Guide - Arcamon Pet System | The Legend of Mir

Guide Arcamon Pet System

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Warda

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Arcamon Pet System

Welcome to the world of Arcamon!


Mir Arcadia features a brand new, vastly diverse, and highly customisable companion system that allows players to build and develop their own personal pet into something of a master piece. Whether you need a tank to take some hits, a steamroller to clear the halls, or a power-house to inflict devastating damage against the numerous bosses, this brand new system will allow you to forge your companion to suit your style of play.


"They always run away..." - Scorpian


During your travels you may come across several monsters that will show different behaviours to their brothers & sisters, keep your eyes open... Arcamon can be around every corner.

Predominantly, the land of Arcadia (accessible from the Portal Stones) is home to many Arcamon you will encounter. However, many Arcamon reside within caves and dungeons - ever wary of hunters, they will not stand around and just let you capture them... that would be too easy. However, local hunters have told stories that the active camouflage effect from the ClearRing can be worn to allow you to capture your prey with ease - while this effect can elude some Arcamon, you may find some which are not so easily fooled.


Arcamon Stats & Food

Your Arcamon pets have a variety of different stats which need to be considered when you are building them, such as:

  • Level - The current level of the Arcamon. (The summoner cannot spawn Arcamon who are higher level than their own)
  • Lives - Total number of times your pet can be summoned.
  • Hunger - The limit to how much food your pet may consume in a given time. (3 minute cooldown per hunger level)
  • Vitality - Increases maximum Health Points (HP).
  • Strength - Increases Destructive Class (DC).
  • Dexterity - Increases Accuracy (Acc) and Agility (Agil).
  • Defence - Increases Armour Class (AC) and Magic Armour Class (MAC/AMC).
  • Intelligence - Increases Magic Class (MC).
  • Synchronisation - Coming Soon!

Stats influenced by food consumption multiply your pets base stat values. (Your pet's base stats will increase after each level automatically, regardless of food consumption)
For example: If your pig has 150HP with 0 Vitality, when you add 3 Vitality, your Pigs' base HP will increase x3. (150HP x 3Vitality = 450HP)


Your pets' lives can be replenished by visiting the PetShop in Woomyon Wall, for a price. The various food items found in the world consist of different stats to suit your play styles, or if you wish to feed them anything just to level them up! Here's a list of food items you will find throughout your travels:

For the first 30 levels, (XS) food items are the best to get you started quickly.

  • MeatSoup(XS) - Vit: 8 | Str: 6 | Dex: 6 | Def: 6 | Intel: 4
  • ZerkSoup(XS) - Vit: 6 | Str: 6 | Dex: 6 | Def: 4 | Intel: 8
  • ChickenBroth(XS) - Vit: 6 | Str: 6 | Dex: 4 | Def: 8 | Intel: 6
  • CaniblFruitTea(XS) - Vit: 6 | Str: 4 | Dex: 8 | Def: 6 | Intel: 6
  • BoneBroth(XS) - Vit: 4 | Str: 8 | Dex: 6 | Def: 6 | Intel: 6
  • EggBroth(XS) - Vit: 8 | Str: 4 | Dex: 6 | Def: 6 | Intel: 6
  • HerbalTea(XS) - Vit: 6 | Str: 8 | Dex: 4 | Def: 6 | Intel: 6
  • Dumpling(XS) - Vit: 6 | Str: 6 | Dex: 8 | Def: 4 | Intel: 6
  • BeefDumpling(XS) - Vit: 6 | Str: 6 | Dex: 6 | Def: 8 | Intel: 4
  • ChickenDumpling(XS) - Vit: 4 | Str: 6 | Dex: 6 | Def: 6 | Intel: 8
  • EggDumpling(XS) - Vit: 8 | Str: 6 | Dex: 4 | Def: 6 | Intel: 6
  • BoneDumpling(XS) - Vit: 6 | Str: 8 | Dex: 6 | Def: 4 | Intel 6

Pet levels after level 30 will require larger quantities of food to progress. The food requirements are as follows:
(S) - Level 60 Maximum / (M) - Level 90 Maximum / (L) - Level 120 Maximum

The stats of food for the incrementing portion sizes will be half of the XS amounts.
For example:
MeatSoup(XS) = Vit: 8 | Str: 6 | Dex: 6 | Def: 6 | Intel: 4
MeatSoup(S/M/L) = Vit: 4 | Str: 3 | Dex: 3 | Def: 3 | Intel: 2



Arcamon Evolution

Many Arcamon you will encounter in the world, have the ability to evolve into stronger variants of their former selves - often adapting new abilities, transformations and increasing their strength. Keep your eye out for Evolution Stones, some of your Arcamon have the ability to transform into stronger variants with the help of an Evolution Stone.

