Storage Abuses
I wanted to discuss the Auction house / Trust Merchant and how it is being used as an extended storage facility.
Obviously this is not its intended feature and it is allowing certain abuses, especially since you can open the facility in any Safe Zone
There are a number of possible solutions, maybe each could be used
GamePoint Cave Sales
We were actually due to fix/remove the ability to use AH in Safe Zone (outside of town) but players were having so much fun selling flowers in GP caves that we didn't. I think though that this has gotten a little out of hand now and there's too much cash coming into game.
Possible solutions:
I wanted to discuss the Auction house / Trust Merchant and how it is being used as an extended storage facility.
Obviously this is not its intended feature and it is allowing certain abuses, especially since you can open the facility in any Safe Zone
There are a number of possible solutions, maybe each could be used
- Cannot withdraw a listed item for 1, 2, 3 days
- Greater one off deposit fees
- % based deposit fee (this could also encourage players to price other items more appropriately)
GamePoint Cave Sales
We were actually due to fix/remove the ability to use AH in Safe Zone (outside of town) but players were having so much fun selling flowers in GP caves that we didn't. I think though that this has gotten a little out of hand now and there's too much cash coming into game.
Possible solutions:
- Add a special SZ in each GP area (make it slightly more difficult to put these items into AH)
- Add a sales NPC somewhere in these maps (may actually make it easier and increase profits, plus prevents the sales mule in town from getting a cut)
- Reduce the sale value of these items (reduces profits outside of GP caves too)
- Lower the drop rate of these items (probably the best solution)