Current skills | The Legend of Mir

Current skills

bigste2

Newby
Few points that I would suggest for overall fairness in game,

Curse is op - Should be capped at 200 ac amc
Bc - needs a longer cooldown
Diamond skin needs a look at, its totally useless. maybe instead of being unable to move, it makes you purple slow
Blood storm needs to be a 20second cool down, this spell currently makes wiz god mode.
 
Few points that I would suggest for overall fairness in game,

Curse is op - Should be capped at 200 ac amc
Bc - needs a longer cooldown
Diamond skin needs a look at, its totally useless. maybe instead of being unable to move, it makes you purple slow
Blood storm needs to be a 20second cool down, this spell currently makes wiz god mode.
20 sec cool down on bloodstorm? That’s insane it takes a war 2 FS to take a wiz down and tao with good SC like yourself about 10 seconds. Let’s leave wizards out of this topic and concentrate on Taos/war to be adjusted :)
 
Totally agree. Classes are very unbalanced atm . Curse is too strong you turn a 190 + lvl into a 130 noob with only 1 curse . Wizz are to tanky, I have an wizz with 57ice dmg and done some test none of my warrior friends all over 190 was able to kill me while I had only ice on floor I just stood in ice without using any other spell
 
20 sec cool-down on bloodstorm is quite extreme tbh I can see maybe couple more secs but even saying that if get hit it can sometimes make that skill cast miss and start cool-down again .
 
I think leave skills as is so we don't create more imbalances in the game
Its taken a while to get a sort of balance that we have today , yes there is always room for improvement and each class will say they want XYZ.
As for curse if you start messing with that it screws endgame content as its meant to aid in killing higher level mobs without curse being like it is then certain moons would be very very annoying to hunt etc , if you asking for a pvp lowering of the curse dynamic then fair enough maybe its valid but for PVE then its working as intended........
 
1) I agree diamond skin needs a change, let warriors cancel this skill by pressing the button again, once ready, add more MDR but maintain non moveable

2) Curse should only work a little % for pvp coz it beats the purpose of opponents having torches/good kit etc, but untouch for PVE
 
Few points that I would suggest for overall fairness in game,

Curse is op - Should be capped at 200 ac amc
Bc - needs a longer cooldown
Diamond skin needs a look at, its totally useless. maybe instead of being unable to move, it makes you purple slow
Blood storm needs to be a 20second cool down, this spell currently makes wiz god mode.
Totally agree that, pvp, Curse is op.

Don't forget BC is not just an attacking skill, it is an escape skill (if you want to keep a lure together) admittedly WW helps with crowd control (PvE) as well. I would be loath to see its cast time increase again.

Diamond skin is pants. I haven't even got it equipped. Personally (and I have said it before) I don't think warrs need more attack, but definitely need more defence. If a warrior shield is not gonna happen then I think DS should allow full movement, block a % of attack and magic attack and be a longer cast...

I have never played a higher lvl wizz so don't understand how BS works...
 
I think GM's intend for diamond skin is for warriors to get time to regen and not able to run around, longer cast yes and be able to cancel the cast anytime
 
Everyone jumps into extreme suggestions, when really making big changes just causes even more imbalance and everyone gets upset

Here is what I would do

Bloodstorm - increase cooldown by 1 second (currently 4s, make it 5s)
Curse - nerf it on pvp only (about half the current effectiveness)
DiamondSkin - double hp regen while it's active (in addition to current benefits)
 
Everyone jumps into extreme suggestions, when really making big changes just causes even more imbalance and everyone gets upset

Here is what I would do

Bloodstorm - increase cooldown by 1 second (currently 4s, make it 5s)
Curse - nerf it on pvp only (about half the current effectiveness)
DiamondSkin - double hp regen while it's active (in addition to current benefits)
I agree with this tbh, but again you'd get loads of cries so its prob best to leave it as is
 
Few points that I would suggest for overall fairness in game,

Curse is op - Should be capped at 200 ac amc
Bc - needs a longer cooldown
Diamond skin needs a look at, its totally useless. maybe instead of being unable to move, it makes you purple slow
Blood storm needs to be a

Without HP runes, I would say that Wizards are not tanky. Even with Blood Storm, Wizards with only 3-4k HP can die easily. However, do not compare those overpowered Wizards with full HP runes and a decent kit. Not every Wizard has the resources to become as tanky as Danielle or Zade. They are only tanky because they put so much effort into making their kit tanky.

Your Warrior can also be tanky if you put full HP runes and PDR on your kit. However, you won't be able to instantly kill during PvP. Similarly, Wizards are tanky but they can't instantly kill during PvP like warrior did and that is the price for become tanky..
 
