everyday therefore massively increasing the amount of blues and reds ingame.
 
I really don't know what to say that has'nt been said before , souls are so rare now for over 170,s have to hunt in piss poor places that drop nothing to extend your char like Past Bichon etc with crap exp to boot. Ok dailey soul meter thing gives a few if have time to complete each day in a area that isnt already being farmed.
I have played and even help developed many forms of MIR in the past and I know when things are going pear shaped, it is now and here are the reasons why ...

1 . Need a player base that is growing... why ? - this increases economy, alows recycling of items as your progress to newer players etc , also advertises a good server with a healthy , happy player base to encourage even more to join.
2. Need balanced hunting and rewarding structure across all levels , progression of 1s char is a driving factor in any game , you can't expect players to stay if the goals are stagnant or unachievable in a reasonable time frame.
3. Guild and group dungeons need to be fair , doable and rewardable for participants.
4. PVP is a players choice however should not be the main drive of the game as many find it obstructive and demoralising espeacially when starting out ...
5. Bosses should not be 100% PK crap shoot where the elitest just get more elite .....
6. Questing - should have quests that are enjoyable achievable across all levels , huge grind fests not really fun but some enjoy , better to have some trade token system at a quest npc where people can trade unwanted quest items for tokens to save to purchase quest items they need etc of course lvl based like over 150 in a 130 mob cave cant pick up quest item , to be honest millions of ways to explore this etc ...
7.casual and hardcore a like should be treated alike , not everyone has 40hrs a week to play - Balance in all areas is needed from EXP to drops.
8. Comunication from development team , which can convey issues projects ideas in a concise clear open manner and guage thier audiance before making large game changing implementations, whats good for 1 player may have huge impact on 10 others ... secrecy breeds negativity rumour mongering and panic...



Ok above I stated a few basics , look at the game server we have now and it really is lacking in the fundementals , I love to play any game but when things seem to continuely screw you over for no real explained reason , or just get smoke and mirror answers its time to question the longevity of playing....
 
Seriously ! People need to get out more, Pb and orcs are easy to farm souls, to many people run around looking for just blues and reds In a clear ring kill and move on, but if you just clear rooms lots spawn all the time, it’s how it was designed, and when moon events are on build you points up try get 1k + in souls 5k+ is the max you can get, I remember being a noob and struggling for them to get in BDP for leveling. So either people are constantly in gp areas or are just lazy to kill mobs and bosses ! IMO
Happy Hunting!
 
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baring the old rdd all the rest only gfave guild build points and non too the players. But if you've got 25k points you don't ned to worry much.

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I really don't know what to say that has'nt been said before , souls are so rare now for over 170,s have to hunt in piss poor places that drop nothing to extend your char like Past Bichon etc with crap exp to boot. Ok dailey soul meter thing gives a few if have time to complete each day in a area that isnt already being farmed.
I have played and even help developed many forms of MIR in the past and I know when things are going pear shaped, it is now and here are the reasons why ...

1 . Need a player base that is growing... why ? - this increases economy, alows recycling of items as your progress to newer players etc , also advertises a good server with a healthy , happy player base to encourage even more to join.
2. Need balanced hunting and rewarding structure across all levels , progression of 1s char is a driving factor in any game , you can't expect players to stay if the goals are stagnant or unachievable in a reasonable time frame.
3. Guild and group dungeons need to be fair , doable and rewardable for participants.
4. PVP is a players choice however should not be the main drive of the game as many find it obstructive and demoralising espeacially when starting out ...
5. Bosses should not be 100% PK crap shoot where the elitest just get more elite .....
6. Questing - should have quests that are enjoyable achievable across all levels , huge grind fests not really fun but some enjoy , better to have some trade token system at a quest npc where people can trade unwanted quest items for tokens to save to purchase quest items they need etc of course lvl based like over 150 in a 130 mob cave cant pick up quest item , to be honest millions of ways to explore this etc ...
7.casual and hardcore a like should be treated alike , not everyone has 40hrs a week to play - Balance in all areas is needed from EXP to drops.
8. Comunication from development team , which can convey issues projects ideas in a concise clear open manner and guage thier audiance before making large game changing implementations, whats good for 1 player may have huge impact on 10 others ... secrecy breeds negativity rumour mongering and panic...



Ok above I stated a few basics , look at the game server we have now and it really is lacking in the fundementals , I love to play any game but when things seem to continuely screw you over for no real explained reason , or just get smoke and mirror answers its time to question the longevity of playing....

Nice reply but your views won't be taken on board one bit i am afraid.
 
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