can pot regen be looked at | The Legend of Mir
  • EXCLUSIVE NEW PLAYER EVENT
    The Legend of Skull Island

    Experience a unique starter adventure on Arcadia: trapped in the Mineral Mines alongside the Islebound Kin; a small clan if islanders who have been isolated since the emergence of a great fiery harbinger. As the village scribes uncover lost magic, new heroes are rising to power. Discover the legend of Skull Island and harness your power to save the islanders from certain doom.

    Embark on new quests and face exciting challenges with the Arcadia community. Forge powerful new characters for your account and earn some much desired Elysian Ore.

    ALL new characters are welcome!
    read more..
    Download Arcadia

can pot regen be looked at

Senpaii

Newby
thing is when skills are using 300mp and ur regen 42mp its a little underwelming takes so long to go full can we have some better regen stones?
 
thing is when skills are using 300mp and ur regen 42mp its a little underwelming takes so long to go full can we have some better regen stones?

I think You do have the option of sacrificing ur helmet for a mp regent helm? I may be wrong but I know I needed to use a hp regent stone and helmet for agessssss
 
use regen stones/helms pot as soon as u drop a lil bit of hp/mp you should be fine and maybe dont spam the heavy mp skills 24/7 lol the mp cost is there for a reason :p
 
I occasionally find MP regen rate a problem, but in 100% of those times it's due to my own mistake in not potting early enough. Focus more and pot earlier and you'll be fine.

For example say you're about to use 6000 MP worth of spells in a short period of time, you'll be wanting to use a 6000 MP worth of pots to finish on the same MP you started.

Let's say you start at 3000/4000. Don't start wait until your MP is 1000/4000 before using your first 3000 MP pot. If you know the spells will use MP faster than the pots work anyway, just hit 6000 MP worth of pots straight away at the same time as you start casting and your MP won't hit max until you've finished casting and cleared the area you were working on.

A real life example. I know that to clear a bile/totem room takes me approx 8000 MP, now my max is about 4100 but that doesn't even matter. As soon as I start hitting I know I'm not stopping until the room is clear, so as soon as I've cast my first spell I'll hit 8000 MP worth of pots then I can relax and know that I won't be running out and can safely continue to focus on my attacks. It's good to have one less thing to worry about :)

Obviously I understand in more open situations your mp usage can't be calculated or predicted quite as accurately as that, but the same theory applies. You see a lot of mobs, you can estimate how many pots worth of MP they will take to clear, drink all the pots you think you're going to need (overestimate! No reason to guess low, plenty pots to go around) as soon as you've engaged with your collection of enemies. Then you'll be fine!
 
Last edited:
Ermm it’s balanced. Use hp/mp regen stone it helps lots. Got to sacrifice somethings in order to gain, game is balanced the way it is imo.
 
Haven't really seen or come across any issues with regen - as others have rightly pointed out, there are many opportunities to increase regen rates at the cost of other stats. Resource management is a key factor here.
 
Back
Top