  • Green Evolution Stone - Provides a Tier 1 Transformation in Trained Arcamon. (Rare)
  • Yellow Evolution Stone - Provides a Tier 2 Transformation in Trained Arcamon. (Very Rare)
  • Dragon Evolution Stone - Allows a complete Transformation for the Snake Type Arcamon. (Extremely Rare)

Arcamon & Evolution

Here is a list of the current Arcamon in game (23-06-2015) and their Evolutionary stages:

Grey Name - Does not require an Evolution Stone
Green Name - Requires a Green Evolution Stone
Yellow Name - Requires a Yellow Evolution Stone
Blue Name - Requires a Dragon Evolution Stone

* - Evolution Stones can be used on your Arcamon at any level to evolve them to their stronger variants.

Notice some Arcamon have branching paths of evolution. I.e. the Ant type Arcamon, for example, evolves into the Fighter Ant and then has the choice of three different evolutionary pathways. In order to achieve certain evolutionary pathways, the appropriate Evolution Stone must be used on the Arcamon before the branching evolution state in order to ensure the intended evolution is invoked. So with the Ant Arcamon in this example, the stone must be used on the Fighter Ant before it reaches the stage of evolution.


Arcamon
Evolution Level
Evolution - Stage 1
Evolution Level
Evolution - Stage 2
WhiteRabbit​
GreyRabbit​
YellowFox​
*
YellowFoxman
RedFox​
*
RedFoxman
BrownMonkey​
*
EvilApe
WhiteMonkey​
*
GreyEvilApe
Kaloketos​
98​
Kaloketese​
127​
Godzillius​
Micropacter​
98​
Malacostraca​
129​
Malacostrica​
Pig​
70​
WhiteBoar​
120​
WhiteEvilBoar​
Pig​
*
RedEvilBoar
110​
KingHog​
Pig​
*
BlackEvilBoar
110​
DarkDevil​
Bird​
62​
GreatHawk​
Bird​
*
GreatEagle
Sheep​
82​
ZumaStatue​
*
RedThunderZuma
Tongs​
86​
EvilTongs​
Scorpion​
76​
SnakeScorpion​
112​
EvilSnake​
Scorpion​
*
KingScorpion
120​
DarkScorpion​
Keratoid​
85​
GiantKeratoid​
SpittingSpider​
56​
LureSpider​
116​
SaleemSpider​
VenomSpider​
92​
GangSpider​
122​
RufilataSpider​
Ant​
64​
FighterAnt​
105​
FireAnt​
SpiderFrog​
58​
GiantSpiderFrog​
120​
Khazard​
BluHoroBlastr​
66​
VioletKekTal​
112​
DarkKekTal​
HoroBlastr​
72​
KekTal​
115​
GiantKekTal​


Many rare and unique Arcamon can be found also, their abilities and base attributes are much stronger than standard Arcamon.

Arcamon
Evolution Level
Evolution - Stage 1
Evolution Level
Evolution - Stage 2
Snake​
62​
BabyYimoogi​
*
Yimoogi
FrostTiger​
105​
AzureTiger​
Troll​
102​
EliteTroll​
Wolf​
65​
MountainWolf​
103​
FlailWolf​
 
Last edited:
Re: [Guide] Arcamon Pet System

Arcamon Base Stats

Here is a complete list of all the Base Arcamon Stats (without Food Stat increases):
(Use CTRL + Mouse Scroll to zoom in and out of the browser if you have trouble reading the text, had to shrink it to fit it on)


