EpicFailWizard
Newby
I'm not chanting for skills to be freely bestowed, as easy as picking apples in an orchard, nor at prices as low as those early sub-30 level skills. Rather, I seek a tweak in their acquisition. The path of leveling has become a whirlwind, so swift that one breezes past the noob quests, outleveling them as if by some overzealous spell.Iku was originally designed as a semi-super boss hence the more colourful drops.
The respawn rate was originally 3h but was lowered as demand increased.
If you are unable to kill Iku then there is Gunakadeit who spawns every 30 minutes and three floors of mobs who will drop either the skill or the pages to make the skill.
Getting powerful is probably the most important goal in Mir. And exercising that power is the reward.
I don't personally see why things should be taken away from those who have earnt it. I think it is against the competitive nature and a core aspect of the game.
That said, there may very well be a disconnect between ease of accessibility of low level bosses to high level players and "their own" content that needs addressing somehow.
Skills have always been hard sought and earnt. Players seem to come here and believe they are X level they should automatically have Y skill (believing that level is the only limiting factor). That is not the design.
An issue with speeding up progression further is that players miss out on extremely useful game content and lessons - using a variety of skills and meeting a variety of monster types.
Starting at level 150 with all the skills would be terrifying for a new player, and increase bounce rate, or expedite the deflating "progress wall".
We did try this on Project69 back in the noughties.
In my own tale, I've faced Iku 19 times, even besting one with a menacing red aura. Yet, all that fell into my grasp was a solitary skill page.
What if the journey to such formidable foes was more than a mere hop, skip, and a log-out away? In Zuma Dungeon, adventurers rarely lay in wait, for it demands a trek of five minutes, void of teleportation or logout conveniences.
tl;dr: Not asking for easy skills, just a more reasonable way to get them. Despite many attempts at Iku, rewards are minimal. Suggesting making bosses harder to reach, like in Zuma Dungeon, to reduce camping.