Loose blue and red rings or light or both!! | Page 2 | The Legend of Mir

Loose blue and red rings or light or both!!

I still don't understand your position. This change will frustrate a lot of wizard who look for super/champ pets.
is your aim to nerf this ability or is it just an unfortunate repercussion?

You are suggesting the current system is unfair. Is it because of wiz pets or because you arent running into enough supers/champs?
if rt'ing is so superior, why arent you doing it too?

You've misunderstood completely because you haven't experienced the problem yet. I'm a wiz and I agree with him.

Collecting pets being more difficult will be an unfortunate side effect yes

What you're saying is a 'superior' way of doing it is NOT better, it SEEMS better to people who haven't the brains to test it, so lots of people do it, but it actually makes it worse for themselves and everyone else.
 
You've misunderstood completely because you haven't experienced the problem yet. I'm a wiz and I agree with him.

Collecting pets being more difficult will be an unfortunate side effect yes

What you're saying is a 'superior' way of doing it is NOT better, it SEEMS better to people who haven't the brains to test it, so lots of people do it, but it actually makes it worse for themselves and everyone else.

The problem still hasn't been explained.
 
The problem still hasn't been explained.

I explained it in my first response to this thread

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Running around killing all the normal mobs after someone else has cleared the blues and reds = 0 drops
Running/RTing killing only blues and reds = almost 0 drops
Clearing everything including blues and reds = extermination meter is high when you kill the blues and reds = lots of drops

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Unfortunately a lot of people don't have the patience to test this out, and just RT around killing blues and reds then complain that there's no drops. Well yeah, obviously, because their extermination meter is empty. But they keep doing it, and that hurts themselves and everyone else

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Need to find a way to nudge people away from that type of play, and removing the blue and red rings from mobs is one suggestion of how to do that. If anyone can think of a better way I'd be very happy to hear it
 
So are you saying there is an supply vs. demand issue?

If there is a lack of item supply then this would lend some credibility to this argument.
 
So are you saying there is an supply vs. demand issue?

If there is a lack of item supply then this would lend some credibility to this argument.

At the top levels, yes there is very much so

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With all due respect, I think you're quite new to the server, and you state there aren't any problems because you haven't experienced them. But it's not logical to project the state of things at low/mid levels and assume it's the same in all places, because it really isn't
 
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At the top levels, yes there is very much so

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With all due respect, I think you're quite new to the server, and you state there aren't any problems because you haven't experienced them. But it's not logical to project the state of things at low/mid levels and assume it's the same in all places, because it really isn't


With all due respect, you represent a small percentage of the player base, being max level cap or thereabouts. Things that impact me, impact a much wider percentage of the player base.
 
With all due respect, you represent a small percentage of the player base, being max level cap or thereabouts. Things that impact me, impact a much wider percentage of the player base.

I have 8 characters that I actively play (not including store chars) and only 1 is in heroes league. So I dispute your assumptions. I intentionally keep my chars widely spread in levels so I can play at all level ranges and understand how things are for everyone.

What level are you approximately? You've not actually offered any suggestion to improve the problem, you've just denied the problem exists based on the fact that you've not experienced it, even though I suspect you haven't experienced most of the game. That's quite unconstructive, unhelpful and needlessly argumentative.

As a community we should be helping each other and trying to solve problems. Claiming something isn't a problem without any experience is not leading us anywhere good
 
level 148 wiz.

I have experienced enough of the game to know this change would have a big negative impact on me so it's a valid concern and I have a right to raise it.
Yes, an alleged problem has been raised, however, I am pointing out the proposed solution will cause another problem.
Your position is that my problem isn't as important, yet I disagree.

Please help me out by coming up with a better solution.

FYI, your premise that supers/champs dont drop items if the extermination bar is empty doesn't seem factually correct. Isnt it standard drop when bar is empty, but the drop rate is buffed with the extermination bar lite?

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A more elegant solution would be to have a dynamic spawn rate whereby the super/champs spawn back faster in a cave that has been cleared.
 
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level 148 wiz.