Arcamon
HP
AC
AMC
DC
Max DC
MC
Agil
Acc
WhiteRabbit​
200​
4​
4​
8​
10​
8​
4​
4​
GreyRabbit​
200​
4​
4​
8​
10​
8​
4​
4​
RedFox​
250​
5​
5​
11​
15​
8​
7​
6​
RedFoxman​
300​
6​
7​
12​
16​
8​
8​
6​
YellowFox​
250​
6​
5​
10​
15​
8​
7​
6​
YellowFoxman​
300​
7​
6​
10​
13​
15​
8​
6​
BrownMonkey​
300​
6​
5​
11​
15​
8​
6​
6​
EvilApe​
350​
7​
6​
12​
16​
10​
7​
7​
WhiteMonkey​
300​
5​
6​
11​
15​
8​
6​
6​
GreyEvilApe​
350​
6​
7​
11​
16​
10​
7​
7​
Kaloketos​
200​
6​
5​
10​
15​
7​
6​
6​
Kaloketese​
250​
6​
6​
11​
16​
8​
7​
6​
Godzillius​
300​
7​
6​
11​
17​
8​
8​
7​
Micropacter​
200​
5​
5​
10​
15​
7​
6​
6​
Malacostraca​
250​
6​
6​
11​
16​
8​
6​
7​
Malacostrica​
300​
6​
7​
11​
17​
8​
7​
8​
Pig​
200​
4​
4​
8​
12​
8​
6​
6​
WhiteBoar​
260​
6​
6​
15​
15​
8​
6​
7​
WhiteEvilBoar​
310​
7​
5​
16​
16​
6​
7​
8​
RedEvilBoar​
260​
6​
6​
13​
15​
8​
6​
6​
KingHog​
315​
5​
7​
12​
17​
9​
7​
7​
BlackEvilBoar​
260​
6​
6​
15​
16​
8​
7​
6​
DarkDevil​
320​
7​
6​
16​
17​
10​
8​
7​
Bird​
200​
3​
3​
4​
15​
8​
6​
6​
GreatHawk​
250​
6​
5​
5​
18​
8​
8​
8​
GreatEagle​
250​
6​
6​
5​
18​
8​
8​
8​
Sheep​
200​
4​
4​
8​
10​
8​
6​
6​
ZumaStatue​
230​
5​
5​
13​
15​
8​
6​
6​
RedThunderZuma​
280​
6​
6​
12​
14​
13​
7​
7​
Tongs​
220​
5​
5​
10​
14​
8​
6​
6​
EvilTongs​
270​
5​
6​
15​
16​
9​
7​
7​
Scorpion​
210​
5​
4​
5​
15​
7​
6​
6​
SnakeScorpion​
240​
6​
5​
12​
13​
7​
6​
6​
EvilSnake​
250​
7​
6​
13​
16​
7​
7​
7​
KingScorpion​
260​
6​
6​
10​
17​
9​
6​
6​
DarkScorpion​
280​
7​
7​
10​
18​
10​
7​
7​
Keratoid​
250​
6​
6​
0​
16​
8​
6​
7​
GiantKeratoid​
350​
7​
7​
0​
20​
8​
6​
8​

Continues on next page...
 
