Just a thought. KR is locked until all mobs and slim King is killed. Stop people jumping the chests. Just a thought.
I will change it if more people wish for the change
make it so you have to clear all mobs b4 door opens to next floor.... simples
I will change it if more people wish for the change
Could throw in a scripted timer. On killing the final monster, a scripted timer spawns the treasure after say 30 seconds. Giving folks time to assemble and whatnot.
Could throw in a scripted timer. On killing the final monster, a scripted timer spawns the treasure after say 30 seconds. Giving folks time to assemble and whatnot.
I just looked and it was already configured to only unlock the doors when *most* monsters have been cleared.
Are you telling me that this isn't working?
Typically what happens is there will be a group working their way through the map killing all the mobs, and a handful of people will tele ring straight to the treasure room door and wait for it to unlock, which tends to be before the group that's been fighting through has finished with the boss then when the group that's put all the effort in reaches treasure room it's already empty. What we're suggesting is that the room stays locked (or Warda's idea that it opens but chests don't spawn) until at least 30 seconds after boss is dead, allowing the group that's worked for it to have a chance to get their reward
Maybe remove chest room and make chest spawn randomly on last floor 30 sec after boss ded