I have experienced enough of the game to know this change would have a big negative impact on me so it's a valid concern and I have a right to raise it.
Yes, an alleged problem has been raised, however, I am pointing out the proposed solution will cause another problem.
Your position is that my problem isn't as important, yet I disagree.

Please help me out by coming up with a better solution.

FYI, your premise that supers/champs dont drop items if the extermination bar is empty doesn't seem factually correct. Isnt it standard drop when bar is empty, but the drop rate is buffed with the extermination bar lite?

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A more elegant solution would be to have a dynamic spawn rate whereby the super/champs spawn back faster in a cave that has been cleared.

at the moment wizz pets are far too easy to get hold of for how powerful they are, taking away the rings would help this situation. The pets by definition are meant to aid hunting when your out and about, not be completely game changing which is what the current situation is now.

Ironically your only a few lvls away from not giving a shit about rings around pets for around 20 or so levels!

I can see where your coming from and dont want a negative impact for your self. however this is looking at greater good for the server, you will learn this when uve been playing a little longer
 
at the moment wizz pets are far too easy to get hold of for how powerful they are, taking away the rings would help this situation. The pets by definition are meant to aid hunting when your out and about, not be completely game changing which is what the current situation is now.

Ironically your only a few lvls away from not giving a shit about rings around pets for around 20 or so levels!

I can see where your coming from and dont want a negative impact for your self. however this is looking at greater good for the server, you will learn this when uve been playing a little longer

Disagree the pets that are game changing have never been easily got, hulks once a week. rdd or bdd can only be obtained by a decent group from my time back ingame iv only made it to the good floors once.

GM has stated atleast twice from my memory that pets should only aid hunting not be reliant on, however I feel GM has tried to plug the wizz single target dps issue by allowing these pets, If i come across champ mobs in bugcave, zt, orcs, cata solo and I dont have pets i have to leave them as to kill them without pets is simply soul destroying and as zade has pointed out with cata champs is simply impossible they out regen our attack.

I would much rather pets have a massive nerf and our single target dps gets a massive massive boost, maybe allow us to stack several 1+k damage tick spells aswell as high damage single attacks... probably something that wont get fixed anytime soon.

All that said I would really like to see red and blue rings made invisible until mobs take damage because of the reasons previously stated.
 
Disagree the pets that are game changing have never been easily got, hulks once a week. rdd or bdd can only be obtained by a decent group from my time back ingame iv only made it to the good floors once.

GM has stated atleast twice from my memory that pets should only aid hunting not be reliant on, however I feel GM has tried to plug the wizz single target dps issue by allowing these pets, If i come across champ mobs in bugcave, zt, orcs, cata solo and I dont have pets i have to leave them as to kill them without pets is simply soul destroying and as zade has pointed out with cata champs is simply impossible they out regen our attack.

I would much rather pets have a massive nerf and our single target dps gets a massive massive boost, maybe allow us to stack several 1+k damage tick spells aswell as high damage single attacks... probably something that wont get fixed anytime soon.

All that said I would really like to see red and blue rings made invisible until mobs take damage because of the reasons previously stated.

Just to be clear, main reason behind this thread is not an attack on wizz pets, that was simply a reply to primes argument.

Aro, your a proper wizz and play as the class was designed, again not trying to effect your gameplay.

Rather than moan about something and only offer 1 solution, here’s another.

Red and blue rings disappear but notifications stay, once hit the mobs “light up” with there respective ring,
This keeps everyone happy apart from the part time rters
 
Well why are people rting for supers/champs?


I recently started doing it, motivated by lack of demon souls.

I read somewhere on this forum that demon souls can alternatively be obtained from maxing out extermination bar, but doesn't seem to be happening for me?
 
Well why are people rting for supers/champs?
The simple answer to that is that it's counterintutive where it seems like a greedy way to do it, and people like being greedy, but actually they end up with less themselves, and most people don't seem to be able to work out that it's better for everyone if they clear everything.

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I read somewhere on this forum that demon souls can alternatively be obtained from maxing out extermination bar, but doesn't seem to be happening for me?

Press Q to check if you've started the quest. If you haven't, see the npc in mudwall.
 
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