Arcamon Additions? | The Legend of Mir
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Arcamon Additions?

Kraken

Active Member
I like the Arcamon system. But most of them aren’t that great what’s the chances of some tweaking or some additional so that we can have good choice of useable Arcamon.
 
Been trying to do that since 2013 :p
Outside of the specific utilities (poison / paralysis) there would always be just 1 most powerful with the others a "waste of time".

The whole system needs some serious thought
Fair, I dunno though the system is good I think personally. It’s nearly there. I more was thinking levelling, people use the DTZ I guess but as a warrior maybe there’s something else that might help me.

I know yim poisons but I can never get that. I have collected a few because I like having them. Just would like some options.

Invariably I’ve got tiger and khazard as I couldn’t avoid it for bosses.
 
Been trying to do that since 2013 :p
Outside of the specific utilities (poison / paralysis) there would always be just 1 most powerful with the others a "waste of time".

The whole system needs some serious thought

Lv3 Arcs might be kewl 0,0

As well as some new models to spice things up

Perhaps even some arcs that drop at Lv60, with some pre-defined stats, that-at the very least, will display how they should be built which would make it easier on newer players, these could even be designed to fit certain roles such as tank/heals/dps.

I'm imagining a scenario where people have multiple arcs to choose from depending on their situation, a little bit of versatility never hurt nobody, variety is the spice of life!

Scaled down versions of bosses as an arc could be super kewl, in both size and stats 0,0

@OP

I do agree, however, if just starting out, then any arc is a good companion to have at the lower levels- the system itself is quite fine, perhaps needing some refinement, just some minor tweaks and changes could be the real difference.

Perhaps a new pet store system that allows for buffs and such, so that any arc can be powered up as per requirement- as there are many that are just plane useless, especially once you've had the taste of real power, the rest just fall over. or aren't very strong at all. I feel like they should be desired, and shouldn't have to be bought, but earned.
 
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Everyone likes para/freeze. Maybe some more could have that sort of effect but different stats/strengths. Ones with mass attack skills that are decent to compliment levelling.

Poisoning of yim is obviously great but not one I’ve ever managed to attain.

I think some good ideas in here. Even one that would heal/buff you as a warr would be interesting, a more support based one.
 
Thinking about some of the ideas that have been shared here, I really like them and think they could be very interesting and attractive.

However the main problem holding this up is GMs reluctance to make big changes to the arcamon system, because of the potential backlash. A lot of people have spent a lot of money on special arcamons and if there's a system change that causes an arcamon with £300 behind it to suddenly be a lot less useful than it was, then people come out the woodwork and start threatning legal action and all sorts. It happens every time a big change happens, so GM is understandably very careful and considered in any changes he makes, that's why it takes so long!

With that said, I think I may have a solution that satisfies both camps.

Arcamon skill sockets.

Add a socket to an arcamon similar to the way you add a mythic socket now, maybe it should cost a high amount of demon souls to open?

Then you can add a "skill" to the arcamon socket. You collect them like books, collect the pages and a casewrap etc., something similar to that, to make an arcamon skill which you can then put into the socket to give that arcamon an additional skill. Once added it is permanent, so plan carefully!

Arcamon would trigger their added skills randomly or on a timer or whatever, they could be things like
  • lion roar
  • mass healing
  • confusion
  • holy freeze
  • bloodlust
  • thunder strike
 
Thinking about some of the ideas that have been shared here, I really like them and think they could be very interesting and attractive.

However the main problem holding this up is GMs reluctance to make big changes to the arcamon system, because of the potential backlash. A lot of people have spent a lot of money on special arcamons and if there's a system change that causes an arcamon with £300 behind it to suddenly be a lot less useful than it was, then people come out the woodwork and start threatning legal action and all sorts. It happens every time a big change happens, so GM is understandably very careful and considered in any changes he makes, that's why it takes so long!

With that said, I think I may have a solution that satisfies both camps.

Arcamon skill sockets.

Add a socket to an arcamon similar to the way you add a mythic socket now, maybe it should cost a high amount of demon souls to open?

Then you can add a "skill" to the arcamon socket. You collect them like books, collect the pages and a casewrap etc., something similar to that, to make an arcamon skill which you can then put into the socket to give that arcamon an additional skill. Once added it is permanent, so plan carefully!

Arcamon would trigger their added skills randomly or on a timer or whatever, they could be things like
  • lion roar
  • mass healing
  • confusion
  • holy freeze
  • bloodlust
  • thunder strike

I like 👍🏻
 
Yeah some nice ideas for sure. I’d just like to see some more useful ones.

It’s such a great system and I think it adds to the game for me.
 
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