Re: [Guide] Arcamon Pet System

... Page 2 - Arcamon Base Stats

Arcamon
HP
AC
AMC
DC
Max DC
MC
Agil
Acc
SpittingSpider​
210​
4​
4​
12​
15​
8​
6​
6​
LureSpider​
220​
5​
5​
13​
16​
8​
6​
6​
SaleemSpider​
230​
6​
6​
14​
17​
8​
7​
7​
VenomSpider​
220​
4​
4​
13​
15​
8​
6​
6​
GangSpider​
230​
5​
5​
14​
16​
8​
6​
6​
RufilataSpider​
240​
6​
6​
15​
17​
8​
7​
7​
Ant​
210​
4​
4​
10​
13​
8​
6​
6​
FighterAnt​
240​
5​
5​
11​
14​
8​
7​
6​
FireAnt​
255​
6​
6​
12​
15​
12​
8​
7​
SpiderFrog​
220​
5​
5​
12​
15​
6​
6​
6​
GiantSpiderFrog​
230​
6​
5​
12​
16​
7​
6​
7​
Khazard​
240​
7​
6​
13​
17​
8​
7​
8​
BluHoroBlastr​
215​
5​
5​
11​
15​
6​
6​
6​
VioletKekTal​
225​
5​
6​
12​
16​
7​
6​
7​
DarkKekTal​
235​
6​
7​
13​
17​
8​
7​
8​
HoroBlastr​
210​
5​
5​
11​
15​
6​
6​
6​
KekTal​
215​
6​
5​
12​
16​
7​
6​
7​
GiantKekTal​
220​
7​
6​
13​
17​
8​
7​
8​
Snake​
300​
6​
6​
12​
14​
13​
6​
6​
BabyYimoogi​
350​
7​
7​
13​
15​
14​
7​
7​
Yimoogi​
400​
8​
8​
14​
16​
15​
8​
8​
FrostTiger​
330​
6​
7​
14​
17​
10​
7​
7​
AzureTiger​
390​
7​
8​
15​
19​
11​
8​
8​
Troll​
320​
7​
6​
14​
17​
10​
7​
7​
EliteTroll​
350​
8​
7​
15​
19​
11​
8​
8​
Wolf​
300​
6​
6​
12​
16​
11​
6​
6​
MountainWolf​
320​
7​
7​
13​
17​
12​
7​
7​
FlailWolf​
340​
8​
8​
14​
18​
13​
8​
8​

Remember, these are "Base" stats - raw stats of the Arcamon without any food stats. As mentioned earlier, your Food stats (such as Vitality, Strength, Intelligence etc.) will multiply the base stats of the monsters. So effectively, 10 Vitality on a Flail Wolf will change it's health to 3400. Be aware that, whilst this is true, your pet levels will also increase the base stats and thus the food enhancing stats will multiply the new base stats acquired from your pet levelling up.
 
Re: [Guide] Arcamon Pet System

GameGold Store


The GameGold Store now features additional pet supplements which provide an even greater stat boost for your Arcamon. These additional nutrients will allow you to further customise and personalise your Arcamon with stat specific boosters to build your own personal guardian.

Here is a list of supplements currently available on the market:

15 GameGold

- HealthyFood(M) - Vit: 15 | Str: 8 | Dex: 8 | Def: 5 | Intel: 4
- MuscleFood(M) - Vit: 4 | Str: 15 | Dex: 8 | Def: 8 | Intel: 5
- AgilityFood(M) - Vit: 5 | Str: 4 | Dex: 15 | Def: 8 | Intel: 8
- ArmourFood(M) - Vit: 8 | Str: 5 | Dex: 4 | Def: 15 | Intel: 8
- MindFood(M) - Vit: 8 | Str: 8 | Dex: 5 | Def: 4 | Intel: 15


30 GameGold

- HealthyFood(L) - Vit: 25 | Str: 11 | Dex: 11 | Def: 7 | Intel: 6
- MuscleFood(L) - Vit: 6 | Str: 25 | Dex: 11 | Def: 11 | Intel: 7
- AgilityFood(L) - Vit: 7 | Str: 6 | Dex: 25 | Def: 11 | Intel: 11
- ArmourFood(L) - Vit: 11 | Str: 7 | Dex: 6 | Def: 25 | Intel: 11
- MindFood(L) - Vit: 11 | Str: 11 | Dex: 7 | Def: 6 | Intel: 25


For additional information on GameGold, please visit the in-game GameShop.
 
Re: [Guide] Arcamon Pet System

Arcamon - Special Abilities

Many of the Arcamon you will train possess special abilities that they will soon release upon their foes. Discover their hidden powers and harness their abilities to aid you in battle.

Listed below are the many special abilities of the Arcamon:

