Patch notes and xorokar and weaver boss. | The Legend of Mir
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Patch notes and xorokar and weaver boss.

darkstysle88

Active Member
when’s patch notes coming for blingdenstone ruin?

Also I know it’s content release time but the last cave still hasn’t produced anything in 6 months. I’ve killed hundreds of vile demons and other bosses in that cave. Xorokar only spawned twice in six months. Zero Arcadian items have dropped. I want you to please reconsider the way ur building these new dungeons.
I mean what other game in history has a boss spawn only twice in six months??? And what other game releases content that after 6 months still hasn’t dropped?
The drops need buffing and the main boss needs to spawn more often. That new cave is dead already no one bothers to go there. Please make new one more exciting
 
when’s patch notes coming for blingdenstone ruin?

Also I know it’s content release time but the last cave still hasn’t produced anything in 6 months. I’ve killed hundreds of vile demons and other bosses in that cave. Xorokar only spawned twice in six months. Zero Arcadian items have dropped. I want you to please reconsider the way ur building these new dungeons.
I mean what other game in history has a boss spawn only twice in six months??? And what other game releases content that after 6 months still hasn’t dropped?
The drops need buffing and the main boss needs to spawn more often. That new cave is dead already no one bothers to go there. Please make new one more exciting
As well killing bile demons. Got the same drop file it seems.
 
New bdp/rdd needs released. One that has higher level mobs and bosses. New pets available and arcadian items in the drop files.

The gm has many hits and many misses recently. New maze with witch head was brilliant addition and i love it. Then we have stuff like shattered mongchon being added, could of been like planes but higher level. Instead we have crap mob density, no subs and not even that good exp in there.

I hope the orc update is worth it.
 
The rates are pretty standard to other similar regions/dungeons so suspect the issue is more to do with other aspects.
However it is not unusual for a new set of SRs to be pretty rare when they are being introduced as it is only available from a few bosses.
There's also a bit of a power jump so the new dungeons are probably feeling a little more challenging than when more powerful kits spread into game.
That is compounded by the fact that not many players are killing the bosses in Elysian Dungeon. That usually changes when something of value drops and the sharks taste blood..

I am guessing the major factor here though is that the main bosses are hidden underground and are harder to camp. But that was kind of the point (and requested!).

Will keep an eye on it
 
The rates are pretty standard to other similar regions/dungeons so suspect the issue is more to do with other aspects.
However it is not unusual for a new set of SRs to be pretty rare when they are being introduced as it is only available from a few bosses.
There's also a bit of a power jump so the new dungeons are probably feeling a little more challenging than when more powerful kits spread into game.
That is compounded by the fact that not many players are killing the bosses in Elysian Dungeon. That usually changes when something of value drops and the sharks taste blood..

I am guessing the major factor here though is that the main bosses are hidden underground and are harder to camp. But that was kind of the point (and requested!).

Will keep an eye on it
Question 🙋 every boss in elysuim city can drop new super rare kit or only 200+
 
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