Guild stability | The Legend of Mir

Guild stability

When guild is low level it's pretty easy

I maintained a level 20 guild entirely solo for quite a while

Only takes a concentrated group effort when you level the guild up more

If there's not many active players in your guild, let it drop a few levels and the requirement will go down significantly

There's a calculator on my site that shows you exactly how many points needed per day based on level and members, have a look and you'll see. What level is your guild at the moment and how many members are there?
 
It’s still a load of nonsense, no matter how you try and spin it.
Can you elaborate why you think that?

What problem are you facing? What level is your guild and how many members are there?

If you just want to rant but don't want a solution carry on. If you want solutions, work with us, answer the basic questions, and you can get some actionable guidance

If neither of those, you want to rant, don't want to help, but want others to help you, then the answer is "skill issue"
 
it’s a pointless part of the game i.e there’s no need for it, it just needs removed. Unsure what you don’t understand.
It encourages activity
It encourages teamwork
It encourages people to join guilds and share experiences

Now let's hear some examples of what problems it causes

There's no need for the tree that's outside maggot lair, it does nothing, but nobody is asking GM to remove it. Why not?
 
It’s only pointless when people are not on to get points. Outside of that it makes sense 👍

When you have a few active players it’s ok, if it drops and you don’t then it feels like a huge battle to maintain.
 
It keeps the game from getting stale, too. So active guilds are always attractive to active players, it forces the parts of the metaphoric chess board to make a move.

I can relate to your fustration - by the way.

However, the alternative is the previous version that we know of; no guild points, unlimited member cap, you will just see 90% of the server sat in the same guild for years, dominating the game. All high level, inactive players just sat in there waiting to log in and crack on again. Its been tried & tested.

A lot of work went into this guild system and it is as zade said an engaging part of the game - as long as you are not left carrying the cross all on your own.
 
would be nice if we had more more seats in guild so we can play other characters so we're not playing the same one all the time
 
would be nice if we had more more seats in guild so we can play other characters so we're not playing the same one all the time
It's fine as long as the GP requirement is tied to the number of accounts and not the number of characters in a guild. That would be a good update to make.

Skade (wiz lev 200) / Livingstone (tao lev 201) co leader KninghtsOfOld
 
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