Arcamon:Special Ability:Effect:
RedFoxmanPower ThrustUnleashes a devastating ranged melee attack, delivering critical damage.
YellowFoxmanThunder BoltElemental ranged ability, causing moderate levels of damage at increased range.
KingHogFlaming CleaverCombine destructive and magical energies to mutilate foes.
EvilApeSilent TouchThe shear impact of one blow will silence it's target, rendering their magical capabilities temporarily useless.
GreyEvilApeSilent TouchThe shear impact of one blow will silence it's target, rendering their magical capabilities temporarily useless.
WhiteEvilBoarIgnore Target DefenseTheir intelligence allows them to seek out the weakpoint of any target, ignoring a fraction of their defenses.
KhazardParalysisThe sting of a Khazard is extremely toxic, and can paralyse their target temporarily.
FireAntFire BurnThe natural ability to produce fire and ignite their foes with a lasting burn effect.
EliteTrollIce BreakerA frozen heart can freeze any who pose a threat.
DarkScorpionLightning StrikeTheir claws emit a powerful electrical charge, channelled from within.
KingScorpionLightning StrikeTheir claws emit a powerful electrical charge, channelled from within.
DarkDevilBlazing SlashUnbound inner rage produces a powerful flame, delivered through the deadly claws.
LureSpiderWeakening VenomSpitting at their target from range, once coated in their venom, they become susceptible to incoming damage.
GangSpiderDebilitating PoisonThe poisonous tongue of a GangSpider causes targets to lose health periodically.
RedThunderZumaLightning BoltA strong electrical discharge from their claw can reach targets at great range.
FrostTigerFrost CrunchA ball of solid ice will temporarily freeze their opponent.
AzureTigerFrost Crunch, StompA solid ball of ice will temporarily freeze their opponent, while their crippling stomp will deliver critical damage.
SaleemSpiderCurse of WeakeningCurse their victims with a spell which lowers their natural resistances.
RufilataSpiderCurse of DebilitationCurse their victims with a spell which causes periodic damage.
YimoogiPoison CloudA cloud of poison will affect a large group of enemies close-by, reducing their resistances.
FlailWolfStompA crippling stomp attack causes critical damage.
GiantKeratoidReflect DamageTheir hardened shells have a chance to reflect incoming damage back at their attacker.






- Credits -

A big thank you to the following for their fantastic contributions:

Scorpian
For providing extra resources.

DeathsClutch
For play testing, show casing and providing additional information.

NightSonic
For providing me with additional information on locations and spawns used to test various different Arcamon.

Deluge & Mitty
For spotting the mixup between the two foxmen special attacks I muddled up!

wicksey
Providing useful information.





This thread is reserved for updates and patch notes regarding the Arcamon Pet System. If you believe any of the data is incorrect or inaccurate in any way, or simply wish to make an alteration, please private message me (Warda) or begin a new thread.

Thank you.
 
Re: [Guide] Arcamon Pet System

Arcamon Pet System - Update 20/05/2019

Pet levels after level 30 will require larger quantities of food to progress. The food requirements are as follows:
(S) - Level 60 Maximum / (M) - Level 90 Maximum / (L) - Level 120 Maximum / (XL) - Level 160 Maximum

The stats of food for the incrementing portion sizes will scale for all the different food types, as follows.
For example:
MeatSoup(XS) = Vit: 12 | Str: 9 | Dex: 9 | Def: 9 | Intel: 6
MeatSoup(S/M) = Vit: 8 | Str: 6 | Dex: 6 | Def: 6 | Intel: 4
MeatSoup(L/XL) = Vit: 6 | Str: 5 | Dex: 5 | Def: 5 | Intel: 3



Arcamon Evolution

  • Green Evolution Stone - Provides a Tier 1 Transformation in Trained Arcamon. (Rare)
  • Yellow Evolution Stone - Provides a Tier 2 Transformation in Trained Arcamon. (Very Rare)
  • Dragon Evolution Stone - Allows a complete Transformation for the Snake Type Arcamon. (Extremely Rare)

Here is a list of the current Arcamon in game (20-05-2019) and their Evolutionary stages:

Grey Name - Does not require an Evolution Stone
Green Name - Requires a Green Evolution Stone
Yellow Name - Requires a Yellow Evolution Stone
Blue Name - Requires a Dragon Evolution Stone

* - Evolution Stones can be used on your Arcamon at any level to evolve them to their stronger variants.

Notice some Arcamon have branching paths of evolution. I.e. the Ant type Arcamon, for example, evolves into the Fighter Ant and then has the choice of three different evolutionary pathways. In order to achieve certain evolutionary pathways, the appropriate Evolution Stone must be used on the Arcamon before the branching evolution state in order to ensure the intended evolution is invoked. So with the Ant Arcamon in this example, the stone must be used on the Fighter Ant before it reaches the stage of evolution.