Game is already RIP on bounds if you guys want more change good luck
I’m warrior I don’t mind Tao curse wizard bloodstorm or diamondskin let thm what thy have thing about some new bc have 8sec make it 1mints useless
 
Inner Sight

Would also like to see it have a bit more time on it. Its a level 100 spell and we are nearly knocking on the door of 2x spell initial level requirement. Maybe + another 60 secs Level 1, + 120 secs level 2 and + 180 seconds level 3?

Nurture

The wording of the skill says "Consume 30% mana to heal nearby pets. Maintains pets when you die. Increases retame time when fully levelled." We as a class and speaking to many wiz in game thought that would mean we can re tame pets for longer than the current 60-69 minutes when they would untame. I have asked about this in the past and you said (Scorp) "E-shock has grown way out of proportion to what the skill is really intended for. It cries for an endless desire of QOL changes which would end up transforming it into a full blown pet management system. It has already had a significant number of upgrades and really adding more will not solve anything other than to entice more upgrades.". Not asking for more upgrades just asking for what the skill says. Can you either change the wording of the skill or maybe adjust it so that you get the somewhere between 2-4 hours when fully levelled?
 
I think the retame time on pets is how much is gained per eshock, up to a maximum of 60mins or just over. It used to take 5-10 mins to tame pets to 60mins, now it takes 30 seconds. So it is doing what it says.
 
I think the retame time on pets is how much is gained per eshock, up to a maximum of 60mins or just over. It used to take 5-10 mins to tame pets to 60mins, now it takes 30 seconds. So it is doing what it says.
Yeah I see what your saying and makes sense but we had that quick re tame time before nurture even came out. I'm not actually talking about E shock I'm talking about Nurture. But clarification from GM would be nice.
 
Game is already RIP on bounds if you guys want more change good luck
I’m warrior I don’t mind Tao curse wizard bloodstorm or diamondskin let thm what thy have thing about some new bc have 8sec make it 1mints useless

By 'on bounds' do you mean bound kit? If so, I don't know why bound items, that will be made redundant by a lvl cap rise and new kit, will be the death of the server?

Sure, you could wear bound kit to war, but will you really want to with others in lvl 200+ kit?

Bound kit (note kit is still dropable) was (I think) an attempt to address what this whole thread is about, player imbalance. I don't know who you are in game, but I suspect you are potentially one who supports the idea of being able to 2 hit people and then pick up an item that either cost large amounts of gg or represents an inordinate amount of time to craft.

For me, what is killing server is a) attitude of some players, b) lack of runes to equip to any new drops you do get and c) GM being too 'hands off / quiet'.

Probably in that order, tbh.

Edit, just had a read back and it may be that 'RIP on bounds' means you think server is in a death spiral. If so, I apologise to you regarding my assumption of your view on 2 hitting people...
 
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Game is already RIP on bounds if you guys want more change good luck
I’m warrior I don’t mind Tao curse wizard bloodstorm or diamondskin let thm what thy have thing about some new bc have 8sec make it 1mints
Bounds not making the server die
What is killing the server is
Poor returns time after time in GG caves and events people won’t shell out anymore
Lack of higher s/ml runes dropping so no gear advancement for the casual player without huge layouts
Repetitive quests that add to many levels to items by the time of completion you out grown it
The lack of solo or small guild content for lower players to get up to speed with , there is only so much time other players are willing to boost etc skull island was great but what after , the gap is to great still needs to be a intro to game where you can get 160 and exp boost to say 170
New players get put off by the huge gap between levels and some i know who joined for skull island already left feeling that the game was already to advanced for them in lvls and content structure also getting pked repeatedly by180 plus over a lvl 130 boss ….
No new blood will be the downfall in the end as 1 by 1 people will drift off due to a myriad of reasons , yes you may have a hardcore group who will play but even those will dwindle in time
 
Bounds not making the server die
What is killing the server is
Poor returns time after time in GG caves and events people won’t shell out anymore
Lack of higher s/ml runes dropping so no gear advancement for the casual player without huge layouts
Repetitive quests that add to many levels to items by the time of completion you out grown it
The lack of solo or small guild content for lower players to get up to speed with , there is only so much time other players are willing to boost etc skull island was great but what after , the gap is to great still needs to be a intro to game where you can get 160 and exp boost to say 170
New players get put off by the huge gap between levels and some i know who joined for skull island already left feeling that the game was already to advanced for them in lvls and content structure also getting pked repeatedly by180 plus over a lvl 130 boss ….
No new blood will be the downfall in the end as 1 by 1 people will drift off due to a myriad of reasons , yes you may have a hardcore group who will play but even those will dwindle in time
I totally agree with you, bounds aren't making the server die at all anyone who says that is just wrong
 
The de-buffs on curse was total over kill. Partly why I stopped playing. I was all for making tao's good again. A little pdr so they didn't get one banged. But the changes went well beyond that.

Also revisit the gender on armours. I remember scorp said we could remove them, or make gender scrolls multi use.

Those the 2 main issues for me.
 
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