zad48231
Leading Contributor
After reading a comment about castle wars here and watching the video on the previous page of that thread, it got me thinking about how to make castle wars a bit less "samey"
What's the problem?
At the moment it almost feels like just going through the motions. There's no massive incentive, you get cheaper repairs if you own at least one castle, and you can get a bit of gold from it, but it's not exactly massive. Even best case scenario is 10 mill per day, divide by 30 members that's 300k per day per member, it's nothing. Wars are fought because people want to get their enemy to drop items, and I suppose a bit of honour and pride falls in there somewhere too, but there's no real, valuable, tangible benefits to winning a war and ultimately owning these castles, that would make it worth a big risk.
So I have a vague proposal that I hope can be adjusted and tweaked into something that's actually realistic, here's what I'm thinking would be fun to see
New style of war?
There's 7 castles, and 7 days of the week. Let's do away with declarations and simply have 1 castle at war every night, each castle gets assigned a day of the week: sabuk=sunday, gi ryoong=monday, bw=tuesday, etc. etc. The declarations are automatic, every guild in the game is automatically eligible to win, total free for all, if you win then that castle is yours for a week until the next war. They should all just use the points system that sabuk has now, so every guild has a fair chance to try and camp it out and accumulate points. Whichever guild has the most points after 1 hour wins, couldn't be simpler.
I think that would encourage more of the smaller and up-coming guilds to give it a try, especially those with newer players in their membership. At the moment there's no point in trying because they can camp a castle for an hour and get smashed out in the last minutes by a bigger guild, so there's just no way they can win. The points system gives newer guilds more of a chance, it makes it more about activity rather than just raw power.
But what's the point?
Now for the actual rewards, I propose levelling areas, for ease of implementation they can just be copies of existing places. Each castle gets a different cave. For example sabuk might get forbidden realm, bw might get naga city, arcane might get paradise heights, tristam might get blue dragon, etc. etc. These are just concepts, obviously not to be taken literally, just there to give a flavour of the kind of thing I'm thinking about.
Now when you own a castle, all guild members can go via the private portal inside the castle into the levelling area, it'll be free (no GP) to enter, and both exp and drops could have a slight buff, say by 10% or something. And it'll be totally safe because you know nobody from outside your guild will be there, so loads of opportunity to enjoy mass lures, lots of red and blue mobs etc. with no outside interference. That's surely a valuable reward for any guild!
Thoughts?
Open to thoughts, feedback, both positive and negative as long as it's constructive.
What's the problem?
At the moment it almost feels like just going through the motions. There's no massive incentive, you get cheaper repairs if you own at least one castle, and you can get a bit of gold from it, but it's not exactly massive. Even best case scenario is 10 mill per day, divide by 30 members that's 300k per day per member, it's nothing. Wars are fought because people want to get their enemy to drop items, and I suppose a bit of honour and pride falls in there somewhere too, but there's no real, valuable, tangible benefits to winning a war and ultimately owning these castles, that would make it worth a big risk.
So I have a vague proposal that I hope can be adjusted and tweaked into something that's actually realistic, here's what I'm thinking would be fun to see
New style of war?
There's 7 castles, and 7 days of the week. Let's do away with declarations and simply have 1 castle at war every night, each castle gets assigned a day of the week: sabuk=sunday, gi ryoong=monday, bw=tuesday, etc. etc. The declarations are automatic, every guild in the game is automatically eligible to win, total free for all, if you win then that castle is yours for a week until the next war. They should all just use the points system that sabuk has now, so every guild has a fair chance to try and camp it out and accumulate points. Whichever guild has the most points after 1 hour wins, couldn't be simpler.
I think that would encourage more of the smaller and up-coming guilds to give it a try, especially those with newer players in their membership. At the moment there's no point in trying because they can camp a castle for an hour and get smashed out in the last minutes by a bigger guild, so there's just no way they can win. The points system gives newer guilds more of a chance, it makes it more about activity rather than just raw power.
But what's the point?
Now for the actual rewards, I propose levelling areas, for ease of implementation they can just be copies of existing places. Each castle gets a different cave. For example sabuk might get forbidden realm, bw might get naga city, arcane might get paradise heights, tristam might get blue dragon, etc. etc. These are just concepts, obviously not to be taken literally, just there to give a flavour of the kind of thing I'm thinking about.
Now when you own a castle, all guild members can go via the private portal inside the castle into the levelling area, it'll be free (no GP) to enter, and both exp and drops could have a slight buff, say by 10% or something. And it'll be totally safe because you know nobody from outside your guild will be there, so loads of opportunity to enjoy mass lures, lots of red and blue mobs etc. with no outside interference. That's surely a valuable reward for any guild!
Thoughts?
Open to thoughts, feedback, both positive and negative as long as it's constructive.