Arcamon
Evolution Level
Evolution - Stage 1
Evolution Level
Evolution - Stage 2
Evolution Level
Evolution - Stage 3
Sheep​
82​
ZumaStatue​
*​
RedThunderZuma
*​
DarkThunderZuma
SpittingSpider​
56​
LureSpider​
116​
SaleemSpider​
*​
SuperMutantHybrid
VenomSpider​
92​
GangSpider​
122​
RufilataSpider
*​
SuperMutantHybrid
Ant​
64​
FighterAnt​
105​
FireAnt​
-​
-​
Ant​
64​
FighterAnt​
105​
MassacreAnt
-​
-​
Ant​
64​
FighterAnt​
105​
AntWitch
-​
-​
SpiderFrog​
58​
GiantSpiderFrog​
120​
Khazard​
*​
DragonKhazard
Oma​
20​
OmaFighter​
40​
OmaWarrior​
-​
-​
Cow​
30​
WoomaSoldier​
60​
WoomaGuardian​
-​
-​
CursedBaboon​
-​
-​
-​
-​
-​
-​
Hardshell​
*​
RedHardshell
-​
-​
-​
-​
Hardshell​
*​
GreenHardshell
-​
-​
-​
-​
Hardshell​
*​
BlueHardshell
-​
-​
-​
-​
GreenGlobster​
80​
RedGlobster​
130​
ReptilianHunter​
-​
-​
ClawMonkey​
70​
SpearMonkey​
120​
JungleApe​
-​
-​
BrownSnake​
120​
FireSerpent​
*​
GreatFireSerpent
-​
-​
HookingCat​
90​
Blazecat​
-​
-​
-​
-​
RakingCat​
90​
Stormcat​
-​
-​
-​
-​
TreeStump​
100​
Nymph​
130​
Ent​
-​
-​
CaveMaggot​
60​
WedgeMoth​
90​
WingedOma​
-​
-​
BlackMaggot​
100​
GiantWorm​
*​
Dragon
-​
-​
BlackBear​
-​
FlameBear
-​
-​
-​
-​
BrownBear​
-​
StormBear
-​
-​
-​
-​

Arcamon Base Stats

Here is a complete list of all the Base Arcamon Stats (without Food Stat increases):
(Use CTRL + Mouse Scroll to zoom in and out of the browser if you have trouble reading the text, had to shrink it to fit it on)


Arcamon
HP
AC
AMC
DC
Max DC
MC
DarkThunderZuma​
300​
8​
14​
15​
16​
8​
SuperMutantHybrid​
260​
7​
7​
16​
18​
12​
MassacreAnt​
250​
6​
6​
11​
13​
15​
AntWitch​
280​
7​
9​
12​
14​
18​
DragonKhazard​
260​
8​
7​
16​
19​
10​
Oma​
200​
6​
5​
10​
15​
7​
OmaFighter​
250​
6​
6​
11​
16​
8​
OmaWarrior​
300​
7​
6​
11​
17​
8​
Cow​
200​
5​
4​
9​
13​
5​
WoomaSoldier​
250​
6​
5​
11​
16​
6​
WoomaGuardian​
330​
8​
6​
11​
18​
7​
CursedBaboon​
280​
8​
6​
11​
17​
8​
Hardshell​
360​
8​
8​
10​
15​
7​
RedHardshell​
420​
10​
9​
10​
16​
10​
GreenHardshell​
420​
10​
9​
10​
16​
10​
BlueHardshell​
420​
10​
9​
10​
16​
10​
CaveMaggot​
200​
4​
4​
10​
14​
6​
WedgeMoth​
230​
5​
5​
11​
15​
7​
WingedOma​
250​
6​
6​
12​
16​
10​
GreenGlobster​
200​
5​
5​
9​
13​
7​
RedGlobster​
220​
6​
6​
10​
15​
8​
ReptilianHunter​
240​
7​
6​
11​
20​
6​
ClawMonkey​
200​
6​
5​
10​
15​
7​
SpearMonkey​
250​
6​
6​
11​
16​
8​
JungleApe​
300​
7​
6​
11​
18​
8​
BlackBear​
220​
6​
5​
10​
15​
7​
FlameBear​
310​
7​
6​
11​
17​
9​
BrownBear​
220​
6​
5​
10​
15​
7​
Stormbear​
310​
7​
6​
11​
17​
9​

Continues on next page...
 
