New big bosses | The Legend of Mir
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New big bosses

darkstysle88

Active Member
I think I speak for the masses here when I ask where the hell are the new bosses? I’ve been playing since December and haven’t seen a hell weaver boss spawn? Nor have I seen a xorakar. Perhaps the method that makes these bosses spawn needs looking at? Surely they should both spawn at least once a day? Killing 50 subs is abit much if that is the requirement?
Thanks
 
I haven't seen them either but I just assumed the one group that controls all the good bosses was farming them, they not spawning at all?
 
I haven't seen them either but I just assumed the one group that controls all the good bosses was farming them, they not spawning at all?
Immortals were actually there before us and farming them early on. No one told them to stop they just stopped coming on their own. So it’s not just “one group” doing everything.
 
Most bosses I go to are always out whatever time of day I log. Nothing is monopolised in my opinion atm. Many 8-16hr rs bosses are there when I go. 9/10 times I go I find cacodevil/overseer.
Loki I find probably every other time I go. Nobody kills troll lord at all even tho it can drop rejuv.
Mk out everytime I go.
 
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Only thing I’d like to change is make the weekly quests forced group sharing. I know gm aimed to make these pk caves but like most stuff he underestimated how hard it really is. I think these caves are a great way to make enemy guilds join forces and for once actually help each other instead of all the nonsense arguing on the forum. We all love this game and there’s not many of us left. Why don’t we all enjoy it together once or twice a week instead of abusing each other and arguing.
The wars are for the pk.
 
Also literally nobody kills the new subs in hellweaver and eldrics library and the main cave there. When they got added they dropped 1 item every 1 or two bosses. I’ve recently cleared the entire cave 4/5 times and not had a single item. Had it been changed?
 
Most bosses I go to are always out whatever time of day I log. Nothing is monopolised in my opinion atm. Many 8-16hr rs bosses are there when I go. 9/10 times I go I find cacodevil/overseer.
Loki I find probably every other time I go. Nobody kills troll lord at all even tho it can drop rejuv.
Mk out everytime I go.
All in game lvling become a race
 
Baal Diablo yimogi ship
I used to love doing all those but no point in going now because a couple people don't want me there and I can't fight a whole guild myself so no point trying. To be it just seems like greed, people won't group because they want everything to themselves
 
Anyway to add "lockouts" to KR or bosses, Youd be able to increase spawn rates for people who want to hit bosses more while at the same time stopping super active players just killing over and over. do once a day lock out of the "better" bosses or something of the likes, not sure how easy that is to do or if you even can.

Would be nice having the challenges forced partying, would allow newer players to meet people as well or to even give the challenges a go, i know i never used to even think of going because i knew hardly anyone, still know hardly anyone TBF and i feel like ive been floating around for awhile on and off. Would defiantly help with the whole social aspect of the server, i think.
 
Agreed, there should be an even split of timed and random bosses
Server needs more randomly spawned bosses imo, that are simpler to spawn/get to, this is one the main reasons I retired.
Yeah I agree with this. I don’t think it’d be difficult to implement more random timers on bosses. And if they’re not like solving the crystal maze to get to then it’s all about the luck.
 
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