Arcadia will be back online before 14:00 | The Legend of Mir
  • EXCLUSIVE NEW PLAYER EVENT
    The Legend of Skull Island

    Experience a unique starter adventure on Arcadia: trapped in the Mineral Mines alongside the Islebound Kin; a small clan if islanders who have been isolated since the emergence of a great fiery harbinger. As the village scribes uncover lost magic, new heroes are rising to power. Discover the legend of Skull Island and harness your power to save the islanders from certain doom.

    Embark on new quests and face exciting challenges with the Arcadia community. Forge powerful new characters for your account and earn some much desired Elysian Ore.

    ALL new characters are welcome!
    read more..
    Download Arcadia

Arcadia will be back online before 14:00

Scorpian

Administrator
Staff member
Firstly, sorry all for lack of updates on the updates. Chaotic week and definitely over stretched with all the updates recently - not exactly finished this update to the standard usually expected but confident it is ready and will probably receive some sort of care package in the coming weeks like any other. It has obviously been high on our minds that the cap has not changed for some time.

I will be adding a proper update post to the website ASAP however, in simple terms:
1) New level cap
2) New dungeon (Catacombs) with new 182 set kit with armour but no weapons
3) Revamp of Bug Cave for high level, very much nostalgia cave and not intended as a primary hunting area
4) New super rare set - Elysian for 180, added to Orcs, Zuma Temple, Catacombs, Bug Cave, RDD, BDP - very rare :highly_amused:
5) Some toughening up of Zuma 7th monsters


New monsters may seem challenging however with present / upcoming character development this is intended (otherwise you will be squatting flies in a few months :p)

Thank you all :cool:
 
Thanks for the update and keeping us informed

also time to consider increasing guild members limit from 30 without it costing the guild a bomb.. i dont understand how you think its fair that every player that plays mir has to be playing almost 10hours+ a day to be part of a guild.. if you dont then no friends to talk to, cant start a chat cause you dont know what is going or where the fights are or who needs help.. basically the way the system is now means unless u spend shed loads of hours ingame then you cant enjoy the game.. scares me to think what you are trying to achieve here but its too aggressive imo.

In short im asking is to let players who only has 3-10hrs a week to still enjoy Arcadia and be part of a decent community.
tnx

Also it be interesting if you could tell us what the average hours the top 10-20 players play per day.. i say 12hrs
 
Last edited:
quick question then,does bosses like loki/EvilMir/TrollKing drop the new rares as well then? because they also Super Bosses ?
 
Thanks for the update and keeping us informed

also time to consider increasing guild members limit from 30 without it costing the guild a bomb.. i dont understand how you think its fair that every player that plays mir has to be playing almost 10hours+ a day to be part of a guild.. if you dont then no friends to talk to, cant start a chat cause you dont know what is going or where the fights are or who needs help.. basically the way the system is now means unless u spend shed loads of hours ingame then you cant enjoy the game.. scares me to think what you are trying to achieve here but its too aggressive imo.

In short im asking is to let players who only has 3-10hrs a week to still enjoy Arcadia and be part of a decent community.
tnx

Also it be interesting if you could tell us what the average hours the top 10-20 players play per day.. i say 12hrs

I disagree with it needing 10 hours a day to be in a guild. In FL we are keeping the guild level at 15, which allows us to have 25 members. Maintaining stability and buying every shield requires an average of 140 points per week per member, and the top few most active members do more than that every day, which is enough to prop up the whole guild, so there's no real need for anyone else to have any pressure on them.

The only time the points thing becomes an issue is when the guild is very high level, the only reason to level a guild beyond 20 is to get better shields, having those shields is very expensive in terms of points and required activity, so those rewards become available to only the guilds that have lots of very active members.

There's loads of guilds to choose from that are lower level so don't have any worries like that, and the only down side is that they can't access the best shields
 
zade mate.. what you need to realise is the players that you get to know and comfortable to play with over a long time are almost always in one guild...

I admit 10hrs+ is over exaggerating.. even 2hrs+ a day to be part of a guild is still too much
 
Back
Top