Re: [Guide] Arcamon Pet System

... Page 4 - Arcamon Base Stats

Arcamon
HP
AC
AMC
DC
Max DC
MC
BrownSnake​
200​
6​
5​
8​
10​
8​
FireSerpent​
220​
6​
6​
9​
12​
10​
GreatFireSerpent​
250​
7​
6​
10​
14​
12​
HookingCat​
200​
4​
6​
8​
8​
11​
Blazecat​
240​
6​
8​
10​
11​
13​
RakingCat​
200​
6​
4​
8​
8​
11​
Stormcat​
240​
8​
6​
10​
11​
13​
TreeStump​
200​
8​
4​
8​
11​
3​
Nymph​
300​
9​
5​
9​
12​
4​
Ent​
450​
10​
6​
10​
13​
5​
BlackMaggot​
200​
6​
5​
10​
15​
7​
GiantWorm​
250​
6​
8​
10​
16​
12​
Dragon​
300​
7​
9​
12​
15​
17​

Arcamon - Special Abilities

Many of the Arcamon you will train possess special abilities that they will soon release upon their foes. Discover their hidden powers and harness their abilities to aid you in battle.

Listed below are the many special abilities of the Arcamon:

Arcamon:Special Ability:Effect:
DarkThunderZumaLightning StormMultiple strong electrical discharges from their claw can reach targets at great range.
SuperMutantHybridFlame FieldRanged AoE (Area of Effect) ability, igniting all in range of their deadly blaze.
MassacreAntDebilitating VenomTheir ranged venom can inflict periodic damage as well as making their target more susceptible to incoming damage.
AntWitchThunderstormAny targets within close proximity to this mighty ant will receive a strong electrical discharge. Undead enemy types are more susceptible to damage.
DragonKhazardParalysisThe sting of a Khazard is extremely toxic, and can paralyse their target temporarily. But those affected by the sting of the Dragon Khazard will remain affected even longer.
WoomaGuardianBlade FuryThrough mastery of the blade, the Wooma Guardian has strong control of their weapons and can deliver a flurry of quick blows.
RedHardshellStrength & Weakening VenomTheir natural strength makes the Hardshell a tough enemy to beat. Alongside that, they are able to coat their victim in a potent venom who then become more susceptible to incoming damage.
GreenHardshellStrength & Debilitating PoisonTheir natural strength makes the Hardshell a tough enemy to beat. Alongside that, they are able to coat their victim in poison who then begin to take periodic damage.
BlueHardshellStrength & Frozen ShoulderTheir natural strength makes the Hardshell a tough enemy to beat. Alongside that, they are able to slow their victim's attack speed and walk speed temporarily.
ReptilianHunterPoison ArrowEquipped with piercing arrows, coated in a deadly toxin that cause periodic damage to their target.
JungleApeAwarenessTheir natural awareness is unlike any other. Once they have found their target, they will pursue it with great haste.
GreatFireSerpentDouble FireballThrough great focus, the Fire Serpent can unleash an infernal ball of pain on their opponents.
BlazecatFirebangIgnite their opponent with a small field of flame, damaging nearby opponents in the process.
StormcatIcestormUnleash a flurry of frozen wind on their target, damaging nearby opponents in the process.
EntUprootThe Ent is able to burrow it's piercing roots into the ground before pushing them to surface on unsuspecting foes.
WingedOmaToxic BroodThe brood mother will spit her seemingly infinite supply of toxic minions at any threats nearby. Their target then begins to take periodic damage.
DragonFireburnThe great beast of the skies can ignite the heart of their foes with their fiery blast. Once affected, their target will take periodic fire damage.
FlameBearAwareness & FireTheir natural awareness is unlike any other. Once they have found their target, they will pursue it with great haste with a chance to immolate their foes.
StormbearAwareness & LightningTheir natural awareness is unlike any other. Once they have found their target, they will pursue it with great haste with a chance to electrify their foes.

[/tr]





This thread is reserved for updates and patch notes regarding the Arcamon Pet System. If you believe any of the data is incorrect or inaccurate in any way, or simply wish to make an alteration, please private message me (Warda) or begin a new thread.

Thank you.
 
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